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Issue 1092003: Fixed a lot of bugs with render surfaces and bitmaps. (Closed) Base URL: svn://chrome-svn/chrome/trunk/src/o3d/
Patch Set: '' Created 10 years, 9 months ago
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1 /* 1 /*
2 * Copyright 2010, Google Inc. 2 * Copyright 2010, Google Inc.
3 * All rights reserved. 3 * All rights reserved.
4 * 4 *
5 * Redistribution and use in source and binary forms, with or without 5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are 6 * modification, are permitted provided that the following conditions are
7 * met: 7 * met:
8 * 8 *
9 * * Redistributions of source code must retain the above copyright 9 * * Redistributions of source code must retain the above copyright
10 * notice, this list of conditions and the following disclaimer. 10 * notice, this list of conditions and the following disclaimer.
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277 * 277 *
278 * @param {o3d.Bitmap} bitmap The bitmap to copy data from. 278 * @param {o3d.Bitmap} bitmap The bitmap to copy data from.
279 */ 279 */
280 o3d.Texture2D.prototype.setFromBitmap = 280 o3d.Texture2D.prototype.setFromBitmap =
281 function(bitmap) { 281 function(bitmap) {
282 this.gl.bindTexture(this.gl.TEXTURE_2D, this.texture_); 282 this.gl.bindTexture(this.gl.TEXTURE_2D, this.texture_);
283 this.gl.texImage2D(this.gl.TEXTURE_2D, 283 this.gl.texImage2D(this.gl.TEXTURE_2D,
284 0, // Level. 284 0, // Level.
285 bitmap.canvas_, 285 bitmap.canvas_,
286 bitmap.defer_flip_verically_to_texture_); 286 bitmap.defer_flip_verically_to_texture_);
287
288 this.gl.texParameteri(this.gl.TEXTURE_2D,
289 this.gl.TEXTURE_MAG_FILTER, this.gl.LINEAR);
290 this.gl.texParameteri(this.gl.TEXTURE_2D,
291 this.gl.TEXTURE_MIN_FILTER, this.gl.LINEAR);
292 this.gl.texParameteri(this.gl.TEXTURE_2D,
293 this.gl.TEXTURE_WRAP_S, this.gl.CLAMP_TO_EDGE);
294 this.gl.texParameteri(this.gl.TEXTURE_2D,
295 this.gl.TEXTURE_WRAP_T, this.gl.CLAMP_TO_EDGE);
296
297 if (bitmap.defer_mipmaps_to_texture_) { 287 if (bitmap.defer_mipmaps_to_texture_) {
298 this.generateMips(); 288 this.generateMips();
299 } 289 }
300 }; 290 };
301 291
302 292
303 /** 293 /**
304 * Copy pixels from source bitmap to certain mip level. 294 * Copy pixels from source bitmap to certain mip level.
305 * Scales if the width and height of source and dest do not match. 295 * Scales if the width and height of source and dest do not match.
306 * TODO(petersont): Takes optional arguments. 296 * TODO(petersont): Takes optional arguments.
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318 * destination texture. 308 * destination texture.
319 * @param {number} dest_y y-coordinate of the starting pixel in the 309 * @param {number} dest_y y-coordinate of the starting pixel in the
320 * destination texture. 310 * destination texture.
321 * @param {number} dest_width width of the dest image. 311 * @param {number} dest_width width of the dest image.
322 * @param {number} dest_height height of the dest image. 312 * @param {number} dest_height height of the dest image.
323 */ 313 */
324 o3d.Texture2D.prototype.drawImage = 314 o3d.Texture2D.prototype.drawImage =
325 function(source_img, source_mip, source_x, source_y, source_width, 315 function(source_img, source_mip, source_x, source_y, source_width,
326 source_height, dest_mip, dest_x, dest_y, dest_width, 316 source_height, dest_mip, dest_x, dest_y, dest_width,
327 dest_height) { 317 dest_height) {
328 o3d.notImplemented(); 318 var canvas = o3d.Bitmap.getScratchCanvas_();
319 canvas.width = dest_width;
320 canvas.height = dest_height;
321
322 var context = canvas.getContext('2d');
323
324 context.translate(-source_x, -source_y);
325 context.scale(dest_width / source_width,
326 dest_height / source_height);
327
328 context.drawImage(source_img.canvas_,
329 0, 0, source_img.canvas_.width, source_img.canvas_.height);
330
331 this.gl.bindTexture(this.gl.TEXTURE_2D, this.texture_);
332 this.gl.texSubImage2D(this.gl.TEXTURE_2D, 0, 0, 0, canvas);
329 }; 333 };
330 334
331 335
332 /** 336 /**
333 * TextureCUBE is a class for textures used for cube mapping. A cube texture 337 * TextureCUBE is a class for textures used for cube mapping. A cube texture
334 * stores bitmaps for the 6 faces of a cube and is addressed via three texture 338 * stores bitmaps for the 6 faces of a cube and is addressed via three texture
335 * coordinates. 339 * coordinates.
336 * 340 *
337 * @param {number} edgeLength The length of any edge of this texture 341 * @param {number} edgeLength The length of any edge of this texture
338 * @constructor 342 * @constructor
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492 * @param {number} dest_height height of the destination image. 496 * @param {number} dest_height height of the destination image.
493 */ 497 */
494 o3d.TextureCUBE.prototype.drawImage = 498 o3d.TextureCUBE.prototype.drawImage =
495 function(source_img, source_mip, source_x, source_y, source_width, 499 function(source_img, source_mip, source_x, source_y, source_width,
496 source_height, face, dest_mip, dest_x, dest_y, dest_width, 500 source_height, face, dest_mip, dest_x, dest_y, dest_width,
497 dest_height) { 501 dest_height) {
498 o3d.notImplemented(); 502 o3d.notImplemented();
499 }; 503 };
500 504
501 505
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