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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 // Define the default data fetcher that GamepadProvider will use if none is |
| 6 // supplied. (GamepadPlatformDataFetcher). |
| 7 |
| 8 #ifndef CONTENT_BROWSER_GAMEPAD_GAMEPAD_PLATFORM_DATA_FETCHER_H_ |
| 9 #define CONTENT_BROWSER_GAMEPAD_GAMEPAD_PLATFORM_DATA_FETCHER_H_ |
| 10 |
| 11 #include "base/basictypes.h" |
| 12 #include "base/compiler_specific.h" |
| 13 #include "content/browser/gamepad/gamepad_data_fetcher.h" |
| 14 |
| 15 #if defined(OS_WIN) |
| 16 #include "content/browser/gamepad/gamepad_platform_data_fetcher_win.h" |
| 17 #elif defined(OS_MACOSX) |
| 18 #include "content/browser/gamepad/gamepad_platform_data_fetcher_mac.h" |
| 19 #elif defined(OS_LINUX) |
| 20 #include "content/browser/gamepad/gamepad_platform_data_fetcher_linux.h" |
| 21 #endif |
| 22 |
| 23 namespace content { |
| 24 |
| 25 #if defined(OS_WIN) |
| 26 |
| 27 typedef GamepadPlatformDataFetcherWin GamepadPlatformDataFetcher; |
| 28 |
| 29 #elif defined(OS_MACOSX) |
| 30 |
| 31 typedef GamepadPlatformDataFetcherMac GamepadPlatformDataFetcher; |
| 32 |
| 33 #elif defined(OS_LINUX) |
| 34 |
| 35 typedef GamepadPlatformDataFetcherLinux GamepadPlatformDataFetcher; |
| 36 |
| 37 #else |
| 38 |
| 39 class GamepadDataFetcherEmpty : public GamepadDataFetcher { |
| 40 public: |
| 41 GamepadDataFetcherEmpty(); |
| 42 |
| 43 virtual void GetGamepadData(WebKit::WebGamepads* pads, |
| 44 bool devices_changed_hint) OVERRIDE; |
| 45 |
| 46 private: |
| 47 DISALLOW_COPY_AND_ASSIGN(GamepadDataFetcherEmpty); |
| 48 }; |
| 49 typedef GamepadDataFetcherEmpty GamepadPlatformDataFetcher; |
| 50 |
| 51 #endif |
| 52 |
| 53 } // namespace content |
| 54 |
| 55 #endif // CONTENT_BROWSER_GAMEPAD_GAMEPAD_PLATFORM_DATA_FETCHER_H_ |
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