OLD | NEW |
| (Empty) |
1 /* | |
2 Copyright (c) 2012 The Chromium Authors. All rights reserved. | |
3 Use of this source code is governed by a BSD-style license that can be | |
4 found in the LICENSE file. | |
5 */ | |
6 | |
7 /** | |
8 * @fileoverview Class and functions to handle positioning of plot data points. | |
9 */ | |
10 | |
11 /** | |
12 * Class that handles plot data positioning. | |
13 * @constructor | |
14 * | |
15 * @param {Array} plotData Data that will be plotted. It is an array of lines, | |
16 * where each line is an array of points, and each point is a length-2 array | |
17 * representing an (x, y) pair. | |
18 */ | |
19 function Coordinates(plotData) { | |
20 this.plotData = plotData; | |
21 | |
22 height = window.innerHeight - 16; | |
23 width = window.innerWidth - 16; | |
24 | |
25 this.widthMax = width; | |
26 this.heightMax = Math.min(400, height - 85); | |
27 | |
28 this.processValues_('x'); | |
29 this.processValues_('y'); | |
30 } | |
31 | |
32 /** | |
33 * Determines the min/max x or y values in the plot, accounting for some extra | |
34 * buffer space. | |
35 * | |
36 * @param {string} type The type of value to process, either 'x' or 'y'. | |
37 */ | |
38 Coordinates.prototype.processValues_ = function (type) { | |
39 var merged = []; | |
40 for (var i = 0; i < this.plotData.length; i++) | |
41 for (var j = 0; j < this.plotData[i].length; j++) { | |
42 if (type == 'x') | |
43 merged.push(parseFloat(this.plotData[i][j][0])); // Index 0 is x value. | |
44 else | |
45 merged.push(parseFloat(this.plotData[i][j][1])); // Index 1 is y value. | |
46 } | |
47 | |
48 min = merged[0]; | |
49 max = merged[0]; | |
50 for (var i = 1; i < merged.length; ++i) { | |
51 if (isNaN(min) || merged[i] < min) | |
52 min = merged[i]; | |
53 if (isNaN(max) || merged[i] > max) | |
54 max = merged[i]; | |
55 } | |
56 | |
57 var bufferSpace = 0.02 * (max - min); | |
58 | |
59 if (type == 'x') { | |
60 this.xMinValue = min - bufferSpace; | |
61 this.xMaxValue = max + bufferSpace; | |
62 } else { | |
63 this.yMinValue = min - bufferSpace; | |
64 this.yMaxValue = max + bufferSpace; | |
65 } | |
66 }; | |
67 | |
68 /** | |
69 * Difference between horizontal max and min values. | |
70 * | |
71 * @return {number} The x value range. | |
72 */ | |
73 Coordinates.prototype.xValueRange = function() { | |
74 return this.xMaxValue - this.xMinValue; | |
75 }; | |
76 | |
77 /** | |
78 * Difference between vertical max and min values. | |
79 * | |
80 * @return {number} The y value range. | |
81 */ | |
82 Coordinates.prototype.yValueRange = function() { | |
83 return this.yMaxValue - this.yMinValue | |
84 }; | |
85 | |
86 /** | |
87 * Converts horizontal data value to pixel value on canvas. | |
88 * | |
89 * @param {number} value The x data value. | |
90 * @return {number} The corresponding x pixel value on the canvas. | |
91 */ | |
92 Coordinates.prototype.xPixel = function(value) { | |
93 return this.widthMax * ((value - this.xMinValue) / this.xValueRange()); | |
94 }; | |
95 | |
96 /** | |
97 * Converts vertical data value to pixel value on canvas. | |
98 * | |
99 * @param {number} value The y data value. | |
100 * @return {number} The corresponding y pixel value on the canvas. | |
101 */ | |
102 Coordinates.prototype.yPixel = function(value) { | |
103 if (this.yValueRange() == 0) { | |
104 // Completely horizontal lines should be centered horizontally. | |
105 return this.heightMax / 2; | |
106 } else { | |
107 return this.heightMax - | |
108 (this.heightMax * (value - this.yMinValue) / this.yValueRange()); | |
109 } | |
110 }; | |
111 | |
112 /** | |
113 * Converts x point on canvas to data value it represents. | |
114 * | |
115 * @param {number} position The x pixel value on the canvas. | |
116 * @return {number} The corresponding x data value. | |
117 */ | |
118 Coordinates.prototype.xValue = function(position) { | |
119 return this.xMinValue + (position / this.widthMax * this.xValueRange()); | |
120 }; | |
121 | |
122 /** | |
123 * Converts y point on canvas to data value it represents. | |
124 * | |
125 * @param {number} position The y pixel value on the canvas. | |
126 * @return {number} The corresponding y data value. | |
127 */ | |
128 Coordinates.prototype.yValue = function(position) { | |
129 var ratio = this.heightMax / (this.heightMax - position); | |
130 return this.yMinValue + (this.yValueRange() / ratio); | |
131 }; | |
OLD | NEW |