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Side by Side Diff: media/audio/mac/audio_unified_mac.h

Issue 10916105: Add Mac OS X unified audio I/O back-end (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src/
Patch Set: Created 8 years, 3 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #ifndef MEDIA_AUDIO_MAC_AUDIO_UNIFIED_MAC_H_
6 #define MEDIA_AUDIO_MAC_AUDIO_UNIFIED_MAC_H_
7
8 #include <AudioUnit/AudioUnit.h>
9
10 #include "base/memory/scoped_ptr.h"
11 #include "media/audio/audio_io.h"
12 #include "media/audio/audio_parameters.h"
13
14 namespace media {
15
16 class AudioManagerMac;
17
18 // Implementation of AudioOutputStream for Mac OS X using the
19 // CoreAudio AudioHardware API suitable for low-latency unified audio I/O
20 // when using devices which support *both* input and output
21 // in the same driver. This is the case with professional
22 // USB and Firewire devices.
23 //
24 // Please note that it's required to first get the native sample-rate of the
25 // default output device and use that sample-rate when creating this object.
26 class AudioHardwareUnifiedStream : public AudioOutputStream {
27 public:
28 // The ctor takes all the usual parameters, plus |manager| which is the
29 // the audio manager who is creating this object.
30 AudioHardwareUnifiedStream(AudioManagerMac* manager,
31 const AudioParameters& params);
32 // The dtor is typically called by the AudioManager only and it is usually
33 // triggered by calling AudioOutputStream::Close().
34 virtual ~AudioHardwareUnifiedStream();
35
36 // Implementation of AudioOutputStream.
37 virtual bool Open() OVERRIDE;
38 virtual void Close() OVERRIDE;
39 virtual void Start(AudioSourceCallback* callback) OVERRIDE;
40 virtual void Stop() OVERRIDE;
41 virtual void SetVolume(double volume) OVERRIDE;
42 virtual void GetVolume(double* volume) OVERRIDE;
43
44 int input_channels() const { return input_channels_; }
45 int output_channels() const { return output_channels_; }
46
47 private:
48 OSStatus Render(AudioDeviceID device,
49 const AudioTimeStamp* now,
50 const AudioBufferList* input_data,
51 const AudioTimeStamp* input_time,
52 AudioBufferList* output_data,
53 const AudioTimeStamp* output_time);
54
55 static OSStatus RenderProc(AudioDeviceID device,
56 const AudioTimeStamp* now,
57 const AudioBufferList* input_data,
58 const AudioTimeStamp* input_time,
59 AudioBufferList* output_data,
60 const AudioTimeStamp* output_time,
61 void* user_data);
62
63 // Our creator, the audio manager needs to be notified when we close.
64 AudioManagerMac* manager_;
65
66 // Pointer to the object that will provide the audio samples.
67 AudioSourceCallback* source_;
68
69 // Structure that holds the stream format details such as bitrate.
70 AudioStreamBasicDescription format_;
71
72 // Hardware buffer size.
73 int number_of_frames_;
74
75 // Number of audio channels provided to the client via OnMoreIOData().
76 int client_input_channels_;
77
78 // Volume level from 0 to 1.
79 float volume_;
80
81 // Number of input and output channels queried from the hardware.
82 int input_channels_;
83 int output_channels_;
84 int input_channels_per_frame_;
85 int output_channels_per_frame_;
86
87 AudioDeviceIOProcID io_proc_id_;
88 AudioDeviceID device_;
89 bool is_playing_;
90
91 // Intermediate buffers used with call to OnMoreIOData().
92 scoped_ptr<AudioBus> input_bus_;
93 scoped_ptr<AudioBus> output_bus_;
94
95 DISALLOW_COPY_AND_ASSIGN(AudioHardwareUnifiedStream);
96 };
97
98 } // namespace media
99
100 #endif // MEDIA_AUDIO_MAC_AUDIO_UNIFIED_MAC_H_
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