| Index: ui/views/bubble/bubble_border.cc
|
| diff --git a/ui/views/bubble/bubble_border.cc b/ui/views/bubble/bubble_border.cc
|
| index 881f082369efbbf2a41259c80a8545da9c2b12e7..79da979cc0bda712c7491906ed5acdc0552b3518 100644
|
| --- a/ui/views/bubble/bubble_border.cc
|
| +++ b/ui/views/bubble/bubble_border.cc
|
| @@ -29,7 +29,13 @@ struct BubbleBorder::BorderImages {
|
| top_arrow(NULL),
|
| right_arrow(NULL),
|
| bottom_arrow(NULL),
|
| - border_thickness(0) {
|
| + left_border_padding(0),
|
| + top_border_padding(0),
|
| + right_border_padding(0),
|
| + bottom_border_padding(0),
|
| + arrow_interior_height(0),
|
| + border_thickness(0),
|
| + corner_radius(0) {
|
| }
|
|
|
| gfx::ImageSkia* left;
|
| @@ -40,39 +46,63 @@ struct BubbleBorder::BorderImages {
|
| gfx::ImageSkia* bottom_right;
|
| gfx::ImageSkia* bottom;
|
| gfx::ImageSkia* bottom_left;
|
| +
|
| gfx::ImageSkia* left_arrow;
|
| gfx::ImageSkia* top_arrow;
|
| gfx::ImageSkia* right_arrow;
|
| gfx::ImageSkia* bottom_arrow;
|
| +
|
| + // Offsets of where arrow tip pixel is in corresponding image assets.
|
| + gfx::Point left_arrow_tip;
|
| + gfx::Point top_arrow_tip;
|
| + gfx::Point right_arrow_tip;
|
| + gfx::Point bottom_arrow_tip;
|
| +
|
| + // Padding pixels between border pixels and image bounds.
|
| + int left_border_padding;
|
| + int top_border_padding;
|
| + int right_border_padding;
|
| + int bottom_border_padding;
|
| +
|
| + int arrow_interior_height; // The height inside the arrow image, in pixels.
|
| int border_thickness;
|
| + int corner_radius;
|
| };
|
|
|
| // static
|
| -struct BubbleBorder::BorderImages* BubbleBorder::normal_images_ = NULL;
|
| -struct BubbleBorder::BorderImages* BubbleBorder::shadow_images_ = NULL;
|
| -
|
| -// The height inside the arrow image, in pixels.
|
| -static const int kArrowInteriorHeight = 7;
|
| +struct BubbleBorder::BorderImages*
|
| +BubbleBorder::border_images_[SHADOW_COUNT] = { NULL };
|
|
|
| BubbleBorder::BubbleBorder(ArrowLocation arrow_location, Shadow shadow)
|
| : override_arrow_offset_(0),
|
| + relative_arrow_offset_(0),
|
| arrow_location_(arrow_location),
|
| alignment_(ALIGN_ARROW_TO_MID_ANCHOR),
|
| - background_color_(SK_ColorWHITE) {
|
| + background_color_(SK_ColorWHITE),
|
| + center_arrow_(false) {
|
| + DCHECK(shadow < SHADOW_COUNT);
|
| images_ = GetBorderImages(shadow);
|
|
|
| // Calculate horizontal and vertical insets for arrow by ensuring that
|
| // the widest arrow and corner images will have enough room to avoid overlap
|
| int offset_x =
|
| - (std::max(images_->top_arrow->width(),
|
| - images_->bottom_arrow->width()) / 2) +
|
| + std::max(std::max(images_->top_arrow_tip.x(),
|
| + images_->top_arrow->width() -
|
| + images_->top_arrow_tip.x()),
|
| + std::max(images_->bottom_arrow_tip.x(),
|
| + images_->bottom_arrow->width() -
|
| + images_->bottom_arrow_tip.x())) +
|
| std::max(std::max(images_->top_left->width(),
|
| images_->top_right->width()),
|
| std::max(images_->bottom_left->width(),
|
| images_->bottom_right->width()));
|
| int offset_y =
|
| - (std::max(images_->left_arrow->height(),
|
| - images_->right_arrow->height()) / 2) +
|
| + std::max(std::max(images_->left_arrow_tip.y(),
|
| + images_->left_arrow->height() -
|
| + images_->left_arrow_tip.y()),
|
| + std::max(images_->right_arrow_tip.y(),
|
| + images_->right_arrow->height() -
|
| + images_->right_arrow_tip.y())) +
|
| std::max(std::max(images_->top_left->height(),
|
| images_->top_right->height()),
|
| std::max(images_->bottom_left->height(),
|
| @@ -95,39 +125,39 @@ gfx::Rect BubbleBorder::GetBounds(const gfx::Rect& position_relative_to,
|
| border_size.set_height(std::max(border_size.height(), 2 * arrow_offset_));
|
|
|
| // Screen position depends on the arrow location.
|
| - // The arrow should overlap the target by some amount since there is space
|
| - // for shadow between arrow tip and image bounds.
|
| - const int kArrowOverlap = 3;
|
| + // The bubble should overlap the target by some amount since there is space
|
| + // for shadow between arrow tip/bubble border and image bounds.
|
| int x = position_relative_to.x();
|
| int y = position_relative_to.y();
|
| int w = position_relative_to.width();
|
| int h = position_relative_to.height();
|
| - int arrow_offset = override_arrow_offset_ ? override_arrow_offset_ :
|
| - arrow_offset_;
|
| +
|
| + const int arrow_offset = CalculateArrowOffset(border_size);
|
|
|
| // Calculate bubble x coordinate.
|
| switch (arrow_location_) {
|
| case TOP_LEFT:
|
| case BOTTOM_LEFT:
|
| x += alignment_ == ALIGN_ARROW_TO_MID_ANCHOR ? w / 2 - arrow_offset :
|
| - -kArrowOverlap;
|
| + -images_->left_border_padding;
|
| break;
|
|
|
| case TOP_RIGHT:
|
| case BOTTOM_RIGHT:
|
| x += alignment_ == ALIGN_ARROW_TO_MID_ANCHOR ?
|
| w / 2 + arrow_offset - border_size.width() + 1 :
|
| - w - border_size.width() + kArrowOverlap;
|
| + w - border_size.width() + images_->right_border_padding;
|
| break;
|
|
|
| case LEFT_TOP:
|
| case LEFT_BOTTOM:
|
| - x += w - kArrowOverlap;
|
| + x += w - images_->left_arrow_tip.x();
|
| break;
|
|
|
| case RIGHT_TOP:
|
| case RIGHT_BOTTOM:
|
| - x += kArrowOverlap - border_size.width();
|
| + x += images_->right_arrow->width() - images_->right_arrow_tip.x() -
|
| + border_size.width();
|
| break;
|
|
|
| case NONE:
|
| @@ -140,25 +170,26 @@ gfx::Rect BubbleBorder::GetBounds(const gfx::Rect& position_relative_to,
|
| switch (arrow_location_) {
|
| case TOP_LEFT:
|
| case TOP_RIGHT:
|
| - y += h - kArrowOverlap;
|
| + y += h - images_->top_arrow_tip.y();
|
| break;
|
|
|
| case BOTTOM_LEFT:
|
| case BOTTOM_RIGHT:
|
| - y += kArrowOverlap - border_size.height();
|
| + y += images_->bottom_arrow->height() - images_->bottom_arrow_tip.y() -
|
| + border_size.height();
|
| break;
|
|
|
| case LEFT_TOP:
|
| case RIGHT_TOP:
|
| y += alignment_ == ALIGN_ARROW_TO_MID_ANCHOR ? h / 2 - arrow_offset :
|
| - -kArrowOverlap;
|
| + -images_->top_border_padding;
|
| break;
|
|
|
| case LEFT_BOTTOM:
|
| case RIGHT_BOTTOM:
|
| y += alignment_ == ALIGN_ARROW_TO_MID_ANCHOR ?
|
| h / 2 + arrow_offset - border_size.height() + 1 :
|
| - h - border_size.height() + kArrowOverlap;
|
| + h - border_size.height() + images_->bottom_border_padding;
|
| break;
|
|
|
| case NONE:
|
| @@ -216,55 +247,156 @@ int BubbleBorder::GetBorderThickness() const {
|
| return images_->border_thickness;
|
| }
|
|
|
| +int BubbleBorder::GetBorderCornerRadius() const {
|
| + return images_->corner_radius;
|
| +}
|
| +
|
| int BubbleBorder::SetArrowOffset(int offset, const gfx::Size& contents_size) {
|
| gfx::Size border_size(contents_size);
|
| gfx::Insets insets;
|
| GetInsets(&insets);
|
| border_size.Enlarge(insets.left() + insets.right(),
|
| insets.top() + insets.bottom());
|
| - offset = std::max(arrow_offset_,
|
| - std::min(offset, (is_arrow_on_horizontal(arrow_location_) ?
|
| - border_size.width() : border_size.height()) - arrow_offset_));
|
| + offset = SanitizeArrowOffset(offset, border_size);
|
| override_arrow_offset_ = offset;
|
| return override_arrow_offset_;
|
| }
|
|
|
| // static
|
| BubbleBorder::BorderImages* BubbleBorder::GetBorderImages(Shadow shadow) {
|
| - if (shadow == SHADOW && shadow_images_ == NULL) {
|
| - ResourceBundle& rb = ResourceBundle::GetSharedInstance();
|
| - shadow_images_ = new BorderImages();
|
| - shadow_images_->left = rb.GetImageSkiaNamed(IDR_BUBBLE_SHADOW_L);
|
| - shadow_images_->top_left = rb.GetImageSkiaNamed(IDR_BUBBLE_SHADOW_TL);
|
| - shadow_images_->top = rb.GetImageSkiaNamed(IDR_BUBBLE_SHADOW_T);
|
| - shadow_images_->top_right = rb.GetImageSkiaNamed(IDR_BUBBLE_SHADOW_TR);
|
| - shadow_images_->right = rb.GetImageSkiaNamed(IDR_BUBBLE_SHADOW_R);
|
| - shadow_images_->bottom_right = rb.GetImageSkiaNamed(IDR_BUBBLE_SHADOW_BR);
|
| - shadow_images_->bottom = rb.GetImageSkiaNamed(IDR_BUBBLE_SHADOW_B);
|
| - shadow_images_->bottom_left = rb.GetImageSkiaNamed(IDR_BUBBLE_SHADOW_BL);
|
| - shadow_images_->left_arrow = new gfx::ImageSkia();
|
| - shadow_images_->top_arrow = new gfx::ImageSkia();
|
| - shadow_images_->right_arrow = new gfx::ImageSkia();
|
| - shadow_images_->bottom_arrow = new gfx::ImageSkia();
|
| - shadow_images_->border_thickness = 10;
|
| - } else if (shadow == NO_SHADOW && normal_images_ == NULL) {
|
| + DCHECK(shadow < SHADOW_COUNT);
|
| +
|
| + struct BorderImages*& images = border_images_[shadow];
|
| + if (images == NULL) {
|
| + images = new BorderImages();
|
| +
|
| ResourceBundle& rb = ResourceBundle::GetSharedInstance();
|
| - normal_images_ = new BorderImages();
|
| - normal_images_->left = rb.GetImageSkiaNamed(IDR_BUBBLE_L);
|
| - normal_images_->top_left = rb.GetImageSkiaNamed(IDR_BUBBLE_TL);
|
| - normal_images_->top = rb.GetImageSkiaNamed(IDR_BUBBLE_T);
|
| - normal_images_->top_right = rb.GetImageSkiaNamed(IDR_BUBBLE_TR);
|
| - normal_images_->right = rb.GetImageSkiaNamed(IDR_BUBBLE_R);
|
| - normal_images_->bottom_right = rb.GetImageSkiaNamed(IDR_BUBBLE_BR);
|
| - normal_images_->bottom = rb.GetImageSkiaNamed(IDR_BUBBLE_B);
|
| - normal_images_->bottom_left = rb.GetImageSkiaNamed(IDR_BUBBLE_BL);
|
| - normal_images_->left_arrow = rb.GetImageSkiaNamed(IDR_BUBBLE_L_ARROW);
|
| - normal_images_->top_arrow = rb.GetImageSkiaNamed(IDR_BUBBLE_T_ARROW);
|
| - normal_images_->right_arrow = rb.GetImageSkiaNamed(IDR_BUBBLE_R_ARROW);
|
| - normal_images_->bottom_arrow = rb.GetImageSkiaNamed(IDR_BUBBLE_B_ARROW);
|
| - normal_images_->border_thickness = 0;
|
| + switch (shadow) {
|
| + case SHADOW:
|
| + images->left = rb.GetImageSkiaNamed(IDR_BUBBLE_SHADOW_L);
|
| + images->top_left = rb.GetImageSkiaNamed(IDR_BUBBLE_SHADOW_TL);
|
| + images->top = rb.GetImageSkiaNamed(IDR_BUBBLE_SHADOW_T);
|
| + images->top_right = rb.GetImageSkiaNamed(IDR_BUBBLE_SHADOW_TR);
|
| + images->right = rb.GetImageSkiaNamed(IDR_BUBBLE_SHADOW_R);
|
| + images->bottom_right = rb.GetImageSkiaNamed(IDR_BUBBLE_SHADOW_BR);
|
| + images->bottom = rb.GetImageSkiaNamed(IDR_BUBBLE_SHADOW_B);
|
| + images->bottom_left = rb.GetImageSkiaNamed(IDR_BUBBLE_SHADOW_BL);
|
| + images->left_arrow = new gfx::ImageSkia();
|
| + images->top_arrow = new gfx::ImageSkia();
|
| + images->right_arrow = new gfx::ImageSkia();
|
| + images->bottom_arrow = new gfx::ImageSkia();
|
| + images->arrow_interior_height = 7;
|
| + images->border_thickness = 10;
|
| + images->corner_radius = 4;
|
| + break;
|
| + case NO_SHADOW:
|
| + images->left = rb.GetImageSkiaNamed(IDR_BUBBLE_L);
|
| + images->top_left = rb.GetImageSkiaNamed(IDR_BUBBLE_TL);
|
| + images->top = rb.GetImageSkiaNamed(IDR_BUBBLE_T);
|
| + images->top_right = rb.GetImageSkiaNamed(IDR_BUBBLE_TR);
|
| + images->right = rb.GetImageSkiaNamed(IDR_BUBBLE_R);
|
| + images->bottom_right = rb.GetImageSkiaNamed(IDR_BUBBLE_BR);
|
| + images->bottom = rb.GetImageSkiaNamed(IDR_BUBBLE_B);
|
| + images->bottom_left = rb.GetImageSkiaNamed(IDR_BUBBLE_BL);
|
| + images->left_arrow = rb.GetImageSkiaNamed(IDR_BUBBLE_L_ARROW);
|
| + images->top_arrow = rb.GetImageSkiaNamed(IDR_BUBBLE_T_ARROW);
|
| + images->right_arrow = rb.GetImageSkiaNamed(IDR_BUBBLE_R_ARROW);
|
| + images->bottom_arrow = rb.GetImageSkiaNamed(IDR_BUBBLE_B_ARROW);
|
| + images->left_arrow_tip = gfx::Point(3, 11);
|
| + images->top_arrow_tip = gfx::Point(9, 3);
|
| + images->right_arrow_tip = gfx::Point(9, 11);
|
| + images->bottom_arrow_tip = gfx::Point(9, 9);
|
| + images->left_border_padding = 3;
|
| + images->top_border_padding = 1;
|
| + images->right_border_padding = 3;
|
| + images->bottom_border_padding = 5;
|
| + images->arrow_interior_height = 7;
|
| + images->border_thickness = 0;
|
| + images->corner_radius = 4;
|
| + break;
|
| +#if defined(USE_AURA)
|
| + case BIG_SHADOW:
|
| + images->left =
|
| + rb.GetImageSkiaNamed(IDR_WINDOW_BUBBLE_SHADOW_BIG_LEFT);
|
| + images->top_left =
|
| + rb.GetImageSkiaNamed(IDR_WINDOW_BUBBLE_SHADOW_BIG_TOP_LEFT);
|
| + images->top =
|
| + rb.GetImageSkiaNamed(IDR_WINDOW_BUBBLE_SHADOW_BIG_TOP);
|
| + images->top_right =
|
| + rb.GetImageSkiaNamed(IDR_WINDOW_BUBBLE_SHADOW_BIG_TOP_RIGHT);
|
| + images->right =
|
| + rb.GetImageSkiaNamed(IDR_WINDOW_BUBBLE_SHADOW_BIG_RIGHT);
|
| + images->bottom_right =
|
| + rb.GetImageSkiaNamed(IDR_WINDOW_BUBBLE_SHADOW_BIG_BOTTOM_RIGHT);
|
| + images->bottom =
|
| + rb.GetImageSkiaNamed(IDR_WINDOW_BUBBLE_SHADOW_BIG_BOTTOM);
|
| + images->bottom_left =
|
| + rb.GetImageSkiaNamed(IDR_WINDOW_BUBBLE_SHADOW_BIG_BOTTOM_LEFT);
|
| + images->left_arrow =
|
| + rb.GetImageSkiaNamed(IDR_WINDOW_BUBBLE_SHADOW_SPIKE_BIG_LEFT);
|
| + images->top_arrow =
|
| + rb.GetImageSkiaNamed(IDR_WINDOW_BUBBLE_SHADOW_SPIKE_BIG_TOP);
|
| + images->right_arrow =
|
| + rb.GetImageSkiaNamed(IDR_WINDOW_BUBBLE_SHADOW_SPIKE_BIG_RIGHT);
|
| + images->bottom_arrow =
|
| + rb.GetImageSkiaNamed(IDR_WINDOW_BUBBLE_SHADOW_SPIKE_BIG_BOTTOM);
|
| + images->left_arrow_tip = gfx::Point(20, 16);
|
| + images->top_arrow_tip = gfx::Point(21, 20);
|
| + images->right_arrow_tip = gfx::Point(10, 16);
|
| + images->bottom_arrow_tip = gfx::Point(21, 10);
|
| + images->left_border_padding = 30;
|
| + images->top_border_padding = 30;
|
| + images->right_border_padding = 30;
|
| + images->bottom_border_padding = 30;
|
| + images->arrow_interior_height = 9;
|
| + images->border_thickness = 0;
|
| + images->corner_radius = 3;
|
| + break;
|
| + case SMALL_SHADOW:
|
| + images->left =
|
| + rb.GetImageSkiaNamed(IDR_WINDOW_BUBBLE_SHADOW_SMALL_LEFT);
|
| + images->top_left =
|
| + rb.GetImageSkiaNamed(IDR_WINDOW_BUBBLE_SHADOW_SMALL_TOP_LEFT);
|
| + images->top =
|
| + rb.GetImageSkiaNamed(IDR_WINDOW_BUBBLE_SHADOW_SMALL_TOP);
|
| + images->top_right =
|
| + rb.GetImageSkiaNamed(IDR_WINDOW_BUBBLE_SHADOW_SMALL_TOP_RIGHT);
|
| + images->right =
|
| + rb.GetImageSkiaNamed(IDR_WINDOW_BUBBLE_SHADOW_SMALL_RIGHT);
|
| + images->bottom_right =
|
| + rb.GetImageSkiaNamed(IDR_WINDOW_BUBBLE_SHADOW_SMALL_BOTTOM_RIGHT);
|
| + images->bottom =
|
| + rb.GetImageSkiaNamed(IDR_WINDOW_BUBBLE_SHADOW_SMALL_BOTTOM);
|
| + images->bottom_left =
|
| + rb.GetImageSkiaNamed(IDR_WINDOW_BUBBLE_SHADOW_SMALL_BOTTOM_LEFT);
|
| + images->left_arrow =
|
| + rb.GetImageSkiaNamed(IDR_WINDOW_BUBBLE_SHADOW_SPIKE_SMALL_LEFT);
|
| + images->top_arrow =
|
| + rb.GetImageSkiaNamed(IDR_WINDOW_BUBBLE_SHADOW_SPIKE_SMALL_TOP);
|
| + images->right_arrow =
|
| + rb.GetImageSkiaNamed(IDR_WINDOW_BUBBLE_SHADOW_SPIKE_SMALL_RIGHT);
|
| + images->bottom_arrow =
|
| + rb.GetImageSkiaNamed(IDR_WINDOW_BUBBLE_SHADOW_SPIKE_SMALL_BOTTOM);
|
| + images->left_arrow_tip = gfx::Point(5, 9);
|
| + images->top_arrow_tip = gfx::Point(12, 5);
|
| + images->right_arrow_tip = gfx::Point(10, 9);
|
| + images->bottom_arrow_tip = gfx::Point(12, 10);
|
| + images->left_border_padding = 15;
|
| + images->top_border_padding = 15;
|
| + images->right_border_padding = 15;
|
| + images->bottom_border_padding = 15;
|
| + images->arrow_interior_height = 9;
|
| + images->border_thickness = 0;
|
| + images->corner_radius = 3;
|
| + break;
|
| +#endif
|
| + case SHADOW_COUNT:
|
| + NOTREACHED();
|
| + break;
|
| + }
|
| }
|
| - return shadow == SHADOW ? shadow_images_ : normal_images_;
|
| +
|
| + return images;
|
| }
|
|
|
| BubbleBorder::~BubbleBorder() {}
|
| @@ -293,12 +425,10 @@ void BubbleBorder::Paint(const views::View& view, gfx::Canvas* canvas) const {
|
| const int height = bottom - top;
|
| const int width = right - left;
|
|
|
| - // |arrow_offset| is offset of arrow from the begining of the edge.
|
| - int arrow_offset = arrow_offset_;
|
| - if (override_arrow_offset_)
|
| - arrow_offset = override_arrow_offset_;
|
| - else if (is_arrow_on_horizontal(arrow_location_) &&
|
| - !is_arrow_on_left(arrow_location_)) {
|
| + // |arrow_offset| is offset of arrow from the beginning of the edge.
|
| + int arrow_offset = CalculateArrowOffset(view.size());
|
| + if (is_arrow_on_horizontal(arrow_location_) &&
|
| + !is_arrow_on_left(arrow_location_)) {
|
| arrow_offset = view.width() - arrow_offset - 1;
|
| } else if (!is_arrow_on_horizontal(arrow_location_) &&
|
| !is_arrow_on_top(arrow_location_)) {
|
| @@ -309,13 +439,13 @@ void BubbleBorder::Paint(const views::View& view, gfx::Canvas* canvas) const {
|
| if (arrow_location_ == LEFT_TOP || arrow_location_ == LEFT_BOTTOM) {
|
| int start_y = top + tl_height;
|
| int before_arrow =
|
| - arrow_offset - start_y - images_->left_arrow->height() / 2;
|
| + arrow_offset - start_y - images_->left_arrow_tip.y();
|
| int after_arrow = height - tl_height - bl_height -
|
| images_->left_arrow->height() - before_arrow;
|
| // Shift tip coordinates half pixel so that skia draws the tip correctly.
|
| DrawArrowInterior(canvas,
|
| - images_->left_arrow->width() - kArrowInteriorHeight - 0.5f,
|
| - start_y + before_arrow + images_->left_arrow->height() / 2 - 0.5f);
|
| + images_->left_arrow->width() - images_->arrow_interior_height - 0.5f,
|
| + start_y + before_arrow + images_->left_arrow_tip.y() - 0.5f);
|
| DrawEdgeWithArrow(canvas,
|
| false,
|
| images_->left,
|
| @@ -336,12 +466,12 @@ void BubbleBorder::Paint(const views::View& view, gfx::Canvas* canvas) const {
|
| // Top edge.
|
| if (arrow_location_ == TOP_LEFT || arrow_location_ == TOP_RIGHT) {
|
| int start_x = left + tl_width;
|
| - int before_arrow = arrow_offset - start_x - images_->top_arrow->width() / 2;
|
| + int before_arrow = arrow_offset - start_x - images_->top_arrow_tip.x();
|
| int after_arrow = width - tl_width - tr_width -
|
| images_->top_arrow->width() - before_arrow;
|
| DrawArrowInterior(canvas,
|
| - start_x + before_arrow + images_->top_arrow->width() / 2,
|
| - images_->top_arrow->height() - kArrowInteriorHeight);
|
| + start_x + before_arrow + images_->top_arrow_tip.x(),
|
| + images_->top_arrow->height() - images_->arrow_interior_height);
|
| DrawEdgeWithArrow(canvas,
|
| true,
|
| images_->top,
|
| @@ -363,13 +493,13 @@ void BubbleBorder::Paint(const views::View& view, gfx::Canvas* canvas) const {
|
| if (arrow_location_ == RIGHT_TOP || arrow_location_ == RIGHT_BOTTOM) {
|
| int start_y = top + tr_height;
|
| int before_arrow =
|
| - arrow_offset - start_y - images_->right_arrow->height() / 2;
|
| + arrow_offset - start_y - images_->right_arrow_tip.y();
|
| int after_arrow = height - tl_height - bl_height -
|
| images_->right_arrow->height() - before_arrow;
|
| // Shift tip coordinates half pixel so that skia draws the tip correctly.
|
| DrawArrowInterior(canvas,
|
| - right - r_width + kArrowInteriorHeight - 0.5f,
|
| - start_y + before_arrow + images_->right_arrow->height() / 2 - 0.5f);
|
| + right - r_width + images_->arrow_interior_height - 0.5f,
|
| + start_y + before_arrow + images_->right_arrow_tip.y() - 0.5f);
|
| DrawEdgeWithArrow(canvas,
|
| false,
|
| images_->right,
|
| @@ -393,12 +523,12 @@ void BubbleBorder::Paint(const views::View& view, gfx::Canvas* canvas) const {
|
| if (arrow_location_ == BOTTOM_LEFT || arrow_location_ == BOTTOM_RIGHT) {
|
| int start_x = left + bl_width;
|
| int before_arrow =
|
| - arrow_offset - start_x - images_->bottom_arrow->width() / 2;
|
| + arrow_offset - start_x - images_->bottom_arrow_tip.x();
|
| int after_arrow = width - bl_width - br_width -
|
| images_->bottom_arrow->width() - before_arrow;
|
| DrawArrowInterior(canvas,
|
| - start_x + before_arrow + images_->bottom_arrow->width() / 2,
|
| - bottom - b_height + kArrowInteriorHeight);
|
| + start_x + before_arrow + images_->bottom_arrow_tip.x(),
|
| + bottom - b_height + images_->arrow_interior_height);
|
| DrawEdgeWithArrow(canvas,
|
| true,
|
| images_->bottom,
|
| @@ -463,7 +593,7 @@ void BubbleBorder::DrawArrowInterior(gfx::Canvas* canvas,
|
| const bool positive_offset = is_horizontal ?
|
| is_arrow_on_top(arrow_location_) : is_arrow_on_left(arrow_location_);
|
| const int offset_to_next_vertex = positive_offset ?
|
| - kArrowInteriorHeight : -kArrowInteriorHeight;
|
| + images_->arrow_interior_height : -images_->arrow_interior_height;
|
|
|
| SkPath path;
|
| path.incReserve(4);
|
| @@ -486,6 +616,28 @@ void BubbleBorder::DrawArrowInterior(gfx::Canvas* canvas,
|
| canvas->DrawPath(path, paint);
|
| }
|
|
|
| +int BubbleBorder::SanitizeArrowOffset(int arrow_offset,
|
| + const gfx::Size& border_size) const {
|
| + return std::max(arrow_offset_,
|
| + std::min(arrow_offset, (is_arrow_on_horizontal(arrow_location_) ?
|
| + border_size.width() : border_size.height()) - arrow_offset_));
|
| +}
|
| +
|
| +int BubbleBorder::CalculateArrowOffset(const gfx::Size& border_size) const {
|
| + int arrow_offset = arrow_offset_;
|
| + if (override_arrow_offset_)
|
| + arrow_offset = override_arrow_offset_;
|
| + else if (center_arrow_) {
|
| + if (is_arrow_on_horizontal(arrow_location_))
|
| + arrow_offset = border_size.width() / 2;
|
| + else if (has_arrow(arrow_location_))
|
| + arrow_offset = border_size.height() / 2;
|
| + }
|
| +
|
| + arrow_offset += relative_arrow_offset_;
|
| + return SanitizeArrowOffset(arrow_offset, border_size);
|
| +}
|
| +
|
| /////////////////////////
|
|
|
| void BubbleBackground::Paint(gfx::Canvas* canvas, views::View* view) const {
|
| @@ -506,7 +658,7 @@ void BubbleBackground::Paint(gfx::Canvas* canvas, views::View* view) const {
|
| SkPath path;
|
| gfx::Rect bounds(view->GetContentsBounds());
|
| bounds.Inset(-border_->GetBorderThickness(), -border_->GetBorderThickness());
|
| - SkScalar radius = SkIntToScalar(BubbleBorder::GetCornerRadius());
|
| + SkScalar radius = SkIntToScalar(border_->GetBorderCornerRadius());
|
| path.addRoundRect(gfx::RectToSkRect(bounds), radius, radius);
|
| canvas->DrawPath(path, paint);
|
| }
|
|
|