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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #include "ash/display/screen_position_controller.h" | |
| 6 | |
| 7 #include "ash/shell.h" | |
| 8 #include "ash/test/ash_test_base.h" | |
| 9 #include "ui/aura/test/test_window_delegate.h" | |
| 10 #include "ui/aura/env.h" | |
| 11 #include "ui/aura/root_window.h" | |
| 12 #include "ui/base/layout.h" | |
| 13 #include "ash/display/display_controller.h" | |
|
oshima
2012/09/18 10:02:34
sort includes
mazda
2012/09/18 16:35:01
Done.
| |
| 14 | |
| 15 namespace ash { | |
| 16 namespace test { | |
| 17 | |
| 18 namespace { | |
| 19 void SetSecondaryDisplayLayout(DisplayLayout::Position position) { | |
| 20 DisplayController* display_controller = | |
| 21 Shell::GetInstance()->display_controller(); | |
| 22 DisplayLayout layout = display_controller->default_display_layout(); | |
| 23 layout.position = position; | |
| 24 display_controller->SetDefaultDisplayLayout(layout); | |
| 25 } | |
| 26 | |
| 27 const gfx::Display& GetDisplayAt(const gfx::Point& point) { | |
| 28 return aura::Env::GetInstance()->display_manager()->GetDisplayNearestPoint( | |
| 29 point); | |
|
oshima
2012/09/18 10:02:34
use gfx::Screen::GetDisplayNearestPoint()
mazda
2012/09/18 16:35:01
Done.
| |
| 30 } | |
| 31 | |
| 32 internal::ScreenPositionController* GetScreenPositionController() { | |
| 33 Shell::TestApi test_api(Shell::GetInstance()); | |
| 34 return test_api.screen_position_controller(); | |
| 35 } | |
| 36 | |
| 37 class ScreenPositionControllerTest : public test::AshTestBase { | |
| 38 public: | |
| 39 ScreenPositionControllerTest() : window_(NULL) {} | |
| 40 virtual ~ScreenPositionControllerTest() {} | |
| 41 | |
| 42 virtual void SetUp() OVERRIDE { | |
| 43 AshTestBase::SetUp(); | |
| 44 window_.reset(new aura::Window(&window_delegate_)); | |
| 45 window_->SetType(aura::client::WINDOW_TYPE_NORMAL); | |
| 46 window_->Init(ui::LAYER_NOT_DRAWN); | |
| 47 window_->SetParent(NULL); | |
| 48 window_->set_id(1); | |
| 49 } | |
| 50 | |
| 51 virtual void TearDown() OVERRIDE { | |
| 52 window_.reset(); | |
| 53 AshTestBase::TearDown(); | |
| 54 } | |
| 55 | |
| 56 protected: | |
| 57 scoped_ptr<aura::Window> window_; | |
| 58 aura::test::TestWindowDelegate window_delegate_; | |
| 59 | |
| 60 private: | |
| 61 DISALLOW_COPY_AND_ASSIGN(ScreenPositionControllerTest); | |
| 62 }; | |
| 63 | |
| 64 } // namespace | |
| 65 | |
| 66 TEST_F(ScreenPositionControllerTest, ConvertNativePointToScreen) { | |
| 67 UpdateDisplay("100+100-200x200,100+500-200x200"); | |
| 68 | |
| 69 Shell::RootWindowList root_windows = | |
| 70 Shell::GetInstance()->GetAllRootWindows(); | |
| 71 EXPECT_EQ("100,100", root_windows[0]->GetHostOrigin().ToString()); | |
| 72 EXPECT_EQ("200x200", root_windows[0]->GetHostSize().ToString()); | |
| 73 EXPECT_EQ("100,500", root_windows[1]->GetHostOrigin().ToString()); | |
| 74 EXPECT_EQ("200x200", root_windows[1]->GetHostSize().ToString()); | |
| 75 | |
| 76 internal::ScreenPositionController* controller = | |
| 77 GetScreenPositionController(); | |
| 78 | |
| 79 const gfx::Point window_pos(100, 100); | |
| 80 window_->SetBoundsInScreen(gfx::Rect(window_pos, gfx::Size(100, 100)), | |
| 81 GetDisplayAt(window_pos)); | |
| 82 SetSecondaryDisplayLayout(DisplayLayout::RIGHT); | |
| 83 { | |
| 84 // |point| is on the primary root window. | |
| 85 gfx::Point point(50, 50); | |
| 86 controller->ConvertNativePointToScreen(window_.get(), &point); | |
| 87 EXPECT_EQ("150,150", point.ToString()); | |
|
oshima
2012/09/18 10:02:34
since you have window_ as instance and controller
mazda
2012/09/18 16:35:01
Done.
That's much simpler. Thanks.
| |
| 88 } | |
| 89 | |
| 90 { | |
| 91 // |point| is out of the all root windows. | |
| 92 gfx::Point point(250, 250); | |
| 93 controller->ConvertNativePointToScreen(window_.get(), &point); | |
| 94 EXPECT_EQ("350,350", point.ToString()); | |
| 95 } | |
| 96 | |
| 97 { | |
| 98 // |point| is on the secondary display. | |
| 99 gfx::Point point(50, 400); | |
| 100 controller->ConvertNativePointToScreen(window_.get(), &point); | |
| 101 EXPECT_EQ("350,100", point.ToString()); | |
| 102 } | |
| 103 | |
| 104 SetSecondaryDisplayLayout(DisplayLayout::BOTTOM); | |
| 105 { | |
| 106 // |point| is on the primary root window. | |
| 107 gfx::Point point(50, 50); | |
| 108 controller->ConvertNativePointToScreen(window_.get(), &point); | |
| 109 EXPECT_EQ("150,150", point.ToString()); | |
| 110 } | |
| 111 | |
| 112 { | |
| 113 // |point| is out of the all root windows. | |
| 114 gfx::Point point(250, 250); | |
| 115 controller->ConvertNativePointToScreen(window_.get(), &point); | |
| 116 EXPECT_EQ("350,350", point.ToString()); | |
| 117 } | |
| 118 | |
| 119 { | |
| 120 // |point| is on the secondary display. | |
| 121 gfx::Point point(50, 400); | |
| 122 controller->ConvertNativePointToScreen(window_.get(), &point); | |
| 123 EXPECT_EQ("150,300", point.ToString()); | |
| 124 } | |
| 125 | |
| 126 SetSecondaryDisplayLayout(DisplayLayout::LEFT); | |
| 127 { | |
| 128 // |point| is on the primary root window. | |
| 129 gfx::Point point(50, 50); | |
| 130 controller->ConvertNativePointToScreen(window_.get(), &point); | |
| 131 EXPECT_EQ("150,150", point.ToString()); | |
| 132 } | |
| 133 | |
| 134 { | |
| 135 // |point| is out of the all root windows. | |
| 136 gfx::Point point(250, 250); | |
| 137 controller->ConvertNativePointToScreen(window_.get(), &point); | |
| 138 EXPECT_EQ("350,350", point.ToString()); | |
| 139 } | |
| 140 | |
| 141 { | |
| 142 // |point| is on the secondary display. | |
| 143 gfx::Point point(50, 400); | |
| 144 controller->ConvertNativePointToScreen(window_.get(), &point); | |
| 145 EXPECT_EQ("-50,100", point.ToString()); | |
| 146 } | |
| 147 | |
| 148 SetSecondaryDisplayLayout(DisplayLayout::TOP); | |
| 149 { | |
| 150 // |point| is on the primary root window. | |
| 151 gfx::Point point(50, 50); | |
| 152 controller->ConvertNativePointToScreen(window_.get(), &point); | |
| 153 EXPECT_EQ("150,150", point.ToString()); | |
| 154 } | |
| 155 | |
| 156 { | |
| 157 // |point| is out of the all root windows. | |
| 158 gfx::Point point(250, 250); | |
| 159 controller->ConvertNativePointToScreen(window_.get(), &point); | |
| 160 EXPECT_EQ("350,350", point.ToString()); | |
| 161 } | |
| 162 | |
| 163 { | |
| 164 // |point| is on the secondary display. | |
| 165 gfx::Point point(50, 400); | |
| 166 controller->ConvertNativePointToScreen(window_.get(), &point); | |
| 167 EXPECT_EQ("150,-100", point.ToString()); | |
| 168 } | |
| 169 | |
| 170 | |
| 171 SetSecondaryDisplayLayout(DisplayLayout::RIGHT); | |
| 172 const gfx::Point window_pos2(300, 100); | |
| 173 window_->SetBoundsInScreen(gfx::Rect(window_pos2, gfx::Size(100, 100)), | |
| 174 GetDisplayAt(window_pos2)); | |
| 175 { | |
| 176 // |point| is on the secondary display. | |
| 177 gfx::Point point(50, 50); | |
| 178 controller->ConvertNativePointToScreen(window_.get(), &point); | |
| 179 EXPECT_EQ("350,150", point.ToString()); | |
| 180 } | |
| 181 | |
| 182 { | |
| 183 // |point| is out of the all root windows. | |
| 184 gfx::Point point(250, 250); | |
| 185 controller->ConvertNativePointToScreen(window_.get(), &point); | |
| 186 EXPECT_EQ("550,350", point.ToString()); | |
| 187 } | |
| 188 | |
| 189 { | |
| 190 // |point| is on the primary root window. | |
| 191 gfx::Point point(50, -400); | |
| 192 controller->ConvertNativePointToScreen(window_.get(), &point); | |
| 193 EXPECT_EQ("150,100", point.ToString()); | |
| 194 } | |
| 195 | |
| 196 SetSecondaryDisplayLayout(DisplayLayout::BOTTOM); | |
| 197 { | |
| 198 // |point| is on the secondary display. | |
| 199 gfx::Point point(50, 50); | |
| 200 controller->ConvertNativePointToScreen(window_.get(), &point); | |
| 201 EXPECT_EQ("150,350", point.ToString()); | |
| 202 } | |
| 203 | |
| 204 { | |
| 205 // |point| is out of the all root windows. | |
| 206 gfx::Point point(250, 250); | |
| 207 controller->ConvertNativePointToScreen(window_.get(), &point); | |
| 208 EXPECT_EQ("350,550", point.ToString()); | |
| 209 } | |
| 210 | |
| 211 { | |
| 212 // |point| is on the primary root window. | |
| 213 gfx::Point point(50, -400); | |
| 214 controller->ConvertNativePointToScreen(window_.get(), &point); | |
| 215 EXPECT_EQ("150,100", point.ToString()); | |
| 216 } | |
| 217 | |
| 218 SetSecondaryDisplayLayout(DisplayLayout::LEFT); | |
| 219 { | |
| 220 // |point| is on the secondary display. | |
| 221 gfx::Point point(50, 50); | |
| 222 controller->ConvertNativePointToScreen(window_.get(), &point); | |
| 223 EXPECT_EQ("-50,150", point.ToString()); | |
| 224 } | |
| 225 | |
| 226 { | |
| 227 // |point| is out of the all root windows. | |
| 228 gfx::Point point(250, 250); | |
| 229 controller->ConvertNativePointToScreen(window_.get(), &point); | |
| 230 EXPECT_EQ("150,350", point.ToString()); | |
| 231 } | |
| 232 | |
| 233 { | |
| 234 // |point| is on the primary root window. | |
| 235 gfx::Point point(50, -400); | |
| 236 controller->ConvertNativePointToScreen(window_.get(), &point); | |
| 237 EXPECT_EQ("150,100", point.ToString()); | |
| 238 } | |
| 239 | |
| 240 SetSecondaryDisplayLayout(DisplayLayout::TOP); | |
| 241 { | |
| 242 // |point| is on the secondary display. | |
| 243 gfx::Point point(50, 50); | |
| 244 controller->ConvertNativePointToScreen(window_.get(), &point); | |
| 245 EXPECT_EQ("150,-50", point.ToString()); | |
| 246 } | |
| 247 | |
| 248 { | |
| 249 // |point| is out of the all root windows. | |
| 250 gfx::Point point(250, 250); | |
| 251 controller->ConvertNativePointToScreen(window_.get(), &point); | |
| 252 EXPECT_EQ("350,150", point.ToString()); | |
| 253 } | |
| 254 | |
| 255 { | |
| 256 // |point| is on the primary root window. | |
| 257 gfx::Point point(50, -400); | |
| 258 controller->ConvertNativePointToScreen(window_.get(), &point); | |
| 259 EXPECT_EQ("150,100", point.ToString()); | |
| 260 } | |
| 261 } | |
| 262 | |
| 263 } // namespace test | |
| 264 } // namespace ash | |
|
oshima
2012/09/18 10:02:34
two spaces before //
mazda
2012/09/18 16:35:01
Done.
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