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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include <cmath> | 5 #include <cmath> |
| 6 #include <set> | 6 #include <set> |
| 7 #include <vector> | 7 #include <vector> |
| 8 | 8 |
| 9 #include "base/bind.h" | 9 #include "base/bind.h" |
| 10 #include "base/logging.h" | 10 #include "base/logging.h" |
| 11 #include "base/message_loop.h" | 11 #include "base/message_loop.h" |
| 12 #include "base/message_loop_proxy.h" |
| 12 #include "base/threading/thread.h" | 13 #include "base/threading/thread.h" |
| 13 #include "base/threading/thread_restrictions.h" | 14 #include "base/threading/thread_restrictions.h" |
| 14 #include "content/browser/gamepad/data_fetcher.h" | 15 #include "content/browser/gamepad/gamepad_data_fetcher.h" |
| 15 #include "content/browser/gamepad/gamepad_provider.h" | 16 #include "content/browser/gamepad/gamepad_provider.h" |
| 16 #include "content/browser/gamepad/platform_data_fetcher.h" | 17 #include "content/browser/gamepad/gamepad_platform_data_fetcher.h" |
| 17 #include "content/common/gamepad_hardware_buffer.h" | 18 #include "content/common/gamepad_hardware_buffer.h" |
| 18 #include "content/common/gamepad_messages.h" | 19 #include "content/common/gamepad_messages.h" |
| 20 #include "content/common/gamepad_user_gesture.h" |
| 19 #include "content/public/browser/browser_thread.h" | 21 #include "content/public/browser/browser_thread.h" |
| 20 | 22 |
| 21 namespace content { | 23 namespace content { |
| 22 | 24 |
| 25 GamepadProvider::ClosureAndThread::ClosureAndThread( |
| 26 const base::Closure& c, |
| 27 const scoped_refptr<base::MessageLoopProxy>& m) |
| 28 : closure(c), |
| 29 message_loop(m) { |
| 30 } |
| 31 |
| 32 GamepadProvider::ClosureAndThread::~ClosureAndThread() { |
| 33 } |
| 34 |
| 23 GamepadProvider::GamepadProvider() | 35 GamepadProvider::GamepadProvider() |
| 24 : is_paused_(true), | 36 : is_paused_(true), |
| 25 have_scheduled_do_poll_(false), | 37 have_scheduled_do_poll_(false), |
| 26 devices_changed_(true) { | 38 devices_changed_(true) { |
| 27 size_t data_size = sizeof(GamepadHardwareBuffer); | 39 Initialize(scoped_ptr<GamepadDataFetcher>()); |
| 28 base::SystemMonitor* monitor = base::SystemMonitor::Get(); | |
| 29 if (monitor) | |
| 30 monitor->AddDevicesChangedObserver(this); | |
| 31 bool res = gamepad_shared_memory_.CreateAndMapAnonymous(data_size); | |
| 32 CHECK(res); | |
| 33 GamepadHardwareBuffer* hwbuf = SharedMemoryAsHardwareBuffer(); | |
| 34 memset(hwbuf, 0, sizeof(GamepadHardwareBuffer)); | |
| 35 | |
| 36 polling_thread_.reset(new base::Thread("Gamepad polling thread")); | |
| 37 polling_thread_->StartWithOptions( | |
| 38 base::Thread::Options(MessageLoop::TYPE_IO, 0)); | |
| 39 } | 40 } |
| 40 | 41 |
| 41 void GamepadProvider::SetDataFetcher(GamepadDataFetcher* fetcher) { | 42 GamepadProvider::GamepadProvider(scoped_ptr<GamepadDataFetcher> fetcher) |
| 42 MessageLoop* polling_loop = polling_thread_->message_loop(); | 43 : is_paused_(true), |
| 43 polling_loop->PostTask( | 44 have_scheduled_do_poll_(false), |
| 44 FROM_HERE, | 45 devices_changed_(true) { |
| 45 base::Bind(&GamepadProvider::DoInitializePollingThread, | 46 Initialize(fetcher.Pass()); |
| 46 Unretained(this), | |
| 47 fetcher)); | |
| 48 } | 47 } |
| 49 | 48 |
| 50 GamepadProvider::~GamepadProvider() { | 49 GamepadProvider::~GamepadProvider() { |
| 51 base::SystemMonitor* monitor = base::SystemMonitor::Get(); | 50 base::SystemMonitor* monitor = base::SystemMonitor::Get(); |
| 52 if (monitor) | 51 if (monitor) |
| 53 monitor->RemoveDevicesChangedObserver(this); | 52 monitor->RemoveDevicesChangedObserver(this); |
| 54 | 53 |
| 55 polling_thread_.reset(); | 54 polling_thread_.reset(); |
| 56 data_fetcher_.reset(); | 55 data_fetcher_.reset(); |
| 57 } | 56 } |
| 58 | 57 |
| 59 base::SharedMemoryHandle GamepadProvider::GetRendererSharedMemoryHandle( | 58 base::SharedMemoryHandle GamepadProvider::GetSharedMemoryHandleForProcess( |
| 60 base::ProcessHandle process) { | 59 base::ProcessHandle process) { |
| 61 base::SharedMemoryHandle renderer_handle; | 60 base::SharedMemoryHandle renderer_handle; |
| 62 gamepad_shared_memory_.ShareToProcess(process, &renderer_handle); | 61 gamepad_shared_memory_.ShareToProcess(process, &renderer_handle); |
| 63 return renderer_handle; | 62 return renderer_handle; |
| 64 } | 63 } |
| 65 | 64 |
| 66 void GamepadProvider::Pause() { | 65 void GamepadProvider::Pause() { |
| 67 { | 66 { |
| 68 base::AutoLock lock(is_paused_lock_); | 67 base::AutoLock lock(is_paused_lock_); |
| 69 is_paused_ = true; | 68 is_paused_ = true; |
| (...skipping 14 matching lines...) Expand all Loading... |
| 84 | 83 |
| 85 MessageLoop* polling_loop = polling_thread_->message_loop(); | 84 MessageLoop* polling_loop = polling_thread_->message_loop(); |
| 86 polling_loop->PostTask( | 85 polling_loop->PostTask( |
| 87 FROM_HERE, | 86 FROM_HERE, |
| 88 base::Bind(&GamepadProvider::SendPauseHint, Unretained(this), false)); | 87 base::Bind(&GamepadProvider::SendPauseHint, Unretained(this), false)); |
| 89 polling_loop->PostTask( | 88 polling_loop->PostTask( |
| 90 FROM_HERE, | 89 FROM_HERE, |
| 91 base::Bind(&GamepadProvider::ScheduleDoPoll, Unretained(this))); | 90 base::Bind(&GamepadProvider::ScheduleDoPoll, Unretained(this))); |
| 92 } | 91 } |
| 93 | 92 |
| 93 void GamepadProvider::RegisterForUserGesture(const base::Closure& closure) { |
| 94 base::AutoLock lock(user_gesture_lock_); |
| 95 user_gesture_observers_.push_back( |
| 96 ClosureAndThread(closure, MessageLoop::current()->message_loop_proxy())); |
| 97 } |
| 98 |
| 94 void GamepadProvider::OnDevicesChanged(base::SystemMonitor::DeviceType type) { | 99 void GamepadProvider::OnDevicesChanged(base::SystemMonitor::DeviceType type) { |
| 95 base::AutoLock lock(devices_changed_lock_); | 100 base::AutoLock lock(devices_changed_lock_); |
| 96 devices_changed_ = true; | 101 devices_changed_ = true; |
| 97 } | 102 } |
| 98 | 103 |
| 99 void GamepadProvider::DoInitializePollingThread(GamepadDataFetcher* fetcher) { | 104 void GamepadProvider::Initialize(scoped_ptr<GamepadDataFetcher> fetcher) { |
| 105 size_t data_size = sizeof(GamepadHardwareBuffer); |
| 106 base::SystemMonitor* monitor = base::SystemMonitor::Get(); |
| 107 if (monitor) |
| 108 monitor->AddDevicesChangedObserver(this); |
| 109 bool res = gamepad_shared_memory_.CreateAndMapAnonymous(data_size); |
| 110 CHECK(res); |
| 111 GamepadHardwareBuffer* hwbuf = SharedMemoryAsHardwareBuffer(); |
| 112 memset(hwbuf, 0, sizeof(GamepadHardwareBuffer)); |
| 113 |
| 114 polling_thread_.reset(new base::Thread("Gamepad polling thread")); |
| 115 polling_thread_->StartWithOptions( |
| 116 base::Thread::Options(MessageLoop::TYPE_IO, 0)); |
| 117 |
| 118 polling_thread_->message_loop()->PostTask( |
| 119 FROM_HERE, |
| 120 base::Bind(&GamepadProvider::DoInitializePollingThread, |
| 121 base::Unretained(this), |
| 122 base::Passed(&fetcher))); |
| 123 } |
| 124 |
| 125 void GamepadProvider::DoInitializePollingThread( |
| 126 scoped_ptr<GamepadDataFetcher> fetcher) { |
| 100 DCHECK(MessageLoop::current() == polling_thread_->message_loop()); | 127 DCHECK(MessageLoop::current() == polling_thread_->message_loop()); |
| 128 DCHECK(!data_fetcher_.get()); // Should only initialize once. |
| 101 | 129 |
| 102 if (data_fetcher_ != NULL) { | 130 if (!fetcher.get()) |
| 103 // Already initialized. | 131 fetcher.reset(new GamepadPlatformDataFetcher); |
| 104 return; | 132 data_fetcher_ = fetcher.Pass(); |
| 105 } | |
| 106 | |
| 107 if (fetcher == NULL) | |
| 108 fetcher = new GamepadPlatformDataFetcher; | |
| 109 | |
| 110 // Pass ownership of fetcher to provider_. | |
| 111 data_fetcher_.reset(fetcher); | |
| 112 } | 133 } |
| 113 | 134 |
| 114 void GamepadProvider::SendPauseHint(bool paused) { | 135 void GamepadProvider::SendPauseHint(bool paused) { |
| 115 DCHECK(MessageLoop::current() == polling_thread_->message_loop()); | 136 DCHECK(MessageLoop::current() == polling_thread_->message_loop()); |
| 116 if (data_fetcher_.get()) | 137 if (data_fetcher_.get()) |
| 117 data_fetcher_->PauseHint(paused); | 138 data_fetcher_->PauseHint(paused); |
| 118 } | 139 } |
| 119 | 140 |
| 120 void GamepadProvider::DoPoll() { | 141 void GamepadProvider::DoPoll() { |
| 121 DCHECK(MessageLoop::current() == polling_thread_->message_loop()); | 142 DCHECK(MessageLoop::current() == polling_thread_->message_loop()); |
| (...skipping 13 matching lines...) Expand all Loading... |
| 135 changed = devices_changed_; | 156 changed = devices_changed_; |
| 136 devices_changed_ = false; | 157 devices_changed_ = false; |
| 137 } | 158 } |
| 138 | 159 |
| 139 // Acquire the SeqLock. There is only ever one writer to this data. | 160 // Acquire the SeqLock. There is only ever one writer to this data. |
| 140 // See gamepad_hardware_buffer.h. | 161 // See gamepad_hardware_buffer.h. |
| 141 hwbuf->sequence.WriteBegin(); | 162 hwbuf->sequence.WriteBegin(); |
| 142 data_fetcher_->GetGamepadData(&hwbuf->buffer, changed); | 163 data_fetcher_->GetGamepadData(&hwbuf->buffer, changed); |
| 143 hwbuf->sequence.WriteEnd(); | 164 hwbuf->sequence.WriteEnd(); |
| 144 | 165 |
| 166 CheckForUserGesture(); |
| 167 |
| 145 // Schedule our next interval of polling. | 168 // Schedule our next interval of polling. |
| 146 ScheduleDoPoll(); | 169 ScheduleDoPoll(); |
| 147 } | 170 } |
| 148 | 171 |
| 149 void GamepadProvider::ScheduleDoPoll() { | 172 void GamepadProvider::ScheduleDoPoll() { |
| 150 DCHECK(MessageLoop::current() == polling_thread_->message_loop()); | 173 DCHECK(MessageLoop::current() == polling_thread_->message_loop()); |
| 151 if (have_scheduled_do_poll_) | 174 if (have_scheduled_do_poll_) |
| 152 return; | 175 return; |
| 153 | 176 |
| 154 { | 177 { |
| 155 base::AutoLock lock(is_paused_lock_); | 178 base::AutoLock lock(is_paused_lock_); |
| 156 if (is_paused_) | 179 if (is_paused_) |
| 157 return; | 180 return; |
| 158 } | 181 } |
| 159 | 182 |
| 160 MessageLoop::current()->PostDelayedTask( | 183 MessageLoop::current()->PostDelayedTask( |
| 161 FROM_HERE, | 184 FROM_HERE, |
| 162 base::Bind(&GamepadProvider::DoPoll, Unretained(this)), | 185 base::Bind(&GamepadProvider::DoPoll, Unretained(this)), |
| 163 base::TimeDelta::FromMilliseconds(kDesiredSamplingIntervalMs)); | 186 base::TimeDelta::FromMilliseconds(kDesiredSamplingIntervalMs)); |
| 164 have_scheduled_do_poll_ = true; | 187 have_scheduled_do_poll_ = true; |
| 165 } | 188 } |
| 166 | 189 |
| 167 GamepadHardwareBuffer* GamepadProvider::SharedMemoryAsHardwareBuffer() { | 190 GamepadHardwareBuffer* GamepadProvider::SharedMemoryAsHardwareBuffer() { |
| 168 void* mem = gamepad_shared_memory_.memory(); | 191 void* mem = gamepad_shared_memory_.memory(); |
| 169 CHECK(mem); | 192 CHECK(mem); |
| 170 return static_cast<GamepadHardwareBuffer*>(mem); | 193 return static_cast<GamepadHardwareBuffer*>(mem); |
| 171 } | 194 } |
| 172 | 195 |
| 196 void GamepadProvider::CheckForUserGesture() { |
| 197 base::AutoLock lock(user_gesture_lock_); |
| 198 if (user_gesture_observers_.empty()) |
| 199 return; // Don't need to check if nobody is listening. |
| 200 |
| 201 if (GamepadsHaveUserGesture(SharedMemoryAsHardwareBuffer()->buffer)) { |
| 202 for (size_t i = 0; i < user_gesture_observers_.size(); i++) { |
| 203 user_gesture_observers_[i].message_loop->PostTask(FROM_HERE, |
| 204 user_gesture_observers_[i].closure); |
| 205 } |
| 206 user_gesture_observers_.clear(); |
| 207 } |
| 208 } |
| 209 |
| 173 } // namespace content | 210 } // namespace content |
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