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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "ash/wm/window_resizer.h" | 5 #include "ash/wm/window_resizer.h" |
| 6 | 6 |
| 7 #include "ash/screen_ash.h" | 7 #include "ash/screen_ash.h" |
| 8 #include "ash/shell.h" | 8 #include "ash/shell.h" |
| 9 #include "ash/wm/property_util.h" |
| 10 #include "ash/wm/window_util.h" |
| 9 #include "ui/aura/client/aura_constants.h" | 11 #include "ui/aura/client/aura_constants.h" |
| 10 #include "ui/aura/root_window.h" | 12 #include "ui/aura/root_window.h" |
| 11 #include "ui/aura/window.h" | 13 #include "ui/aura/window.h" |
| 12 #include "ui/aura/window_delegate.h" | 14 #include "ui/aura/window_delegate.h" |
| 13 #include "ui/base/hit_test.h" | 15 #include "ui/base/hit_test.h" |
| 14 #include "ui/base/ui_base_types.h" | 16 #include "ui/base/ui_base_types.h" |
| 15 #include "ui/compositor/scoped_layer_animation_settings.h" | 17 #include "ui/compositor/scoped_layer_animation_settings.h" |
| 16 #include "ui/gfx/screen.h" | 18 #include "ui/gfx/screen.h" |
| 17 | 19 |
| 18 namespace ash { | 20 namespace ash { |
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| 105 position_change_direction(0), | 107 position_change_direction(0), |
| 106 size_change_direction(0), | 108 size_change_direction(0), |
| 107 is_resizable(false) { | 109 is_resizable(false) { |
| 108 } | 110 } |
| 109 | 111 |
| 110 WindowResizer::Details::Details(aura::Window* window, | 112 WindowResizer::Details::Details(aura::Window* window, |
| 111 const gfx::Point& location, | 113 const gfx::Point& location, |
| 112 int window_component) | 114 int window_component) |
| 113 : window(window), | 115 : window(window), |
| 114 initial_bounds(window->bounds()), | 116 initial_bounds(window->bounds()), |
| 117 restore_bounds(gfx::Rect()), |
| 115 initial_location_in_parent(location), | 118 initial_location_in_parent(location), |
| 116 initial_opacity(window->layer()->opacity()), | 119 initial_opacity(window->layer()->opacity()), |
| 117 window_component(window_component), | 120 window_component(window_component), |
| 118 bounds_change(GetBoundsChangeForWindowComponent(window_component)), | 121 bounds_change(GetBoundsChangeForWindowComponent(window_component)), |
| 119 position_change_direction( | 122 position_change_direction( |
| 120 GetPositionChangeDirectionForWindowComponent(window_component)), | 123 GetPositionChangeDirectionForWindowComponent(window_component)), |
| 121 size_change_direction( | 124 size_change_direction( |
| 122 GetSizeChangeDirectionForWindowComponent(window_component)), | 125 GetSizeChangeDirectionForWindowComponent(window_component)), |
| 123 is_resizable(bounds_change != kBoundsChangeDirection_None) { | 126 is_resizable(bounds_change != kBoundsChangeDirection_None) { |
| 127 if (wm::IsWindowNormal(window) && |
| 128 GetRestoreBoundsInScreen(window) && |
| 129 window_component == HTCAPTION) |
| 130 restore_bounds = *GetRestoreBoundsInScreen(window); |
| 124 } | 131 } |
| 125 | 132 |
| 126 WindowResizer::Details::~Details() { | 133 WindowResizer::Details::~Details() { |
| 127 } | 134 } |
| 128 | 135 |
| 129 WindowResizer::WindowResizer() { | 136 WindowResizer::WindowResizer() { |
| 130 } | 137 } |
| 131 | 138 |
| 132 WindowResizer::~WindowResizer() { | 139 WindowResizer::~WindowResizer() { |
| 133 } | 140 } |
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| 191 | 198 |
| 192 int delta_x = location.x() - details.initial_location_in_parent.x(); | 199 int delta_x = location.x() - details.initial_location_in_parent.x(); |
| 193 int delta_y = location.y() - details.initial_location_in_parent.y(); | 200 int delta_y = location.y() - details.initial_location_in_parent.y(); |
| 194 | 201 |
| 195 // The minimize size constraint may limit how much we change the window | 202 // The minimize size constraint may limit how much we change the window |
| 196 // position. For example, dragging the left edge to the right should stop | 203 // position. For example, dragging the left edge to the right should stop |
| 197 // repositioning the window when the minimize size is reached. | 204 // repositioning the window when the minimize size is reached. |
| 198 gfx::Size size = GetSizeForDrag(details, &delta_x, &delta_y, grid_size); | 205 gfx::Size size = GetSizeForDrag(details, &delta_x, &delta_y, grid_size); |
| 199 gfx::Point origin = GetOriginForDrag(details, delta_x, delta_y); | 206 gfx::Point origin = GetOriginForDrag(details, delta_x, delta_y); |
| 200 | 207 |
| 208 // When we might want to reposition a window which is also restored to its |
| 209 // previous size, to keep the cursor within the dragged window. |
| 210 if (!details.restore_bounds.IsEmpty() && |
| 211 details.bounds_change & kBoundsChange_Repositions) { |
| 212 // However - it is not desirable to change the origin if the window would |
| 213 // be still hit by the cursor. |
| 214 if (details.initial_location_in_parent.x() > |
| 215 details.initial_bounds.x() + details.restore_bounds.width()) |
| 216 origin.set_x(location.x() - details.restore_bounds.width() / 2); |
| 217 } |
| 218 |
| 201 gfx::Rect new_bounds(origin, size); | 219 gfx::Rect new_bounds(origin, size); |
| 202 // Update bottom edge to stay in the work area when we are resizing | 220 // Update bottom edge to stay in the work area when we are resizing |
| 203 // by dragging the bottome edge or corners. | 221 // by dragging the bottome edge or corners. |
| 204 if (details.window_component == HTBOTTOM || | 222 if (details.window_component == HTBOTTOM || |
| 205 details.window_component == HTBOTTOMRIGHT || | 223 details.window_component == HTBOTTOMRIGHT || |
| 206 details.window_component == HTBOTTOMLEFT) { | 224 details.window_component == HTBOTTOMLEFT) { |
| 207 gfx::Rect work_area = | 225 gfx::Rect work_area = |
| 208 ScreenAsh::GetDisplayWorkAreaBoundsInParent(details.window); | 226 ScreenAsh::GetDisplayWorkAreaBoundsInParent(details.window); |
| 209 if (new_bounds.bottom() > work_area.bottom()) | 227 if (new_bounds.bottom() > work_area.bottom()) |
| 210 new_bounds.Inset(0, 0, 0, | 228 new_bounds.Inset(0, 0, 0, |
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| 260 int grid_size) { | 278 int grid_size) { |
| 261 gfx::Size size = details.initial_bounds.size(); | 279 gfx::Size size = details.initial_bounds.size(); |
| 262 if (details.bounds_change & kBoundsChange_Resizes) { | 280 if (details.bounds_change & kBoundsChange_Resizes) { |
| 263 gfx::Size min_size = details.window->delegate()->GetMinimumSize(); | 281 gfx::Size min_size = details.window->delegate()->GetMinimumSize(); |
| 264 min_size.set_width(AlignToGridRoundUp(min_size.width(), grid_size)); | 282 min_size.set_width(AlignToGridRoundUp(min_size.width(), grid_size)); |
| 265 min_size.set_height(AlignToGridRoundUp(min_size.height(), grid_size)); | 283 min_size.set_height(AlignToGridRoundUp(min_size.height(), grid_size)); |
| 266 size.SetSize(GetWidthForDrag(details, min_size.width(), delta_x, | 284 size.SetSize(GetWidthForDrag(details, min_size.width(), delta_x, |
| 267 grid_size), | 285 grid_size), |
| 268 GetHeightForDrag(details, min_size.height(), delta_y, | 286 GetHeightForDrag(details, min_size.height(), delta_y, |
| 269 grid_size)); | 287 grid_size)); |
| 288 } else if (!details.restore_bounds.IsEmpty()) { |
| 289 size = details.restore_bounds.size(); |
| 270 } | 290 } |
| 271 return size; | 291 return size; |
| 272 } | 292 } |
| 273 | 293 |
| 274 // static | 294 // static |
| 275 int WindowResizer::GetWidthForDrag(const Details& details, | 295 int WindowResizer::GetWidthForDrag(const Details& details, |
| 276 int min_width, | 296 int min_width, |
| 277 int* delta_x, | 297 int* delta_x, |
| 278 int grid_size) { | 298 int grid_size) { |
| 279 int width = details.initial_bounds.width(); | 299 int width = details.initial_bounds.width(); |
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| 333 gfx::Screen::GetDisplayNearestWindow(details.window).bounds().height(); | 353 gfx::Screen::GetDisplayNearestWindow(details.window).bounds().height(); |
| 334 if (height > max_height) { | 354 if (height > max_height) { |
| 335 height = max_height; | 355 height = max_height; |
| 336 *delta_y = -y_multiplier * (details.initial_bounds.height() - max_height); | 356 *delta_y = -y_multiplier * (details.initial_bounds.height() - max_height); |
| 337 } | 357 } |
| 338 } | 358 } |
| 339 return height; | 359 return height; |
| 340 } | 360 } |
| 341 | 361 |
| 342 } // namespace aura | 362 } // namespace aura |
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