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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ash/wm/window_animations.h" | 5 #include "ash/wm/window_animations.h" |
6 | 6 |
7 #include <math.h> | 7 #include <math.h> |
8 | 8 |
9 #include <algorithm> | 9 #include <algorithm> |
10 #include <vector> | 10 #include <vector> |
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43 | 43 |
44 using aura::Window; | 44 using aura::Window; |
45 using base::TimeDelta; | 45 using base::TimeDelta; |
46 using ui::Layer; | 46 using ui::Layer; |
47 | 47 |
48 namespace ash { | 48 namespace ash { |
49 namespace internal { | 49 namespace internal { |
50 namespace { | 50 namespace { |
51 const float kWindowAnimation_Vertical_TranslateY = 15.f; | 51 const float kWindowAnimation_Vertical_TranslateY = 15.f; |
52 | 52 |
53 bool delayed_old_layer_deletion_in_cross_fade_for_test_ = false; | |
54 } | 53 } |
55 | 54 |
56 DEFINE_WINDOW_PROPERTY_KEY(WindowVisibilityAnimationType, | 55 DEFINE_WINDOW_PROPERTY_KEY(WindowVisibilityAnimationType, |
57 kWindowVisibilityAnimationTypeKey, | 56 kWindowVisibilityAnimationTypeKey, |
58 WINDOW_VISIBILITY_ANIMATION_TYPE_DEFAULT); | 57 WINDOW_VISIBILITY_ANIMATION_TYPE_DEFAULT); |
59 DEFINE_WINDOW_PROPERTY_KEY(int, kWindowVisibilityAnimationDurationKey, 0); | 58 DEFINE_WINDOW_PROPERTY_KEY(int, kWindowVisibilityAnimationDurationKey, 0); |
60 DEFINE_WINDOW_PROPERTY_KEY(WindowVisibilityAnimationTransition, | 59 DEFINE_WINDOW_PROPERTY_KEY(WindowVisibilityAnimationTransition, |
61 kWindowVisibilityAnimationTransitionKey, | 60 kWindowVisibilityAnimationTransitionKey, |
62 ANIMATE_BOTH); | 61 ANIMATE_BOTH); |
63 DEFINE_WINDOW_PROPERTY_KEY(float, | 62 DEFINE_WINDOW_PROPERTY_KEY(float, |
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654 // aura::WindowObserver overrides: | 653 // aura::WindowObserver overrides: |
655 virtual void OnWindowDestroying(Window* window) OVERRIDE { | 654 virtual void OnWindowDestroying(Window* window) OVERRIDE { |
656 if (layer_) | 655 if (layer_) |
657 layer_->GetAnimator()->StopAnimating(); | 656 layer_->GetAnimator()->StopAnimating(); |
658 // Delete is scheduled in OnImplicitAnimationsCompleted(). | 657 // Delete is scheduled in OnImplicitAnimationsCompleted(). |
659 Cleanup(); | 658 Cleanup(); |
660 } | 659 } |
661 | 660 |
662 // ui::ImplicitAnimationObserver overrides: | 661 // ui::ImplicitAnimationObserver overrides: |
663 virtual void OnImplicitAnimationsCompleted() OVERRIDE { | 662 virtual void OnImplicitAnimationsCompleted() OVERRIDE { |
664 // ImplicitAnimationObserver's base class uses the object after | 663 delete this; |
665 // calling this function, so we cannot delete |this|. The |layer_| | |
666 // may be gone by the next message loop run when shutting down, so | |
667 // clean them up now. | |
668 if (!delayed_old_layer_deletion_in_cross_fade_for_test_) | |
669 Cleanup(); | |
670 MessageLoop::current()->DeleteSoon(FROM_HERE, this); | |
671 } | 664 } |
672 | 665 |
673 private: | 666 private: |
674 // Can be called multiple times if the window is closed or the compositor | 667 // Can be called multiple times if the window is closed or the compositor |
675 // fails in the middle of the animation. | 668 // fails in the middle of the animation. |
676 void Cleanup() { | 669 void Cleanup() { |
677 if (window_) { | 670 if (window_) { |
678 window_->RemoveObserver(this); | 671 window_->RemoveObserver(this); |
679 window_ = NULL; | 672 window_ = NULL; |
680 } | 673 } |
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967 } | 960 } |
968 if (visible) { | 961 if (visible) { |
969 return AnimateShowWindow(window); | 962 return AnimateShowWindow(window); |
970 } else { | 963 } else { |
971 // Don't start hiding the window again if it's already being hidden. | 964 // Don't start hiding the window again if it's already being hidden. |
972 return window->layer()->GetTargetOpacity() != 0.0f && | 965 return window->layer()->GetTargetOpacity() != 0.0f && |
973 AnimateHideWindow(window); | 966 AnimateHideWindow(window); |
974 } | 967 } |
975 } | 968 } |
976 | 969 |
977 void SetDelayedOldLayerDeletionInCrossFadeForTest(bool value) { | |
978 delayed_old_layer_deletion_in_cross_fade_for_test_ = value; | |
979 } | |
980 | |
981 } // namespace internal | 970 } // namespace internal |
982 } // namespace ash | 971 } // namespace ash |
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