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Unified Diff: content/browser/gamepad/gamepad_platform_data_fetcher_win.h

Issue 10912062: Implement the gamepad API in the IPC proxy (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 8 years, 3 months ago
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Index: content/browser/gamepad/gamepad_platform_data_fetcher_win.h
diff --git a/content/browser/gamepad/gamepad_platform_data_fetcher_win.h b/content/browser/gamepad/gamepad_platform_data_fetcher_win.h
new file mode 100644
index 0000000000000000000000000000000000000000..92c44ffc4a3d7a815c9f75397bf79b9d9f65f6f3
--- /dev/null
+++ b/content/browser/gamepad/gamepad_platform_data_fetcher_win.h
@@ -0,0 +1,57 @@
+// Copyright (c) 2012 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef CONTENT_BROWSER_GAMEPAD_GAMEPAD_PLATFORM_DATA_FETCHER_WIN_H_
+#define CONTENT_BROWSER_GAMEPAD_GAMEPAD_PLATFORM_DATA_FETCHER_WIN_H_
+
+#include "build/build_config.h"
+
+#ifndef WIN32_LEAN_AND_MEAN
+#define WIN32_LEAN_AND_MEAN
+#endif
+#include <windows.h>
+#include <XInput.h>
+
+#include "base/basictypes.h"
+#include "base/compiler_specific.h"
+#include "base/scoped_native_library.h"
+#include "content/browser/gamepad/gamepad_data_fetcher.h"
+
+namespace content {
+
+class GamepadPlatformDataFetcherWin : public GamepadDataFetcher {
+ public:
+ GamepadPlatformDataFetcherWin();
+ virtual ~GamepadPlatformDataFetcherWin();
+ virtual void GetGamepadData(WebKit::WebGamepads* pads,
+ bool devices_changed_hint) OVERRIDE;
+ private:
+ // The three function types we use from xinput1_3.dll.
+ typedef void (WINAPI *XInputEnableFunc)(BOOL enable);
+ typedef DWORD (WINAPI *XInputGetCapabilitiesFunc)(
+ DWORD dwUserIndex, DWORD dwFlags, XINPUT_CAPABILITIES* pCapabilities);
+ typedef DWORD (WINAPI *XInputGetStateFunc)(
+ DWORD dwUserIndex, XINPUT_STATE* pState);
+
+ // Get functions from dynamically loaded xinput1_3.dll. We don't use
+ // DELAYLOAD because the import library for Win8 SDK pulls xinput1_4 which
+ // isn't redistributable. Returns true if loading was successful. We include
+ // xinput1_3.dll with Chrome.
+ bool GetXinputDllFunctions();
+
+ base::ScopedNativeLibrary xinput_dll_;
+ bool xinput_available_;
+
+ // Function pointers to XInput functionality, retrieved in
+ // |GetXinputDllFunctions|.
+ XInputEnableFunc xinput_enable_;
+ XInputGetCapabilitiesFunc xinput_get_capabilities_;
+ XInputGetStateFunc xinput_get_state_;
+
+ DISALLOW_COPY_AND_ASSIGN(GamepadPlatformDataFetcherWin);
+};
+
+} // namespace content
+
+#endif // CONTENT_BROWSER_GAMEPAD_GAMEPAD_PLATFORM_DATA_FETCHER_WIN_H_

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