 Chromium Code Reviews
 Chromium Code Reviews Issue 10938009:
  Views fuzzing for Aura and Windows  (Closed) 
  Base URL: http://git.chromium.org/chromium/src.git@master
    
  
    Issue 10938009:
  Views fuzzing for Aura and Windows  (Closed) 
  Base URL: http://git.chromium.org/chromium/src.git@master| Index: ui/views/view.cc | 
| diff --git a/ui/views/view.cc b/ui/views/view.cc | 
| index f0745545e08ec15d1035c744286d9a9084792981..af9fe4905f7e55480df9954f7deacf8eaabdacf2 100644 | 
| --- a/ui/views/view.cc | 
| +++ b/ui/views/view.cc | 
| @@ -28,6 +28,7 @@ | 
| #include "ui/views/context_menu_controller.h" | 
| #include "ui/views/drag_controller.h" | 
| #include "ui/views/layout/layout_manager.h" | 
| +#include "ui/views/view_constants.h" | 
| #include "ui/views/views_delegate.h" | 
| #include "ui/views/widget/native_widget_private.h" | 
| #include "ui/views/widget/root_view.h" | 
| @@ -81,6 +82,54 @@ const views::View* GetHierarchyRoot(const views::View* view) { | 
| return root; | 
| } | 
| +// Returns a ratio of the area of intersection compared to the smaller of | 
| +// the two rectangles. | 
| +double OverlapProportion(const gfx::Rect& rect_one, | 
| + const gfx::Rect& rect_two) { | 
| + gfx::Rect intersection = rect_one.Intersect(rect_two); | 
| + double rect_one_area = rect_one.size().GetArea();; | 
| + double rect_two_area = rect_two.size().GetArea();; | 
| + double intersection_area = intersection.size().GetArea();; | 
| + if ((rect_one_area <= 0) || (rect_two_area <= 0)) | 
| + return 0.0; | 
| + if (rect_one_area > rect_two_area) | 
| + return intersection_area / rect_two_area; | 
| + else | 
| + return intersection_area / rect_one_area; | 
| +} | 
| + | 
| +// The positive distance from |pos| to the nearest endpoint of the interval | 
| +// [start, end] is returned if |pos| lies within the interval, otherwise | 
| +// 0 is returned. | 
| +int DistanceToInterval(int pos, int start, int end) { | 
| + if (pos < start) | 
| + return start - pos; | 
| + if (pos > end) | 
| + return pos - end; | 
| + return 0; | 
| +} | 
| + | 
| +// Returns the square of the distance from |point| to the center line of | 
| +// |target_rect|. The center line of a rectangle is obtained by repeatedly | 
| +// stripping away 1px borders around the rectangle until a line remains. | 
| +int DistanceSquaredFromCenterLineToPoint(const gfx::Point& point, | 
| + const gfx::Rect& target_rect) { | 
| + gfx::Point center_point = target_rect.CenterPoint(); | 
| + int dx = center_point.x() - point.x(); | 
| + int dy = center_point.y() - point.y(); | 
| + | 
| + if (target_rect.width() > target_rect.height()) { | 
| + dx = DistanceToInterval(point.x(), | 
| + target_rect.x() + (target_rect.height() / 2), | 
| + target_rect.right() - (target_rect.height() / 2)); | 
| + } else { | 
| + dy = DistanceToInterval(point.y(), | 
| + target_rect.y() + (target_rect.width() / 2), | 
| + target_rect.bottom() - (target_rect.width() / 2)); | 
| + } | 
| + return (dx * dx) + (dy * dy); | 
| +} | 
| + | 
| } // namespace | 
| namespace views { | 
| @@ -627,6 +676,15 @@ void View::ConvertPointToTarget(const View* source, | 
| } | 
| // static | 
| +void View::ConvertRectToTarget(const View* source, | 
| + const View* target, | 
| + gfx::Rect* rect) { | 
| + gfx::Point rect_location(rect->x(), rect->y()); | 
| + View::ConvertPointToTarget(source, target, &rect_location); | 
| + rect->set_origin(rect_location); | 
| 
sadrul
2012/09/18 17:29:22
Just converting the origin isn't sufficient. You w
 | 
| +} | 
| + | 
| +// static | 
| void View::ConvertPointToWidget(const View* src, gfx::Point* p) { | 
| DCHECK(src); | 
| DCHECK(p); | 
| @@ -749,19 +807,65 @@ bool View::get_use_acceleration_when_possible() { | 
| // Input ----------------------------------------------------------------------- | 
| View* View::GetEventHandlerForPoint(const gfx::Point& point) { | 
| - // Walk the child Views recursively looking for the View that most | 
| - // tightly encloses the specified point. | 
| + return GetEventHandler(gfx::Rect(point, gfx::Size(1, 1)), MOUSE); | 
| +} | 
| + | 
| +View* View::GetEventHandlerForRect(const gfx::Rect& rect) { | 
| 
sadrul
2012/09/18 17:29:22
Without changes in RootView, it is difficult to un
 | 
| + // TODO: Consider expanding small (single point) rectangles. | 
| 
tdanderson
2012/09/18 19:19:02
What do you mean by "expanding" small rectangles?
 | 
| + return GetEventHandler(rect, TOUCH); | 
| +} | 
| + | 
| +View* View::GetEventHandler(const gfx::Rect& rect, EventType type) { | 
| 
sky
2012/09/18 19:51:41
ordering doesn't match header.
 | 
| + View* closest_view = NULL; | 
| 
tdanderson
2012/09/18 19:19:02
I think calling this |closest_view| in your curren
 | 
| + View* closest_untouched_view = NULL; | 
| + double max_proportion = 0; | 
| + int closest_distance = INT_MAX; | 
| for (int i = child_count() - 1; i >= 0; --i) { | 
| View* child = child_at(i); | 
| if (!child->visible()) | 
| continue; | 
| - gfx::Point point_in_child_coords(point); | 
| - ConvertPointToTarget(this, child, &point_in_child_coords); | 
| - if (child->HitTestPoint(point_in_child_coords)) | 
| - return child->GetEventHandlerForPoint(point_in_child_coords); | 
| 
sadrul
2012/09/18 17:29:22
It is important to continue to use the hit-testing
 | 
| + gfx::Rect child_rect(child->bounds()); | 
| + | 
| + if (!child_rect.Intersects(rect)) | 
| + continue; | 
| + | 
| + gfx::Rect rect_in_child_coords(rect); | 
| + View::ConvertRectToTarget(this, child, &rect_in_child_coords); | 
| + View* cur_view = child->GetEventHandler(rect_in_child_coords, type); | 
| + if (!cur_view) | 
| + continue; | 
| + | 
| + if (type == MOUSE) | 
| + return cur_view; | 
| + | 
| + gfx::Point touch_center(rect.CenterPoint()); | 
| + gfx::Rect cur_rect(cur_view->GetLocalBounds()); | 
| + View::ConvertRectToTarget(cur_view, this, &cur_rect); | 
| + int distance = DistanceSquaredFromCenterLineToPoint(touch_center, | 
| + cur_rect); | 
| + double proportion = OverlapProportion(cur_rect, rect); | 
| + if (proportion == 0) { | 
| + if (distance < closest_distance) { | 
| + closest_untouched_view = cur_view; | 
| + closest_distance = distance; | 
| + } | 
| + } else if (!closest_view || proportion > max_proportion) { | 
| 
tdanderson
2012/09/18 19:19:02
I am worried about the case where there are >=2 vi
 | 
| + closest_view = cur_view; | 
| + max_proportion = proportion; | 
| + } | 
| } | 
| - return this; | 
| + | 
| + if (closest_view) | 
| + return closest_view; | 
| + | 
| + gfx::Rect view_rect(GetLocalBounds()); | 
| + double proportion = OverlapProportion(view_rect, rect); | 
| + if (proportion > max_proportion) | 
| + return this; | 
| + if (closest_untouched_view) | 
| 
tdanderson
2012/09/18 19:19:02
It seems this is only reached if a touch region do
 | 
| + return closest_untouched_view; | 
| + return type == MOUSE ? this : NULL; | 
| } | 
| gfx::NativeCursor View::GetCursor(const ui::MouseEvent& event) { |