Index: media/audio/audio_output_resampler.cc |
=================================================================== |
--- media/audio/audio_output_resampler.cc (revision 157152) |
+++ media/audio/audio_output_resampler.cc (working copy) |
@@ -259,7 +259,7 @@ |
if (!resampler_.get() && !audio_fifo_.get()) { |
// We have no internal buffers, so clear any outstanding audio data. |
outstanding_audio_bytes_ = 0; |
- SourceCallback_Locked(dest); |
+ SourceIOCallback_Locked(source, dest); |
return dest->frames(); |
} |
@@ -285,7 +285,12 @@ |
return dest->frames(); |
} |
-void AudioOutputResampler::SourceCallback_Locked(AudioBus* audio_bus) { |
+void AudioOutputResampler::SourceCallback_Locked(AudioBus* dest) { |
+ SourceIOCallback_Locked(NULL, dest); |
DaleCurtis
2012/09/17 21:17:36
As mentioned on chat, I feel like this is just ask
Chris Rogers
2012/09/17 22:00:42
How?
|
+} |
+ |
+void AudioOutputResampler::SourceIOCallback_Locked( |
+ AudioBus* source, AudioBus* dest) { |
source_lock_.AssertAcquired(); |
// Adjust playback delay to include the state of the internal buffers used by |
@@ -296,14 +301,14 @@ |
(current_buffers_state_.total_bytes() + outstanding_audio_bytes_); |
// Retrieve data from the original callback. Zero any unfilled frames. |
- int frames = source_callback_->OnMoreData(audio_bus, new_buffers_state); |
- if (frames < audio_bus->frames()) |
- audio_bus->ZeroFramesPartial(frames, audio_bus->frames() - frames); |
+ int frames = source_callback_->OnMoreIOData(source, dest, new_buffers_state); |
+ if (frames < dest->frames()) |
+ dest->ZeroFramesPartial(frames, dest->frames() - frames); |
// Scale the number of frames we got back in terms of input bytes to output |
// bytes accordingly. |
outstanding_audio_bytes_ += |
- (audio_bus->frames() * params_.GetBytesPerFrame()) / io_ratio_; |
+ (dest->frames() * params_.GetBytesPerFrame()) / io_ratio_; |
} |
void AudioOutputResampler::ProvideInput(AudioBus* audio_bus) { |