Index: ui/gfx/image/image_ios.mm |
diff --git a/ui/gfx/image/image_ios.mm b/ui/gfx/image/image_ios.mm |
new file mode 100644 |
index 0000000000000000000000000000000000000000..c8db54079910850aca83ea56c9aaad63d089b638 |
--- /dev/null |
+++ b/ui/gfx/image/image_ios.mm |
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+// Copyright 2012 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#include "ui/gfx/image/image.h" |
+ |
+#import <UIKit/UIKit.h> |
+ |
+#include "base/logging.h" |
+#include "base/memory/scoped_nsobject.h" |
+#include "ui/gfx/image/image_skia.h" |
+#include "ui/gfx/image/image_skia_util_ios.h" |
+ |
+namespace gfx { |
+namespace internal { |
+ |
+void PNGFromUIImage(UIImage* uiimage, std::vector<unsigned char>* png) { |
+ NSData* data = UIImagePNGRepresentation(uiimage); |
+ |
+ if ([data length] == 0) |
+ return; |
+ |
+ png->resize([data length]); |
+ [data getBytes:&png->at(0) length:[data length]]; |
+} |
+ |
+UIImage* CreateUIImageFromPNG(const std::vector<unsigned char>& png) { |
+ NSData* data = [NSData dataWithBytes:&png.front() length:png.size()]; |
+ scoped_nsobject<UIImage> image ([[UIImage alloc] initWithData:data]); |
+ if (!image) { |
+ LOG(WARNING) << "Unable to decode PNG into UIImage."; |
+ // Return a 16x16 red image to visually show error. |
+ UIGraphicsBeginImageContext(CGSizeMake(16, 16)); |
+ CGContextRef context = UIGraphicsGetCurrentContext(); |
+ CGContextSetRGBFillColor(context, 1.0, 0.0, 0.0, 1.0); |
+ CGContextFillRect(context, CGRectMake(0.0, 0.0, 16, 16)); |
+ image.reset([UIGraphicsGetImageFromCurrentImageContext() retain]); |
+ UIGraphicsEndImageContext(); |
+ } |
+ return image.release(); |
+} |
+ |
+void PNGFromImageSkia(const ImageSkia* skia, std::vector<unsigned char>* png) { |
+ // iOS does not expose libpng, so conversion from ImageSkia to PNG must go |
+ // through UIImage. |
+ // TODO(rohitrao): Rewrite the callers of this function to save the UIImage |
+ // representation in the gfx::Image. If we're generating it, we might as well |
+ // hold on to it. |
+ UIImage* image = UIImageFromImageSkia(*skia); |
+ PNGFromUIImage(image, png); |
+} |
+ |
+ImageSkia* ImageSkiaFromPNG(const std::vector<unsigned char>& png) { |
+ // iOS does not expose libpng, so conversion from PNG to ImageSkia must go |
+ // through UIImage. |
+ scoped_nsobject<UIImage> uiimage(CreateUIImageFromPNG(png)); |
+ if (!uiimage) { |
+ LOG(WARNING) << "Unable to decode PNG into ImageSkia."; |
+ // Return a 16x16 red image to visually show error. |
+ SkBitmap bitmap; |
+ bitmap.setConfig(SkBitmap::kARGB_8888_Config, 16, 16); |
+ bitmap.allocPixels(); |
+ bitmap.eraseRGB(0xff, 0, 0); |
+ return new ImageSkia(bitmap); |
+ } |
+ |
+ return new ImageSkia(ImageSkiaFromUIImage(uiimage)); |
+} |
+ |
+} // namespace internal |
+} // namespace gfx |