| OLD | NEW |
| 1 // Copyright 2010 The Chromium Authors. All rights reserved. | 1 // Copyright 2010 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 | 5 |
| 6 #ifndef CCRendererGL_h | 6 #ifndef CCRendererGL_h |
| 7 #define CCRendererGL_h | 7 #define CCRendererGL_h |
| 8 | 8 |
| 9 #if USE(ACCELERATED_COMPOSITING) | 9 #if USE(ACCELERATED_COMPOSITING) |
| 10 | 10 |
| (...skipping 31 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 42 static PassOwnPtr<CCRendererGL> create(CCRendererClient*, CCResourceProvider
*); | 42 static PassOwnPtr<CCRendererGL> create(CCRendererClient*, CCResourceProvider
*); |
| 43 | 43 |
| 44 virtual ~CCRendererGL(); | 44 virtual ~CCRendererGL(); |
| 45 | 45 |
| 46 virtual const RendererCapabilities& capabilities() const OVERRIDE; | 46 virtual const RendererCapabilities& capabilities() const OVERRIDE; |
| 47 | 47 |
| 48 WebKit::WebGraphicsContext3D* context(); | 48 WebKit::WebGraphicsContext3D* context(); |
| 49 | 49 |
| 50 virtual void viewportChanged() OVERRIDE; | 50 virtual void viewportChanged() OVERRIDE; |
| 51 | 51 |
| 52 const FloatQuad& sharedGeometryQuad() const { return m_sharedGeometryQuad; } | |
| 53 | |
| 54 // waits for rendering to finish | 52 // waits for rendering to finish |
| 55 virtual void finish() OVERRIDE; | 53 virtual void finish() OVERRIDE; |
| 56 | 54 |
| 57 virtual void doNoOp() OVERRIDE; | 55 virtual void doNoOp() OVERRIDE; |
| 58 // puts backbuffer onscreen | 56 // puts backbuffer onscreen |
| 59 virtual bool swapBuffers() OVERRIDE; | 57 virtual bool swapBuffers() OVERRIDE; |
| 60 | 58 |
| 61 static void debugGLCall(WebKit::WebGraphicsContext3D*, const char* command,
const char* file, int line); | 59 virtual void getFramebufferPixels(void *pixels, const cc::IntRect&) OVERRIDE
; |
| 62 | |
| 63 const GeometryBinding* sharedGeometry() const { return m_sharedGeometry.get(
); } | |
| 64 | |
| 65 virtual void getFramebufferPixels(void *pixels, const IntRect&) OVERRIDE; | |
| 66 bool getFramebufferTexture(CCScopedTexture*, const IntRect& deviceRect); | |
| 67 | 60 |
| 68 virtual bool isContextLost() OVERRIDE; | 61 virtual bool isContextLost() OVERRIDE; |
| 69 | 62 |
| 70 virtual void setVisible(bool) OVERRIDE; | 63 virtual void setVisible(bool) OVERRIDE; |
| 71 | 64 |
| 72 protected: | 65 protected: |
| 73 CCRendererGL(CCRendererClient*, CCResourceProvider*); | 66 CCRendererGL(CCRendererClient*, CCResourceProvider*); |
| 74 | 67 |
| 68 static void debugGLCall(WebKit::WebGraphicsContext3D*, const char* command,
const char* file, int line); |
| 69 |
| 75 bool isFramebufferDiscarded() const { return m_isFramebufferDiscarded; } | 70 bool isFramebufferDiscarded() const { return m_isFramebufferDiscarded; } |
| 76 bool initialize(); | 71 bool initialize(); |
| 77 | 72 |
| 73 const FloatQuad& sharedGeometryQuad() const { return m_sharedGeometryQuad; } |
| 74 const GeometryBinding* sharedGeometry() const { return m_sharedGeometry.get(
); } |
| 75 |
| 76 bool getFramebufferTexture(CCScopedTexture*, const IntRect& deviceRect); |
| 78 void releaseRenderPassTextures(); | 77 void releaseRenderPassTextures(); |
| 79 | 78 |
| 80 virtual void bindFramebufferToOutputSurface(DrawingFrame&) OVERRIDE; | 79 virtual void bindFramebufferToOutputSurface(DrawingFrame&) OVERRIDE; |
| 81 virtual bool bindFramebufferToTexture(DrawingFrame&, const CCScopedTexture*,
const IntRect& framebufferRect) OVERRIDE; | 80 virtual bool bindFramebufferToTexture(DrawingFrame&, const CCScopedTexture*,
const ccmath::IntRect& framebufferRect) OVERRIDE; |
| 82 virtual void setDrawViewportSize(const IntSize&) OVERRIDE; | 81 virtual void setDrawViewportSize(const ccmath::IntSize&) OVERRIDE; |
| 83 virtual void enableScissorTestRect(const IntRect& scissorRect) OVERRIDE; | 82 virtual void enableScissorTestRect(const ccmath::IntRect& scissorRect) OVERR
IDE; |
| 84 virtual void disableScissorTest() OVERRIDE; | 83 virtual void disableScissorTest() OVERRIDE; |
| 85 virtual void clearFramebuffer(DrawingFrame&) OVERRIDE; | 84 virtual void clearFramebuffer(DrawingFrame&) OVERRIDE; |
| 86 virtual void drawQuad(DrawingFrame&, const CCDrawQuad*) OVERRIDE; | 85 virtual void drawQuad(DrawingFrame&, const CCDrawQuad*) OVERRIDE; |
| 87 virtual void beginDrawingFrame(DrawingFrame&) OVERRIDE; | 86 virtual void beginDrawingFrame(DrawingFrame&) OVERRIDE; |
| 88 virtual void finishDrawingFrame(DrawingFrame&) OVERRIDE; | 87 virtual void finishDrawingFrame(DrawingFrame&) OVERRIDE; |
| 89 virtual bool flippedFramebuffer() const OVERRIDE; | 88 virtual bool flippedFramebuffer() const OVERRIDE; |
| 90 | 89 |
| 91 private: | 90 private: |
| 92 static void toGLMatrix(float*, const WebKit::WebTransformationMatrix&); | 91 static void toGLMatrix(float*, const WebKit::WebTransformationMatrix&); |
| 93 | 92 |
| 94 void drawCheckerboardQuad(const DrawingFrame&, const CCCheckerboardDrawQuad*
); | 93 void drawCheckerboardQuad(const DrawingFrame&, const CCCheckerboardDrawQuad*
); |
| 95 void drawDebugBorderQuad(const DrawingFrame&, const CCDebugBorderDrawQuad*); | 94 void drawDebugBorderQuad(const DrawingFrame&, const CCDebugBorderDrawQuad*); |
| 96 PassOwnPtr<CCScopedTexture> drawBackgroundFilters(DrawingFrame&, const CCRen
derPassDrawQuad*, const WebKit::WebFilterOperations&, const WebKit::WebTransform
ationMatrix& deviceTransform); | 95 PassOwnPtr<CCScopedTexture> drawBackgroundFilters(DrawingFrame&, const CCRen
derPassDrawQuad*, const WebKit::WebFilterOperations&, const WebKit::WebTransform
ationMatrix& deviceTransform); |
| 97 void drawRenderPassQuad(DrawingFrame&, const CCRenderPassDrawQuad*); | 96 void drawRenderPassQuad(DrawingFrame&, const CCRenderPassDrawQuad*); |
| 98 void drawSolidColorQuad(const DrawingFrame&, const CCSolidColorDrawQuad*); | 97 void drawSolidColorQuad(const DrawingFrame&, const CCSolidColorDrawQuad*); |
| 99 void drawStreamVideoQuad(const DrawingFrame&, const CCStreamVideoDrawQuad*); | 98 void drawStreamVideoQuad(const DrawingFrame&, const CCStreamVideoDrawQuad*); |
| 100 void drawTextureQuad(const DrawingFrame&, const CCTextureDrawQuad*); | 99 void drawTextureQuad(const DrawingFrame&, const CCTextureDrawQuad*); |
| 101 void drawIOSurfaceQuad(const DrawingFrame&, const CCIOSurfaceDrawQuad*); | 100 void drawIOSurfaceQuad(const DrawingFrame&, const CCIOSurfaceDrawQuad*); |
| 102 void drawTileQuad(const DrawingFrame&, const CCTileDrawQuad*); | 101 void drawTileQuad(const DrawingFrame&, const CCTileDrawQuad*); |
| 103 void drawYUVVideoQuad(const DrawingFrame&, const CCYUVVideoDrawQuad*); | 102 void drawYUVVideoQuad(const DrawingFrame&, const CCYUVVideoDrawQuad*); |
| 104 | 103 |
| 105 void setShaderOpacity(float opacity, int alphaLocation); | 104 void setShaderOpacity(float opacity, int alphaLocation); |
| 106 void setShaderFloatQuad(const FloatQuad&, int quadLocation); | 105 void setShaderFloatQuad(const FloatQuad&, int quadLocation); |
| 107 void drawQuadGeometry(const DrawingFrame&, const WebKit::WebTransformationMa
trix& drawTransform, const FloatRect& quadRect, int matrixLocation); | 106 void drawQuadGeometry(const DrawingFrame&, const WebKit::WebTransformationMa
trix& drawTransform, const ccmath::FloatRect& quadRect, int matrixLocation); |
| 108 | 107 |
| 109 void copyTextureToFramebuffer(const DrawingFrame&, int textureId, const IntR
ect&, const WebKit::WebTransformationMatrix& drawMatrix); | 108 void copyTextureToFramebuffer(const DrawingFrame&, int textureId, const ccma
th::IntRect&, const WebKit::WebTransformationMatrix& drawMatrix); |
| 110 | 109 |
| 111 bool useScopedTexture(DrawingFrame&, const CCScopedTexture*, const IntRect&
viewportRect); | 110 bool useScopedTexture(DrawingFrame&, const CCScopedTexture*, const ccmath::I
ntRect& viewportRect); |
| 112 | 111 |
| 113 bool makeContextCurrent(); | 112 bool makeContextCurrent(); |
| 114 | 113 |
| 115 bool initializeSharedObjects(); | 114 bool initializeSharedObjects(); |
| 116 void cleanupSharedObjects(); | 115 void cleanupSharedObjects(); |
| 117 | 116 |
| 118 // WebKit::WebGraphicsContext3D::WebGraphicsSwapBuffersCompleteCallbackCHROM
IUM implementation. | 117 // WebKit::WebGraphicsContext3D::WebGraphicsSwapBuffersCompleteCallbackCHROM
IUM implementation. |
| 119 virtual void onSwapBuffersComplete() OVERRIDE; | 118 virtual void onSwapBuffersComplete() OVERRIDE; |
| 120 | 119 |
| 121 // WebKit::WebGraphicsContext3D::WebGraphicsMemoryAllocationChangedCallbackC
HROMIUM implementation. | 120 // WebKit::WebGraphicsContext3D::WebGraphicsMemoryAllocationChangedCallbackC
HROMIUM implementation. |
| (...skipping 80 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 202 OwnPtr<TextureProgramFlip> m_textureProgramFlip; | 201 OwnPtr<TextureProgramFlip> m_textureProgramFlip; |
| 203 OwnPtr<TextureIOSurfaceProgram> m_textureIOSurfaceProgram; | 202 OwnPtr<TextureIOSurfaceProgram> m_textureIOSurfaceProgram; |
| 204 | 203 |
| 205 OwnPtr<VideoYUVProgram> m_videoYUVProgram; | 204 OwnPtr<VideoYUVProgram> m_videoYUVProgram; |
| 206 OwnPtr<VideoStreamTextureProgram> m_videoStreamTextureProgram; | 205 OwnPtr<VideoStreamTextureProgram> m_videoStreamTextureProgram; |
| 207 | 206 |
| 208 OwnPtr<SolidColorProgram> m_solidColorProgram; | 207 OwnPtr<SolidColorProgram> m_solidColorProgram; |
| 209 | 208 |
| 210 WebKit::WebGraphicsContext3D* m_context; | 209 WebKit::WebGraphicsContext3D* m_context; |
| 211 | 210 |
| 212 IntRect m_swapBufferRect; | 211 ccmath::IntRect m_swapBufferRect; |
| 213 bool m_isViewportChanged; | 212 bool m_isViewportChanged; |
| 214 bool m_isFramebufferDiscarded; | 213 bool m_isFramebufferDiscarded; |
| 215 bool m_isUsingBindUniform; | 214 bool m_isUsingBindUniform; |
| 216 bool m_visible; | 215 bool m_visible; |
| 217 | 216 |
| 218 OwnPtr<CCResourceProvider::ScopedWriteLockGL> m_currentFramebufferLock; | 217 OwnPtr<CCResourceProvider::ScopedWriteLockGL> m_currentFramebufferLock; |
| 219 }; | 218 }; |
| 220 | 219 |
| 221 | 220 |
| 222 // Setting DEBUG_GL_CALLS to 1 will call glGetError() after almost every GL | 221 // Setting DEBUG_GL_CALLS to 1 will call glGetError() after almost every GL |
| 223 // call made by the compositor. Useful for debugging rendering issues but | 222 // call made by the compositor. Useful for debugging rendering issues but |
| 224 // will significantly degrade performance. | 223 // will significantly degrade performance. |
| 225 #define DEBUG_GL_CALLS 0 | 224 #define DEBUG_GL_CALLS 0 |
| 226 | 225 |
| 227 #if DEBUG_GL_CALLS && !defined ( NDEBUG ) | 226 #if DEBUG_GL_CALLS && !defined ( NDEBUG ) |
| 228 #define GLC(context, x) (x, CCRendererGL::debugGLCall(&*context, #x, __FILE__, _
_LINE__)) | 227 #define GLC(context, x) (x, CCRendererGL::debugGLCall(&*context, #x, __FILE__, _
_LINE__)) |
| 229 #else | 228 #else |
| 230 #define GLC(context, x) (x) | 229 #define GLC(context, x) (x) |
| 231 #endif | 230 #endif |
| 232 | 231 |
| 233 | 232 |
| 234 } | 233 } |
| 235 | 234 |
| 236 #endif // USE(ACCELERATED_COMPOSITING) | 235 #endif // USE(ACCELERATED_COMPOSITING) |
| 237 | 236 |
| 238 #endif | 237 #endif |
| OLD | NEW |