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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef ASH_WM_WORKSPACE_WINDOW_RESIZER_H_ | 5 #ifndef ASH_WM_WORKSPACE_WINDOW_RESIZER_H_ |
| 6 #define ASH_WM_WORKSPACE_WINDOW_RESIZER_H_ | 6 #define ASH_WM_WORKSPACE_WINDOW_RESIZER_H_ |
| 7 | 7 |
| 8 #include <vector> | 8 #include <vector> |
| 9 | 9 |
| 10 #include "ash/wm/window_resizer.h" | 10 #include "ash/wm/window_resizer.h" |
| 11 #include "base/compiler_specific.h" | 11 #include "base/compiler_specific.h" |
| 12 #include "base/gtest_prod_util.h" | 12 #include "base/gtest_prod_util.h" |
| 13 #include "base/memory/scoped_ptr.h" | 13 #include "base/memory/scoped_ptr.h" |
| 14 | 14 |
| 15 namespace aura { | 15 namespace aura { |
| 16 class RootWindow; | 16 class RootWindow; |
| 17 } // namespace aura | 17 } // namespace aura |
| 18 | 18 |
| 19 namespace ui { |
| 20 class Layer; |
| 21 } // namespace ui |
| 22 |
| 19 namespace ash { | 23 namespace ash { |
| 20 namespace internal { | 24 namespace internal { |
| 21 | 25 |
| 22 class PhantomWindowController; | 26 class PhantomWindowController; |
| 23 class SnapSizer; | 27 class SnapSizer; |
| 24 | 28 |
| 25 // WindowResizer implementation for workspaces. This enforces that windows are | 29 // WindowResizer implementation for workspaces. This enforces that windows are |
| 26 // not allowed to vertically move or resize outside of the work area. As windows | 30 // not allowed to vertically move or resize outside of the work area. As windows |
| 27 // are moved outside the work area they are shrunk. We remember the height of | 31 // are moved outside the work area they are shrunk. We remember the height of |
| 28 // the window before it was moved so that if the window is again moved up we | 32 // the window before it was moved so that if the window is again moved up we |
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| 125 // top of the z-order, and the rest directly underneath it. | 129 // top of the z-order, and the rest directly underneath it. |
| 126 void RestackWindows(); | 130 void RestackWindows(); |
| 127 | 131 |
| 128 // Returns the SnapType for the specified point. SNAP_NONE is used if no | 132 // Returns the SnapType for the specified point. SNAP_NONE is used if no |
| 129 // snapping should be used. | 133 // snapping should be used. |
| 130 SnapType GetSnapType(const gfx::Point& location) const; | 134 SnapType GetSnapType(const gfx::Point& location) const; |
| 131 | 135 |
| 132 // Returns true if we should allow the mouse pointer to warp. | 136 // Returns true if we should allow the mouse pointer to warp. |
| 133 bool ShouldAllowMouseWarp() const; | 137 bool ShouldAllowMouseWarp() const; |
| 134 | 138 |
| 139 // Recreates a fresh layer for window() and all its child windows. |
| 140 void RecreateWindowLayers(); |
| 141 |
| 135 aura::Window* window() const { return details_.window; } | 142 aura::Window* window() const { return details_.window; } |
| 136 | 143 |
| 137 const Details details_; | 144 const Details details_; |
| 138 | 145 |
| 139 const std::vector<aura::Window*> attached_windows_; | 146 const std::vector<aura::Window*> attached_windows_; |
| 140 | 147 |
| 141 // Set to true once Drag() is invoked and the bounds of the window change. | 148 // Set to true once Drag() is invoked and the bounds of the window change. |
| 142 bool did_move_or_resize_; | 149 bool did_move_or_resize_; |
| 143 | 150 |
| 144 // The initial size of each of the windows in |attached_windows_| along the | 151 // The initial size of each of the windows in |attached_windows_| along the |
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| 179 SnapType snap_type_; | 186 SnapType snap_type_; |
| 180 | 187 |
| 181 // Number of mouse moves since the last bounds change. Only used for phantom | 188 // Number of mouse moves since the last bounds change. Only used for phantom |
| 182 // placement to track when the mouse is moved while pushed against the edge of | 189 // placement to track when the mouse is moved while pushed against the edge of |
| 183 // the screen. | 190 // the screen. |
| 184 int num_mouse_moves_since_bounds_change_; | 191 int num_mouse_moves_since_bounds_change_; |
| 185 | 192 |
| 186 // The mouse location passed to Drag(). | 193 // The mouse location passed to Drag(). |
| 187 gfx::Point last_mouse_location_; | 194 gfx::Point last_mouse_location_; |
| 188 | 195 |
| 196 // The copy of window()->layer() and its children. This object is the owner of |
| 197 // the layer. |
| 198 ui::Layer* layer_; |
| 199 |
| 189 DISALLOW_COPY_AND_ASSIGN(WorkspaceWindowResizer); | 200 DISALLOW_COPY_AND_ASSIGN(WorkspaceWindowResizer); |
| 190 }; | 201 }; |
| 191 | 202 |
| 192 } // namespace internal | 203 } // namespace internal |
| 193 } // namespace ash | 204 } // namespace ash |
| 194 | 205 |
| 195 #endif // ASH_WM_WORKSPACE_WINDOW_RESIZER_H_ | 206 #endif // ASH_WM_WORKSPACE_WINDOW_RESIZER_H_ |
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