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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef NET_SOCKET_TCP_SERVER_SOCKET_WIN_H_ | 5 #ifndef NET_SOCKET_TCP_SERVER_SOCKET_WIN_H_ |
6 #define NET_SOCKET_TCP_SERVER_SOCKET_WIN_H_ | 6 #define NET_SOCKET_TCP_SERVER_SOCKET_WIN_H_ |
7 | 7 |
8 #include <winsock2.h> | 8 #include <winsock2.h> |
9 | 9 |
10 #include "base/memory/scoped_ptr.h" | 10 #include "base/memory/scoped_ptr.h" |
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22 class NET_EXPORT_PRIVATE TCPServerSocketWin | 22 class NET_EXPORT_PRIVATE TCPServerSocketWin |
23 : public ServerSocket, | 23 : public ServerSocket, |
24 NON_EXPORTED_BASE(public base::NonThreadSafe), | 24 NON_EXPORTED_BASE(public base::NonThreadSafe), |
25 public base::win::ObjectWatcher::Delegate { | 25 public base::win::ObjectWatcher::Delegate { |
26 public: | 26 public: |
27 TCPServerSocketWin(net::NetLog* net_log, | 27 TCPServerSocketWin(net::NetLog* net_log, |
28 const net::NetLog::Source& source); | 28 const net::NetLog::Source& source); |
29 ~TCPServerSocketWin(); | 29 ~TCPServerSocketWin(); |
30 | 30 |
31 // net::ServerSocket implementation. | 31 // net::ServerSocket implementation. |
32 virtual int Listen(const net::IPEndPoint& address, int backlog); | 32 virtual void AllowAddressReuse() OVERRIDE; |
33 virtual int GetLocalAddress(IPEndPoint* address) const; | 33 virtual int Listen(const net::IPEndPoint& address, int backlog) OVERRIDE; |
| 34 virtual int GetLocalAddress(IPEndPoint* address) const OVERRIDE; |
34 virtual int Accept(scoped_ptr<StreamSocket>* socket, | 35 virtual int Accept(scoped_ptr<StreamSocket>* socket, |
35 const CompletionCallback& callback); | 36 const CompletionCallback& callback) OVERRIDE; |
36 | 37 |
37 // base::ObjectWatcher::Delegate implementation. | 38 // base::ObjectWatcher::Delegate implementation. |
38 virtual void OnObjectSignaled(HANDLE object); | 39 virtual void OnObjectSignaled(HANDLE object); |
39 | 40 |
40 private: | 41 private: |
| 42 int SetSocketOptions(); |
41 int AcceptInternal(scoped_ptr<StreamSocket>* socket); | 43 int AcceptInternal(scoped_ptr<StreamSocket>* socket); |
42 void Close(); | 44 void Close(); |
43 | 45 |
44 SOCKET socket_; | 46 SOCKET socket_; |
45 HANDLE socket_event_; | 47 HANDLE socket_event_; |
46 | 48 |
47 base::win::ObjectWatcher accept_watcher_; | 49 base::win::ObjectWatcher accept_watcher_; |
48 | 50 |
49 scoped_ptr<StreamSocket>* accept_socket_; | 51 scoped_ptr<StreamSocket>* accept_socket_; |
50 CompletionCallback accept_callback_; | 52 CompletionCallback accept_callback_; |
51 | 53 |
| 54 bool reuse_address_; |
| 55 |
52 BoundNetLog net_log_; | 56 BoundNetLog net_log_; |
53 }; | 57 }; |
54 | 58 |
55 } // namespace net | 59 } // namespace net |
56 | 60 |
57 #endif // NET_SOCKET_TCP_SERVER_SOCKET_WIN_H_ | 61 #endif // NET_SOCKET_TCP_SERVER_SOCKET_WIN_H_ |
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