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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include <signal.h> | 5 #include <signal.h> |
| 6 | 6 |
| 7 #include <iostream> // NOLINT | 7 #include <iostream> // NOLINT |
| 8 | 8 |
| 9 #include "base/at_exit.h" | 9 #include "base/at_exit.h" |
| 10 #include "base/bind.h" | 10 #include "base/bind.h" |
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| 90 return; | 90 return; |
| 91 } | 91 } |
| 92 | 92 |
| 93 scoped_refptr<media::VideoFrame> video_frame; | 93 scoped_refptr<media::VideoFrame> video_frame; |
| 94 g_video_renderer->GetCurrentFrame(&video_frame); | 94 g_video_renderer->GetCurrentFrame(&video_frame); |
| 95 if (video_frame) | 95 if (video_frame) |
| 96 paint_cb.Run(video_frame); | 96 paint_cb.Run(video_frame); |
| 97 g_video_renderer->PutCurrentFrame(video_frame); | 97 g_video_renderer->PutCurrentFrame(video_frame); |
| 98 } | 98 } |
| 99 | 99 |
| 100 static void OnBufferingState(media::Pipeline::BufferingState buffering_state) {} |
| 101 |
| 100 // TODO(vrk): Re-enabled audio. (crbug.com/112159) | 102 // TODO(vrk): Re-enabled audio. (crbug.com/112159) |
| 101 bool InitPipeline(const scoped_refptr<base::MessageLoopProxy>& message_loop, | 103 bool InitPipeline(const scoped_refptr<base::MessageLoopProxy>& message_loop, |
| 102 const scoped_refptr<media::DataSource>& data_source, | 104 const scoped_refptr<media::DataSource>& data_source, |
| 103 const PaintCB& paint_cb, | 105 const PaintCB& paint_cb, |
| 104 bool /* enable_audio */, | 106 bool /* enable_audio */, |
| 105 scoped_refptr<media::Pipeline>* pipeline, | 107 scoped_refptr<media::Pipeline>* pipeline, |
| 106 MessageLoop* paint_message_loop, | 108 MessageLoop* paint_message_loop, |
| 107 media::MessageLoopFactory* message_loop_factory) { | 109 media::MessageLoopFactory* message_loop_factory) { |
| 108 // Load media libraries. | 110 // Load media libraries. |
| 109 if (!media::InitializeMediaLibrary(FilePath())) { | 111 if (!media::InitializeMediaLibrary(FilePath())) { |
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| 133 collection->AddVideoRenderer(g_video_renderer); | 135 collection->AddVideoRenderer(g_video_renderer); |
| 134 | 136 |
| 135 collection->AddAudioRenderer( | 137 collection->AddAudioRenderer( |
| 136 new media::AudioRendererImpl(new media::NullAudioSink())); | 138 new media::AudioRendererImpl(new media::NullAudioSink())); |
| 137 | 139 |
| 138 // Create the pipeline and start it. | 140 // Create the pipeline and start it. |
| 139 *pipeline = new media::Pipeline(message_loop, new media::MediaLog()); | 141 *pipeline = new media::Pipeline(message_loop, new media::MediaLog()); |
| 140 media::PipelineStatusNotification note; | 142 media::PipelineStatusNotification note; |
| 141 (*pipeline)->Start( | 143 (*pipeline)->Start( |
| 142 collection.Pass(), media::PipelineStatusCB(), media::PipelineStatusCB(), | 144 collection.Pass(), media::PipelineStatusCB(), media::PipelineStatusCB(), |
| 143 note.Callback()); | 145 note.Callback(), base::Bind(&OnBufferingState)); |
| 144 | 146 |
| 145 // Wait until the pipeline is fully initialized. | 147 // Wait until the pipeline is fully initialized. |
| 146 note.Wait(); | 148 note.Wait(); |
| 147 if (note.status() != media::PIPELINE_OK) { | 149 if (note.status() != media::PIPELINE_OK) { |
| 148 std::cout << "InitPipeline: " << note.status() << std::endl; | 150 std::cout << "InitPipeline: " << note.status() << std::endl; |
| 149 (*pipeline)->Stop(base::Closure()); | 151 (*pipeline)->Stop(base::Closure()); |
| 150 return false; | 152 return false; |
| 151 } | 153 } |
| 152 | 154 |
| 153 // And start the playback. | 155 // And start the playback. |
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| 304 // Release callback which releases video renderer. Do this before cleaning up | 306 // Release callback which releases video renderer. Do this before cleaning up |
| 305 // X below since the video renderer has some X cleanup duties as well. | 307 // X below since the video renderer has some X cleanup duties as well. |
| 306 paint_cb.Reset(); | 308 paint_cb.Reset(); |
| 307 | 309 |
| 308 XDestroyWindow(g_display, g_window); | 310 XDestroyWindow(g_display, g_window); |
| 309 XCloseDisplay(g_display); | 311 XCloseDisplay(g_display); |
| 310 g_audio_manager = NULL; | 312 g_audio_manager = NULL; |
| 311 | 313 |
| 312 return 0; | 314 return 0; |
| 313 } | 315 } |
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