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Side by Side Diff: ash/wm/window_animations_unittest.cc

Issue 10869066: Attempt 2 at Fixes crash introduced @ 153047 (you can hit crash by maximizing a (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Better fix Created 8 years, 3 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ash/wm/window_animations.h" 5 #include "ash/wm/window_animations.h"
6 6
7 #include "ash/shell_window_ids.h" 7 #include "ash/shell_window_ids.h"
8 #include "ash/test/ash_test_base.h" 8 #include "ash/test/ash_test_base.h"
9 #include "base/time.h" 9 #include "base/time.h"
10 #include "ui/aura/test/test_windows.h" 10 #include "ui/aura/test/test_windows.h"
11 #include "ui/aura/window.h" 11 #include "ui/aura/window.h"
12 #include "ui/base/animation/animation_container_element.h" 12 #include "ui/base/animation/animation_container_element.h"
13 #include "ui/compositor/layer.h" 13 #include "ui/compositor/layer.h"
14 #include "ui/compositor/layer_animator.h" 14 #include "ui/compositor/layer_animator.h"
15 15
16 using aura::Window; 16 using aura::Window;
17 using ui::Layer; 17 using ui::Layer;
18 18
19 namespace ash { 19 namespace ash {
20 namespace internal { 20 namespace internal {
21 21
22 typedef ash::test::AshTestBase WindowAnimationsTest; 22 class WindowAnimationsTest : public ash::test::AshTestBase {
23 public:
24 WindowAnimationsTest() {}
25
26 virtual void TearDown() OVERRIDE {
27 ui::LayerAnimator::set_disable_animations_for_test(true);
28 AshTestBase::TearDown();
29 }
30
31 private:
32 DISALLOW_COPY_AND_ASSIGN(WindowAnimationsTest);
33 };
23 34
24 TEST_F(WindowAnimationsTest, HideShow) { 35 TEST_F(WindowAnimationsTest, HideShow) {
25 scoped_ptr<aura::Window> window( 36 scoped_ptr<aura::Window> window(
26 aura::test::CreateTestWindowWithId(0, NULL)); 37 aura::test::CreateTestWindowWithId(0, NULL));
27 window->Show(); 38 window->Show();
28 EXPECT_TRUE(window->layer()->visible()); 39 EXPECT_TRUE(window->layer()->visible());
29 // Hiding. 40 // Hiding.
30 SetWindowVisibilityAnimationType( 41 SetWindowVisibilityAnimationType(
31 window.get(), 42 window.get(),
32 WINDOW_VISIBILITY_ANIMATION_TYPE_WORKSPACE_HIDE); 43 WINDOW_VISIBILITY_ANIMATION_TYPE_WORKSPACE_HIDE);
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133 // Layer target visibility changes according to Show/Hide. 144 // Layer target visibility changes according to Show/Hide.
134 window->Show(); 145 window->Show();
135 EXPECT_TRUE(window->layer()->GetTargetVisibility()); 146 EXPECT_TRUE(window->layer()->GetTargetVisibility());
136 window->Hide(); 147 window->Hide();
137 EXPECT_FALSE(window->layer()->GetTargetVisibility()); 148 EXPECT_FALSE(window->layer()->GetTargetVisibility());
138 window->Show(); 149 window->Show();
139 EXPECT_TRUE(window->layer()->GetTargetVisibility()); 150 EXPECT_TRUE(window->layer()->GetTargetVisibility());
140 } 151 }
141 152
142 TEST_F(WindowAnimationsTest, CrossFadeToBounds) { 153 TEST_F(WindowAnimationsTest, CrossFadeToBounds) {
143 internal::SetDelayedOldLayerDeletionInCrossFadeForTest(true); 154 ui::LayerAnimator::set_disable_animations_for_test(false);
144 155
145 scoped_ptr<Window> window( 156 scoped_ptr<Window> window(
146 aura::test::CreateTestWindowWithId(0, NULL)); 157 aura::test::CreateTestWindowWithId(0, NULL));
147 window->SetBounds(gfx::Rect(5, 10, 320, 240)); 158 window->SetBounds(gfx::Rect(5, 10, 320, 240));
148 window->Show(); 159 window->Show();
149 160
150 Layer* old_layer = window->layer(); 161 Layer* old_layer = window->layer();
151 EXPECT_EQ(1.0f, old_layer->GetTargetOpacity()); 162 EXPECT_EQ(1.0f, old_layer->GetTargetOpacity());
152 163
153 // Cross fade to a larger size, as in a maximize animation. 164 // Cross fade to a larger size, as in a maximize animation.
154 CrossFadeToBounds(window.get(), gfx::Rect(0, 0, 640, 480)); 165 CrossFadeToBounds(window.get(), gfx::Rect(0, 0, 640, 480));
155 // Window's layer has been replaced. 166 // Window's layer has been replaced.
156 EXPECT_NE(old_layer, window->layer()); 167 EXPECT_NE(old_layer, window->layer());
157 // Original layer stays opaque and stretches to new size. 168 // Original layer stays opaque and stretches to new size.
158 EXPECT_EQ(1.0f, old_layer->GetTargetOpacity()); 169 EXPECT_EQ(1.0f, old_layer->GetTargetOpacity());
159 EXPECT_EQ("5,10 320x240", old_layer->bounds().ToString()); 170 EXPECT_EQ("5,10 320x240", old_layer->bounds().ToString());
160 ui::Transform grow_transform; 171 ui::Transform grow_transform;
161 grow_transform.ConcatScale(640.f / 320.f, 480.f / 240.f); 172 grow_transform.ConcatScale(640.f / 320.f, 480.f / 240.f);
162 grow_transform.ConcatTranslate(-5.f, -10.f); 173 grow_transform.ConcatTranslate(-5.f, -10.f);
163 EXPECT_EQ(grow_transform, old_layer->GetTargetTransform()); 174 EXPECT_EQ(grow_transform, old_layer->GetTargetTransform());
164 // New layer animates in to the identity transform. 175 // New layer animates in to the identity transform.
165 EXPECT_EQ(1.0f, window->layer()->GetTargetOpacity()); 176 EXPECT_EQ(1.0f, window->layer()->GetTargetOpacity());
166 EXPECT_EQ(ui::Transform(), window->layer()->GetTargetTransform()); 177 EXPECT_EQ(ui::Transform(), window->layer()->GetTargetTransform());
167 178
168 // Allow the animation observer to delete itself. 179 // Run the animations to completion.
169 RunAllPendingInMessageLoop(); 180 static_cast<ui::AnimationContainerElement*>(old_layer->GetAnimator())->Step(
181 base::TimeTicks::Now() + base::TimeDelta::FromSeconds(1));
182 static_cast<ui::AnimationContainerElement*>(window->layer()->GetAnimator())->
183 Step(base::TimeTicks::Now() + base::TimeDelta::FromSeconds(1));
170 184
171 // Cross fade to a smaller size, as in a restore animation. 185 // Cross fade to a smaller size, as in a restore animation.
172 old_layer = window->layer(); 186 old_layer = window->layer();
173 CrossFadeToBounds(window.get(), gfx::Rect(5, 10, 320, 240)); 187 CrossFadeToBounds(window.get(), gfx::Rect(5, 10, 320, 240));
174 // Again, window layer has been replaced. 188 // Again, window layer has been replaced.
175 EXPECT_NE(old_layer, window->layer()); 189 EXPECT_NE(old_layer, window->layer());
176 // Original layer fades out and stretches down to new size. 190 // Original layer fades out and stretches down to new size.
177 EXPECT_EQ(0.0f, old_layer->GetTargetOpacity()); 191 EXPECT_EQ(0.0f, old_layer->GetTargetOpacity());
178 EXPECT_EQ("0,0 640x480", old_layer->bounds().ToString()); 192 EXPECT_EQ("0,0 640x480", old_layer->bounds().ToString());
179 ui::Transform shrink_transform; 193 ui::Transform shrink_transform;
180 shrink_transform.ConcatScale(320.f / 640.f, 240.f / 480.f); 194 shrink_transform.ConcatScale(320.f / 640.f, 240.f / 480.f);
181 shrink_transform.ConcatTranslate(5.f, 10.f); 195 shrink_transform.ConcatTranslate(5.f, 10.f);
182 EXPECT_EQ(shrink_transform, old_layer->GetTargetTransform()); 196 EXPECT_EQ(shrink_transform, old_layer->GetTargetTransform());
183 // New layer animates in to the identity transform. 197 // New layer animates in to the identity transform.
184 EXPECT_EQ(1.0f, window->layer()->GetTargetOpacity()); 198 EXPECT_EQ(1.0f, window->layer()->GetTargetOpacity());
185 EXPECT_EQ(ui::Transform(), window->layer()->GetTargetTransform()); 199 EXPECT_EQ(ui::Transform(), window->layer()->GetTargetTransform());
186 200
187 RunAllPendingInMessageLoop(); 201 static_cast<ui::AnimationContainerElement*>(old_layer->GetAnimator())->Step(
188 internal::SetDelayedOldLayerDeletionInCrossFadeForTest(false); 202 base::TimeTicks::Now() + base::TimeDelta::FromSeconds(1));
203 static_cast<ui::AnimationContainerElement*>(window->layer()->GetAnimator())->
204 Step(base::TimeTicks::Now() + base::TimeDelta::FromSeconds(1));
189 } 205 }
190 206
191 TEST_F(WindowAnimationsTest, GetCrossFadeDuration) { 207 TEST_F(WindowAnimationsTest, GetCrossFadeDuration) {
192 gfx::Rect empty; 208 gfx::Rect empty;
193 gfx::Rect screen(0, 0, 1000, 500); 209 gfx::Rect screen(0, 0, 1000, 500);
194 210
195 // No change takes no time. 211 // No change takes no time.
196 EXPECT_EQ(0, GetCrossFadeDuration(empty, empty).InMilliseconds()); 212 EXPECT_EQ(0, GetCrossFadeDuration(empty, empty).InMilliseconds());
197 EXPECT_EQ(0, GetCrossFadeDuration(screen, screen).InMilliseconds()); 213 EXPECT_EQ(0, GetCrossFadeDuration(screen, screen).InMilliseconds());
198 214
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215 // Medium changes take medium time. 231 // Medium changes take medium time.
216 gfx::Rect half_screen(10, 10, 500, 250); 232 gfx::Rect half_screen(10, 10, 500, 250);
217 EXPECT_EQ(kMinimum + kRange * 3 / 4, 233 EXPECT_EQ(kMinimum + kRange * 3 / 4,
218 GetCrossFadeDuration(half_screen, screen).InMilliseconds()); 234 GetCrossFadeDuration(half_screen, screen).InMilliseconds());
219 EXPECT_EQ(kMinimum + kRange * 3 / 4, 235 EXPECT_EQ(kMinimum + kRange * 3 / 4,
220 GetCrossFadeDuration(screen, half_screen).InMilliseconds()); 236 GetCrossFadeDuration(screen, half_screen).InMilliseconds());
221 } 237 }
222 238
223 } // namespace internal 239 } // namespace internal
224 } // namespace ash 240 } // namespace ash
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