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Issue 10854: Restructor the the pump for nested loops. (Closed)
Patch Set: x Created 12 years, 1 month ago
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1 // Copyright (c) 2008 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2008 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "base/message_pump_glib.h" 5 #include "base/message_pump_glib.h"
6 6
7 #include <fcntl.h> 7 #include <fcntl.h>
8 #include <math.h> 8 #include <math.h>
9 9
10 #include "base/lazy_instance.h" 10 #include "base/lazy_instance.h"
(...skipping 33 matching lines...) Expand 10 before | Expand all | Expand 10 after
44 // by the minimum time returned by a source in Prepare. 44 // by the minimum time returned by a source in Prepare.
45 // After the poll, GLib calls Check for each source that returned FALSE 45 // After the poll, GLib calls Check for each source that returned FALSE
46 // from Prepare. The return value of Check has the same meaning as for Prepare, 46 // from Prepare. The return value of Check has the same meaning as for Prepare,
47 // making Check a second chance to tell GLib we are ready for Dispatch. 47 // making Check a second chance to tell GLib we are ready for Dispatch.
48 // Finally, GLib calls Dispatch for each source that is ready. If Dispatch 48 // Finally, GLib calls Dispatch for each source that is ready. If Dispatch
49 // returns FALSE, GLib will destroy the source. Dispatch calls may be recursive 49 // returns FALSE, GLib will destroy the source. Dispatch calls may be recursive
50 // (i.e., you can call Run from them), but Prepare and Check cannot. 50 // (i.e., you can call Run from them), but Prepare and Check cannot.
51 // Finalize is called when the source is destroyed. 51 // Finalize is called when the source is destroyed.
52 52
53 struct WorkSource : public GSource { 53 struct WorkSource : public GSource {
54 int timeout_ms; 54 base::MessagePumpForUI* pump;
55 }; 55 };
56 56
57 gboolean WorkSourcePrepare(GSource* source, 57 gboolean WorkSourcePrepare(GSource* source,
58 gint* timeout_ms) { 58 gint* timeout_ms) {
59 *timeout_ms = static_cast<WorkSource*>(source)->timeout_ms; 59 *timeout_ms = static_cast<WorkSource*>(source)->pump->HandlePrepare();
60 // We always return FALSE, so that our timeout is honored. If we were
61 // to return TRUE, the timeout would be considered to be 0 and the poll
62 // would never block. Once the poll is finished, Check will be called.
60 return FALSE; 63 return FALSE;
61 } 64 }
62 65
63 gboolean WorkSourceCheck(GSource* source) { 66 gboolean WorkSourceCheck(GSource* source) {
64 return FALSE; 67 // Always return TRUE, and Dispatch will be called.
68 return TRUE;
65 } 69 }
66 70
67 gboolean WorkSourceDispatch(GSource* source, 71 gboolean WorkSourceDispatch(GSource* source,
68 GSourceFunc unused_func, 72 GSourceFunc unused_func,
69 gpointer unused_data) { 73 gpointer unused_data) {
70 NOTREACHED(); 74
75 static_cast<WorkSource*>(source)->pump->HandleDispatch();
76 // Always return TRUE so our source stays registered.
71 return TRUE; 77 return TRUE;
72 } 78 }
73 79
74 // I wish these could be const, but g_source_new wants non-const. 80 // I wish these could be const, but g_source_new wants non-const.
75 GSourceFuncs WorkSourceFuncs = { 81 GSourceFuncs WorkSourceFuncs = {
76 WorkSourcePrepare, 82 WorkSourcePrepare,
77 WorkSourceCheck, 83 WorkSourceCheck,
78 WorkSourceDispatch, 84 WorkSourceDispatch,
79 NULL 85 NULL
80 }; 86 };
81 87
82 } // namespace 88 } // namespace
83 89
84 90
85 namespace base { 91 namespace base {
86 92
87 MessagePumpForUI::MessagePumpForUI() 93 MessagePumpForUI::MessagePumpForUI()
88 : state_(NULL), 94 : state_(NULL),
89 context_(g_main_context_default()) { 95 context_(g_main_context_default()) {
90 work_source_ = g_source_new(&WorkSourceFuncs, sizeof(WorkSource)); 96 work_source_ = g_source_new(&WorkSourceFuncs, sizeof(WorkSource));
97 static_cast<WorkSource*>(work_source_)->pump = this;
98 // Use a low priority so that we let other events in the queue go first.
99 g_source_set_priority(work_source_, G_PRIORITY_DEFAULT_IDLE);
91 // This is needed to allow Run calls inside Dispatch. 100 // This is needed to allow Run calls inside Dispatch.
92 g_source_set_can_recurse(work_source_, TRUE); 101 g_source_set_can_recurse(work_source_, TRUE);
93 g_source_attach(work_source_, context_); 102 g_source_attach(work_source_, context_);
94 } 103 }
95 104
96 MessagePumpForUI::~MessagePumpForUI() { 105 MessagePumpForUI::~MessagePumpForUI() {
97 g_source_destroy(work_source_); 106 g_source_destroy(work_source_);
98 g_source_unref(work_source_); 107 g_source_unref(work_source_);
99 } 108 }
100 109
101 void MessagePumpForUI::Run(Delegate* delegate) { 110 void MessagePumpForUI::Run(Delegate* delegate) {
102 #ifndef NDEBUG 111 #ifndef NDEBUG
103 // Make sure we only run this on one thread. GTK only has one message pump 112 // Make sure we only run this on one thread. GTK only has one message pump
104 // so we can only have one UI loop per process. 113 // so we can only have one UI loop per process.
105 static int thread_id = PlatformThread::CurrentId(); 114 static int thread_id = PlatformThread::CurrentId();
106 DCHECK(thread_id == PlatformThread::CurrentId()) << 115 DCHECK(thread_id == PlatformThread::CurrentId()) <<
107 "Running MessagePumpForUI on two different threads; " 116 "Running MessagePumpForUI on two different threads; "
108 "this is unsupported by GLib!"; 117 "this is unsupported by GLib!";
109 #endif 118 #endif
110 119
111 RunState state; 120 RunState state;
112 state.delegate = delegate; 121 state.delegate = delegate;
113 state.should_quit = false; 122 state.should_quit = false;
114 state.run_depth = state_ ? state_->run_depth + 1 : 1; 123 state.run_depth = state_ ? state_->run_depth + 1 : 1;
115
116 RunState* previous_state = state_;
117 state_ = &state;
118
119 // We really only do a single task for each iteration of the loop. If we 124 // We really only do a single task for each iteration of the loop. If we
120 // have done something, assume there is likely something more to do. This 125 // have done something, assume there is likely something more to do. This
121 // will mean that we don't block on the message pump until there was nothing 126 // will mean that we don't block on the message pump until there was nothing
122 // more to do. We also set this to true to make sure not to block on the 127 // more to do. We also set this to true to make sure not to block on the
123 // first iteration of the loop, so RunAllPending() works correctly. 128 // first iteration of the loop, so RunAllPending() works correctly.
124 bool more_work_is_plausible = true; 129 state.more_work_is_plausible = true;
125 for (;;) {
126 // Set up our timeout for any delayed work.
127 static_cast<WorkSource*>(work_source_)->timeout_ms =
128 GetTimeIntervalMilliseconds(delayed_work_time_);
129 130
130 // Process a single iteration of the event loop. 131 RunState* previous_state = state_;
131 g_main_context_iteration(context_, !more_work_is_plausible); 132 state_ = &state;
132 if (state_->should_quit)
133 break;
134 133
135 more_work_is_plausible = false; 134 // We run our own loop instead of using g_main_loop_quit in one of the
136 135 // callbacks. This is so we only quit our own loops, and we don't quit
137 if (state_->delegate->DoWork()) 136 // nested loops run by others. TODO(deanm): Is this what we want?
138 more_work_is_plausible = true; 137 while (!state_->should_quit)
139 138 g_main_context_iteration(context_, true);
140 if (state_->should_quit)
141 break;
142
143 if (state_->delegate->DoDelayedWork(&delayed_work_time_))
144 more_work_is_plausible = true;
145 if (state_->should_quit)
146 break;
147
148 // Don't do idle work if we think there are more important things
149 // that we could be doing.
150 if (more_work_is_plausible)
151 continue;
152
153 if (state_->delegate->DoIdleWork())
154 more_work_is_plausible = true;
155 if (state_->should_quit)
156 break;
157 }
158 139
159 state_ = previous_state; 140 state_ = previous_state;
160 } 141 }
161 142
143 // Return the timeout we want passed to poll.
144 int MessagePumpForUI::HandlePrepare() {
145 // If it's likely that we have more work, don't let the pump
146 // block so that we can do some processing.
147 if (state_->more_work_is_plausible)
148 return 0;
149
150 // Work wasn't plausible, so we'll block. In the case where glib fires
151 // our Dispatch(), |more_work_is_plausible| will be reset to whatever it
152 // should be. However, so we don't get starved by more important work,
153 // we set |more_work_is_plausible| to true. This means if we come back
154 // here without having been through Dispatch(), will get a chance to be
dsh 2008/11/12 23:48:39 Should this have a "we" before "will"?
155 // fired and properly do our work in Dispatch().
156 state_->more_work_is_plausible = true;
157
158 // We don't think we have work to do, but make sure not to block
159 // longer than the next time we need to run delayed work.
160 return GetTimeIntervalMilliseconds(delayed_work_time_);
161 }
162
163 void MessagePumpForUI::HandleDispatch() {
164 if (state_->should_quit)
165 return;
166
167 state_->more_work_is_plausible = false;
168
169 if (state_->delegate->DoWork())
170 state_->more_work_is_plausible = true;
171
172 if (state_->should_quit)
173 return;
174
175 if (state_->delegate->DoDelayedWork(&delayed_work_time_))
176 state_->more_work_is_plausible = true;
177 if (state_->should_quit)
178 return;
179
180 // Don't do idle work if we think there are more important things
181 // that we could be doing.
182 if (state_->more_work_is_plausible)
183 return;
184
185 if (state_->delegate->DoIdleWork())
186 state_->more_work_is_plausible = true;
187 if (state_->should_quit)
188 return;
189 }
190
162 void MessagePumpForUI::Quit() { 191 void MessagePumpForUI::Quit() {
163 if (state_) { 192 if (state_) {
164 state_->should_quit = true; 193 state_->should_quit = true;
165 } else { 194 } else {
166 NOTREACHED() << "Quit called outside Run!"; 195 NOTREACHED() << "Quit called outside Run!";
167 } 196 }
168 } 197 }
169 198
170 void MessagePumpForUI::ScheduleWork() { 199 void MessagePumpForUI::ScheduleWork() {
171 // This can be called on any thread, so we don't want to touch any state 200 // This can be called on any thread, so we don't want to touch any state
172 // variables as we would then need locks all over. This ensures that if 201 // variables as we would then need locks all over. This ensures that if
173 // we are sleeping in a poll that we will wake up. 202 // we are sleeping in a poll that we will wake up.
174 g_main_context_wakeup(context_); 203 g_main_context_wakeup(context_);
175 } 204 }
176 205
177 void MessagePumpForUI::ScheduleDelayedWork(const Time& delayed_work_time) { 206 void MessagePumpForUI::ScheduleDelayedWork(const Time& delayed_work_time) {
178 // We need to wake up the loop in case the poll timeout needs to be 207 // We need to wake up the loop in case the poll timeout needs to be
179 // adjusted. This will cause us to try to do work, but that's ok. 208 // adjusted. This will cause us to try to do work, but that's ok.
180 delayed_work_time_ = delayed_work_time; 209 delayed_work_time_ = delayed_work_time;
181 ScheduleWork(); 210 ScheduleWork();
182 } 211 }
183 212
184 } // namespace base 213 } // namespace base
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