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Side by Side Diff: ui/views/controls/menu/menu_config.cc

Issue 10837317: Setting the touch wrench menu as default menu for ChromeOS (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Addressed second review Created 8 years, 4 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ui/views/controls/menu/menu_config.h" 5 #include "ui/views/controls/menu/menu_config.h"
6 6
7 #include "build/build_config.h" 7 #include "build/build_config.h"
8 #include "ui/base/layout.h" 8 #include "ui/base/layout.h"
9 9
10 namespace views { 10 namespace views {
(...skipping 15 matching lines...) Expand all
26 icon_to_label_padding(8), 26 icon_to_label_padding(8),
27 gutter_to_label(5), 27 gutter_to_label(5),
28 check_width(16), 28 check_width(16),
29 check_height(16), 29 check_height(16),
30 radio_width(16), 30 radio_width(16),
31 radio_height(16), 31 radio_height(16),
32 arrow_height(9), 32 arrow_height(9),
33 arrow_width(9), 33 arrow_width(9),
34 gutter_width(0), 34 gutter_width(0),
35 separator_height(6), 35 separator_height(6),
36 separator_upper_height(3),
37 separator_lower_height(4),
38 separator_spacing_height(3),
36 render_gutter(false), 39 render_gutter(false),
37 show_mnemonics(false), 40 show_mnemonics(false),
38 scroll_arrow_height(3), 41 scroll_arrow_height(3),
39 label_to_accelerator_padding(10), 42 label_to_accelerator_padding(10),
40 item_min_height(0), 43 item_min_height(0),
41 show_accelerators(true), 44 show_accelerators(true),
42 always_use_icon_to_label_padding(false), 45 always_use_icon_to_label_padding(false),
43 align_arrow_and_shortcut(false) { 46 align_arrow_and_shortcut(false) {
44 // Use 40px tall menu items when running in touch optimized mode. 47 #if defined (OS_WIN)
sky 2012/08/21 19:36:29 Do you even need the ifdef here? We don't use ui::
Mr4D (OOO till 08-26) 2012/08/21 21:34:54 Well - fact wise you are right, but the code itsel
48 // For Windows use 40px tall menu items when running in touch optimized mode.
45 if (ui::GetDisplayLayout() == ui::LAYOUT_TOUCH) { 49 if (ui::GetDisplayLayout() == ui::LAYOUT_TOUCH) {
46 item_top_margin = item_no_icon_top_margin = 12; 50 item_top_margin = item_no_icon_top_margin = 12;
47 item_bottom_margin = item_no_icon_bottom_margin = 13; 51 item_bottom_margin = item_no_icon_bottom_margin = 13;
48 } 52 }
53 #endif
49 } 54 }
50 55
51 MenuConfig::~MenuConfig() {} 56 MenuConfig::~MenuConfig() {}
52 57
53 void MenuConfig::Reset() { 58 void MenuConfig::Reset() {
54 delete config_instance; 59 delete config_instance;
55 config_instance = NULL; 60 config_instance = NULL;
56 } 61 }
57 62
58 // static 63 // static
59 const MenuConfig& MenuConfig::instance() { 64 const MenuConfig& MenuConfig::instance() {
60 if (!config_instance) 65 if (!config_instance)
61 config_instance = Create(); 66 config_instance = Create();
62 return *config_instance; 67 return *config_instance;
63 } 68 }
64 69
70 // static
71 const bool MenuConfig::IsNewMenu() {
72 #if defined(USE_AURA)
73 return true;
74 #else
75 return ui::GetDisplayLayout() == ui::LAYOUT_TOUCH;
sky 2012/08/21 19:36:29 Why do we need this else?
Mr4D (OOO till 08-26) 2012/08/21 21:34:54 Because I was told that for all other operating sy
76 #endif
77 }
78
79
65 } // namespace views 80 } // namespace views
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