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Issue 1092003: Fixed a lot of bugs with render surfaces and bitmaps. (Closed) Base URL: svn://chrome-svn/chrome/trunk/src/o3d/
Patch Set: '' Created 10 years, 9 months ago
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1 /* 1 /*
2 * Copyright 2010, Google Inc. 2 * Copyright 2010, Google Inc.
3 * All rights reserved. 3 * All rights reserved.
4 * 4 *
5 * Redistribution and use in source and binary forms, with or without 5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are 6 * modification, are permitted provided that the following conditions are
7 * met: 7 * met:
8 * 8 *
9 * * Redistributions of source code must retain the above copyright 9 * * Redistributions of source code must retain the above copyright
10 * notice, this list of conditions and the following disclaimer. 10 * notice, this list of conditions and the following disclaimer.
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67 o3d.Bitmap.FACE_NEGATIVE_X = 1; 67 o3d.Bitmap.FACE_NEGATIVE_X = 1;
68 o3d.Bitmap.FACE_POSITIVE_Y = 2; 68 o3d.Bitmap.FACE_POSITIVE_Y = 2;
69 o3d.Bitmap.FACE_NEGATIVE_Y = 3; 69 o3d.Bitmap.FACE_NEGATIVE_Y = 3;
70 o3d.Bitmap.FACE_POSITIVE_Z = 4; 70 o3d.Bitmap.FACE_POSITIVE_Z = 4;
71 o3d.Bitmap.FACE_NEGATIVE_Z = 5; 71 o3d.Bitmap.FACE_NEGATIVE_Z = 5;
72 o3d.Bitmap.IMAGE = 6; 72 o3d.Bitmap.IMAGE = 6;
73 o3d.Bitmap.SLICE = 7; 73 o3d.Bitmap.SLICE = 7;
74 74
75 75
76 /** 76 /**
77 * The scratch canvas object.
78 * @private
79 */
80 o3d.Bitmap.scratch_canvas_ = null;
81
82
83 /**
84 * Gets a canvas to use for scratch work.
85 * @private
86 */
87 o3d.Bitmap.getScratchCanvas_ = function() {
88 if (!o3d.Bitmap.scratch_canvas_)
89 o3d.Bitmap.scratch_canvas_ = document.createElement('CANVAS');
90 return o3d.Bitmap.scratch_canvas_;
91 }
92
93
94 /**
77 * In webgl the bitmap object is represented by an offscreen canvas. 95 * In webgl the bitmap object is represented by an offscreen canvas.
78 * @type {Canvas} 96 * @type {Canvas}
79 * @private 97 * @private
80 */ 98 */
81 o3d.Bitmap.prototype.canvas_ = null; 99 o3d.Bitmap.prototype.canvas_ = null;
82 100
83 101
84 /** 102 /**
85 * Flips a bitmap vertically in place. 103 * Flips a bitmap vertically in place.
86 */ 104 */
87 o3d.Bitmap.prototype.flipVertically = function() { 105 o3d.Bitmap.prototype.flipVertically = function() {
88 this.defer_flip_vertically_to_texture_ = true; 106 this.defer_flip_vertically_to_texture_ = true;
89 }; 107 };
90 108
91 109
110
92 /** 111 /**
93 * Generates mip maps from the source level to lower levels. 112 * Generates mip maps from the source level to lower levels.
94 * 113 *
95 * You can not currently generate mips for DXT textures although you can load 114 * You can not currently generate mips for DXT textures although you can load
96 * them from dds files. 115 * them from dds files.
97 * 116 *
98 * @param {number} source_level The level to use as the source of the mips. 117 * @param {number} source_level The level to use as the source of the mips.
99 * @param {number} num_levels The number of levels to generate below the 118 * @param {number} num_levels The number of levels to generate below the
100 * source level. 119 * source level.
101 */ 120 */
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155 174
156 175
157 /** 176 /**
158 * The Semantic of the bitmap. 177 * The Semantic of the bitmap.
159 * @type {!o3d.Bitmap.Semantic} 178 * @type {!o3d.Bitmap.Semantic}
160 */ 179 */
161 o3d.Bitmap.prototype.semantic = o3d.Bitmap.UNKNOWN_SEMANTIC; 180 o3d.Bitmap.prototype.semantic = o3d.Bitmap.UNKNOWN_SEMANTIC;
162 181
163 182
164 183
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