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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "ash/display/screen_position_controller.h" | 5 #include "ash/display/screen_position_controller.h" |
| 6 | 6 |
| 7 #include "ash/display/display_controller.h" | 7 #include "ash/display/display_controller.h" |
| 8 #include "ash/shell.h" | 8 #include "ash/shell.h" |
| 9 #include "ash/shell_window_ids.h" | 9 #include "ash/shell_window_ids.h" |
| 10 #include "ash/wm/coordinate_conversion.h" | |
| 11 #include "ash/wm/system_modal_container_layout_manager.h" | 10 #include "ash/wm/system_modal_container_layout_manager.h" |
| 12 #include "ash/wm/window_properties.h" | 11 #include "ash/wm/window_properties.h" |
| 13 #include "ui/aura/client/activation_client.h" | 12 #include "ui/aura/client/activation_client.h" |
| 14 #include "ui/aura/client/capture_client.h" | 13 #include "ui/aura/client/capture_client.h" |
| 15 #include "ui/aura/client/stacking_client.h" | 14 #include "ui/aura/client/stacking_client.h" |
| 16 #include "ui/aura/focus_manager.h" | 15 #include "ui/aura/focus_manager.h" |
| 17 #include "ui/aura/root_window.h" | 16 #include "ui/aura/root_window.h" |
| 18 #include "ui/aura/window_tracker.h" | 17 #include "ui/aura/window_tracker.h" |
| 19 #include "ui/gfx/display.h" | 18 #include "ui/gfx/display.h" |
| 20 #include "ui/gfx/screen.h" | 19 #include "ui/gfx/screen.h" |
| 21 | 20 |
| 22 namespace ash { | 21 namespace ash { |
| 23 namespace { | 22 namespace { |
| 24 | 23 |
| 25 // Move all transient children to |dst_root|, including the ones in | 24 // Move all transient children to |dst_root|, including the ones in |
| 26 // the child windows and transient children of the transient children. | 25 // the child windows and transient children of the transient children. |
| 27 void MoveAllTransientChildrenToNewRoot(aura::RootWindow* dst_root, | 26 void MoveAllTransientChildrenToNewRoot(const gfx::Display& display, |
| 28 aura::Window* window) { | 27 aura::Window* window) { |
| 28 aura::RootWindow* dst_root = Shell::GetInstance()->display_controller()-> |
| 29 GetRootWindowForDisplayId(display.id()); |
| 29 aura::Window::Windows transient_children = window->transient_children(); | 30 aura::Window::Windows transient_children = window->transient_children(); |
| 30 for (aura::Window::Windows::iterator iter = transient_children.begin(); | 31 for (aura::Window::Windows::iterator iter = transient_children.begin(); |
| 31 iter != transient_children.end(); ++iter) { | 32 iter != transient_children.end(); ++iter) { |
| 32 aura::Window* transient_child = *iter; | 33 aura::Window* transient_child = *iter; |
| 33 int container_id = transient_child->parent()->id(); | 34 int container_id = transient_child->parent()->id(); |
| 34 DCHECK_GE(container_id, 0); | 35 DCHECK_GE(container_id, 0); |
| 35 aura::Window* container = Shell::GetContainer(dst_root, container_id); | 36 aura::Window* container = Shell::GetContainer(dst_root, container_id); |
| 36 gfx::Rect parent_bounds_in_screen = transient_child->GetBoundsInScreen(); | 37 gfx::Rect parent_bounds_in_screen = transient_child->GetBoundsInScreen(); |
| 37 container->AddChild(transient_child); | 38 container->AddChild(transient_child); |
| 38 transient_child->SetBoundsInScreen(parent_bounds_in_screen); | 39 transient_child->SetBoundsInScreen(parent_bounds_in_screen, display); |
| 39 | 40 |
| 40 // Transient children may have transient children. | 41 // Transient children may have transient children. |
| 41 MoveAllTransientChildrenToNewRoot(dst_root, | 42 MoveAllTransientChildrenToNewRoot(display, transient_child); |
| 42 transient_child); | |
| 43 } | 43 } |
| 44 // Move transient children of the child windows if any. | 44 // Move transient children of the child windows if any. |
| 45 aura::Window::Windows children = window->children(); | 45 aura::Window::Windows children = window->children(); |
| 46 for (aura::Window::Windows::iterator iter = children.begin(); | 46 for (aura::Window::Windows::iterator iter = children.begin(); |
| 47 iter != children.end(); ++iter) | 47 iter != children.end(); ++iter) |
| 48 MoveAllTransientChildrenToNewRoot(dst_root, *iter); | 48 MoveAllTransientChildrenToNewRoot(display, *iter); |
| 49 } | 49 } |
| 50 | 50 |
| 51 } // namespace | 51 } // namespace |
| 52 | 52 |
| 53 namespace internal { | 53 namespace internal { |
| 54 | 54 |
| 55 void ScreenPositionController::ConvertPointToScreen( | 55 void ScreenPositionController::ConvertPointToScreen( |
| 56 const aura::Window* window, | 56 const aura::Window* window, |
| 57 gfx::Point* point) { | 57 gfx::Point* point) { |
| 58 const aura::RootWindow* root = window->GetRootWindow(); | 58 const aura::RootWindow* root = window->GetRootWindow(); |
| (...skipping 12 matching lines...) Expand all Loading... |
| 71 const aura::RootWindow* root = window->GetRootWindow(); | 71 const aura::RootWindow* root = window->GetRootWindow(); |
| 72 if (DisplayController::IsExtendedDesktopEnabled()) { | 72 if (DisplayController::IsExtendedDesktopEnabled()) { |
| 73 const gfx::Point display_origin = | 73 const gfx::Point display_origin = |
| 74 gfx::Screen::GetDisplayNearestWindow( | 74 gfx::Screen::GetDisplayNearestWindow( |
| 75 const_cast<aura::RootWindow*>(root)).bounds().origin(); | 75 const_cast<aura::RootWindow*>(root)).bounds().origin(); |
| 76 point->Offset(-display_origin.x(), -display_origin.y()); | 76 point->Offset(-display_origin.x(), -display_origin.y()); |
| 77 } | 77 } |
| 78 aura::Window::ConvertPointToTarget(root, window, point); | 78 aura::Window::ConvertPointToTarget(root, window, point); |
| 79 } | 79 } |
| 80 | 80 |
| 81 void ScreenPositionController::SetBounds( | 81 void ScreenPositionController::SetBounds(aura::Window* window, |
| 82 aura::Window* window, | 82 const gfx::Rect& bounds, |
| 83 const gfx::Rect& bounds) { | 83 const gfx::Display& display) { |
| 84 DCHECK_NE(-1, display.id()); |
| 84 if (!DisplayController::IsExtendedDesktopEnabled() || | 85 if (!DisplayController::IsExtendedDesktopEnabled() || |
| 85 !window->parent()->GetProperty(internal::kUsesScreenCoordinatesKey)) { | 86 !window->parent()->GetProperty(internal::kUsesScreenCoordinatesKey)) { |
| 86 window->SetBounds(bounds); | 87 window->SetBounds(bounds); |
| 87 return; | 88 return; |
| 88 } | 89 } |
| 89 | 90 |
| 90 // Don't move a transient windows to other root window. | 91 // Don't move a transient windows to other root window. |
| 91 // It moves when its transient_parent moves. | 92 // It moves when its transient_parent moves. |
| 92 if (!window->transient_parent()) { | 93 if (!window->transient_parent()) { |
| 93 aura::RootWindow* dst_root = wm::GetRootWindowMatching(bounds); | 94 aura::RootWindow* dst_root = |
| 95 Shell::GetInstance()->display_controller()->GetRootWindowForDisplayId( |
| 96 display.id()); |
| 94 aura::Window* dst_container = NULL; | 97 aura::Window* dst_container = NULL; |
| 95 if (dst_root != window->GetRootWindow()) { | 98 if (dst_root != window->GetRootWindow()) { |
| 96 int container_id = window->parent()->id(); | 99 int container_id = window->parent()->id(); |
| 97 // All containers that uses screen coordinates must have valid | 100 // All containers that uses screen coordinates must have valid |
| 98 // window ids. | 101 // window ids. |
| 99 DCHECK_GE(container_id, 0); | 102 DCHECK_GE(container_id, 0); |
| 100 // Don't move modal screen. | 103 // Don't move modal screen. |
| 101 if (!SystemModalContainerLayoutManager::IsModalScreen(window)) | 104 if (!SystemModalContainerLayoutManager::IsModalScreen(window)) |
| 102 dst_container = Shell::GetContainer(dst_root, container_id); | 105 dst_container = Shell::GetContainer(dst_root, container_id); |
| 103 } | 106 } |
| 104 | 107 |
| 105 if (dst_container && window->parent() != dst_container) { | 108 if (dst_container && window->parent() != dst_container) { |
| 106 aura::Window* focused = window->GetFocusManager()->GetFocusedWindow(); | 109 aura::Window* focused = window->GetFocusManager()->GetFocusedWindow(); |
| 107 aura::client::ActivationClient* activation_client = | 110 aura::client::ActivationClient* activation_client = |
| 108 aura::client::GetActivationClient(window->GetRootWindow()); | 111 aura::client::GetActivationClient(window->GetRootWindow()); |
| 109 aura::Window* active = activation_client->GetActiveWindow(); | 112 aura::Window* active = activation_client->GetActiveWindow(); |
| 110 | 113 |
| 111 aura::WindowTracker tracker; | 114 aura::WindowTracker tracker; |
| 112 if (focused) | 115 if (focused) |
| 113 tracker.Add(focused); | 116 tracker.Add(focused); |
| 114 if (active && focused != active) | 117 if (active && focused != active) |
| 115 tracker.Add(active); | 118 tracker.Add(active); |
| 116 | 119 |
| 117 dst_container->AddChild(window); | 120 dst_container->AddChild(window); |
| 118 | 121 |
| 119 MoveAllTransientChildrenToNewRoot(dst_root, window); | 122 MoveAllTransientChildrenToNewRoot(display, window); |
| 120 | 123 |
| 121 // Restore focused/active window. | 124 // Restore focused/active window. |
| 122 if (tracker.Contains(focused)) | 125 if (tracker.Contains(focused)) |
| 123 window->GetFocusManager()->SetFocusedWindow(focused, NULL); | 126 window->GetFocusManager()->SetFocusedWindow(focused, NULL); |
| 124 else if (tracker.Contains(active)) | 127 else if (tracker.Contains(active)) |
| 125 activation_client->ActivateWindow(active); | 128 activation_client->ActivateWindow(active); |
| 126 } | 129 } |
| 127 } | 130 } |
| 128 | 131 |
| 129 gfx::Point origin(bounds.origin()); | 132 gfx::Point origin(bounds.origin()); |
| 130 const gfx::Point display_origin = | 133 const gfx::Point display_origin = |
| 131 gfx::Screen::GetDisplayNearestWindow(window).bounds().origin(); | 134 gfx::Screen::GetDisplayNearestWindow(window).bounds().origin(); |
| 132 origin.Offset(-display_origin.x(), -display_origin.y()); | 135 origin.Offset(-display_origin.x(), -display_origin.y()); |
| 133 window->SetBounds(gfx::Rect(origin, bounds.size())); | 136 window->SetBounds(gfx::Rect(origin, bounds.size())); |
| 134 } | 137 } |
| 135 | 138 |
| 136 } // internal | 139 } // internal |
| 137 } // ash | 140 } // ash |
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