| Index: net/socket/web_socket_server_socket.h
|
| diff --git a/net/socket/web_socket_server_socket.h b/net/socket/web_socket_server_socket.h
|
| deleted file mode 100644
|
| index 036e5164d283522f3499d0d3df87ece3cf5c98fb..0000000000000000000000000000000000000000
|
| --- a/net/socket/web_socket_server_socket.h
|
| +++ /dev/null
|
| @@ -1,64 +0,0 @@
|
| -// Copyright (c) 2011 The Chromium Authors. All rights reserved.
|
| -// Use of this source code is governed by a BSD-style license that can be
|
| -// found in the LICENSE file.
|
| -
|
| -#ifndef NET_SOCKET_WEB_SOCKET_SERVER_SOCKET_H_
|
| -#define NET_SOCKET_WEB_SOCKET_SERVER_SOCKET_H_
|
| -
|
| -#include <string>
|
| -#include <vector>
|
| -
|
| -#include "net/base/net_export.h"
|
| -#include "net/socket/socket.h"
|
| -
|
| -namespace net {
|
| -
|
| -// WebSocketServerSocket takes an (already connected) underlying transport
|
| -// socket and speaks server-side websocket protocol atop of it.
|
| -// This class implements Socket interface: notice that Read() returns (or calls
|
| -// back) as soon as some amount of data is available, even if message/frame is
|
| -// incomplete.
|
| -class WebSocketServerSocket : public Socket {
|
| - public:
|
| - class Delegate {
|
| - public:
|
| - // Validates websocket handshake: return false to reject handshake.
|
| - // |resource| is name of resource requested in GET stanza of handshake;
|
| - // |origin| is origin as reported in handshake;
|
| - // |host| is Host field from handshake;
|
| - // |subprotocol_list| is derived from Sec-WebSocket-Protocol field.
|
| - // Output parameters are:
|
| - // |location_out| is location of websocket server;
|
| - // |subprotocol_out| is selected subprotocol (or empty string if subprotocol
|
| - // list is empty.
|
| - virtual bool ValidateWebSocket(
|
| - const std::string& resource,
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| - const std::string& origin,
|
| - const std::string& host,
|
| - const std::vector<std::string>& subprotocol_list,
|
| - std::string* location_out,
|
| - std::string* subprotocol_out) = 0;
|
| -
|
| - virtual ~Delegate() {}
|
| - };
|
| -
|
| - virtual ~WebSocketServerSocket();
|
| -
|
| - // Performs websocket server handshake on transport socket. Underlying socket
|
| - // must have already been connected/accepted.
|
| - //
|
| - // Returns either ERR_IO_PENDING, in which case the given callback will be
|
| - // called in the future with the real result, or it completes synchronously,
|
| - // returning the result immediately.
|
| - virtual int Accept(const CompletionCallback& callback) = 0;
|
| -};
|
| -
|
| -// Creates websocket server socket atop of already connected socket. This
|
| -// created server socket will take ownership of |transport_socket|.
|
| -NET_EXPORT WebSocketServerSocket* CreateWebSocketServerSocket(
|
| - Socket* transport_socket,
|
| - WebSocketServerSocket::Delegate* delegate);
|
| -
|
| -} // namespace net
|
| -
|
| -#endif // NET_SOCKET_WEB_SOCKET_SERVER_SOCKET_H_
|
|
|