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1 /* | 1 /* |
2 * Copyright 2010, Google Inc. | 2 * Copyright 2010, Google Inc. |
3 * All rights reserved. | 3 * All rights reserved. |
4 * | 4 * |
5 * Redistribution and use in source and binary forms, with or without | 5 * Redistribution and use in source and binary forms, with or without |
6 * modification, are permitted provided that the following conditions are | 6 * modification, are permitted provided that the following conditions are |
7 * met: | 7 * met: |
8 * | 8 * |
9 * * Redistributions of source code must retain the above copyright | 9 * * Redistributions of source code must retain the above copyright |
10 * notice, this list of conditions and the following disclaimer. | 10 * notice, this list of conditions and the following disclaimer. |
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81 this.gl.FRAMEBUFFER, this.renderSurface.framebuffer_); | 81 this.gl.FRAMEBUFFER, this.renderSurface.framebuffer_); |
82 | 82 |
83 this.gl.framebufferRenderbuffer( | 83 this.gl.framebufferRenderbuffer( |
84 this.gl.FRAMEBUFFER, | 84 this.gl.FRAMEBUFFER, |
85 this.gl.COLOR_ATTACHMENT0, | 85 this.gl.COLOR_ATTACHMENT0, |
86 this.gl.RENDERBUFFER, | 86 this.gl.RENDERBUFFER, |
87 0); | 87 0); |
88 | 88 |
89 this.gl.framebufferRenderbuffer( | 89 this.gl.framebufferRenderbuffer( |
90 this.gl.FRAMEBUFFER, | 90 this.gl.FRAMEBUFFER, |
91 this.gl.DEPTH_STENCIL_ATTACHMENT, | 91 this.gl.DEPTH_ATTACHMENT, |
92 this.gl.RENDERBUFFER, | 92 this.gl.RENDERBUFFER, |
93 0); | 93 0); |
94 | 94 |
95 this.gl.bindFramebuffer(this.gl.FRAMEBUFFER, 0); | 95 this.gl.bindFramebuffer(this.gl.FRAMEBUFFER, 0); |
96 }; | 96 }; |
97 | 97 |
98 | 98 |
99 /** | 99 /** |
100 * Helper function to set up both the color and depth-stencil targets. | 100 * Helper function to set up both the color and depth-stencil targets. |
101 * @private | 101 * @private |
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156 * Called during the rendergraph traversal after the children are rendered. | 156 * Called during the rendergraph traversal after the children are rendered. |
157 * @private | 157 * @private |
158 */ | 158 */ |
159 o3d.RenderSurfaceSet.prototype.after = function() { | 159 o3d.RenderSurfaceSet.prototype.after = function() { |
160 this.clearFramebufferObjects_(); | 160 this.clearFramebufferObjects_(); |
161 this.gl.displayInfo.height = this.previousHeight; | 161 this.gl.displayInfo.height = this.previousHeight; |
162 this.gl.displayInfo.width = this.previousWidth; | 162 this.gl.displayInfo.width = this.previousWidth; |
163 }; | 163 }; |
164 | 164 |
165 | 165 |
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