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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "ash/display/display_controller.h" | 5 #include "ash/display/display_controller.h" |
| 6 | 6 |
| 7 #include <algorithm> |
| 8 |
| 7 #include "ash/ash_switches.h" | 9 #include "ash/ash_switches.h" |
| 8 #include "ash/display/multi_display_manager.h" | 10 #include "ash/display/multi_display_manager.h" |
| 9 #include "ash/root_window_controller.h" | 11 #include "ash/root_window_controller.h" |
| 10 #include "ash/screen_ash.h" | 12 #include "ash/screen_ash.h" |
| 11 #include "ash/shell.h" | 13 #include "ash/shell.h" |
| 12 #include "ash/wm/coordinate_conversion.h" | 14 #include "ash/wm/coordinate_conversion.h" |
| 13 #include "ash/wm/property_util.h" | 15 #include "ash/wm/property_util.h" |
| 14 #include "ash/wm/window_util.h" | 16 #include "ash/wm/window_util.h" |
| 15 #include "base/command_line.h" | 17 #include "base/command_line.h" |
| 16 #include "ui/aura/client/screen_position_client.h" | 18 #include "ui/aura/client/screen_position_client.h" |
| 17 #include "ui/aura/env.h" | 19 #include "ui/aura/env.h" |
| 18 #include "ui/aura/root_window.h" | 20 #include "ui/aura/root_window.h" |
| 19 #include "ui/aura/window.h" | 21 #include "ui/aura/window.h" |
| 20 #include "ui/gfx/display.h" | 22 #include "ui/gfx/display.h" |
| 21 #include "ui/gfx/screen.h" | 23 #include "ui/gfx/screen.h" |
| 22 | 24 |
| 23 namespace ash { | 25 namespace ash { |
| 24 namespace internal { | 26 namespace internal { |
| 27 namespace { |
| 28 // The number of pixels to overlap between the primary and secondary displays, |
| 29 // in case that the offset value is too large. |
| 30 const int kMinimumOverlapForInvalidOffset = 50; |
| 31 } |
| 25 | 32 |
| 26 DisplayController::DisplayController() | 33 DisplayController::DisplayController() |
| 27 : secondary_display_layout_(RIGHT), | 34 : secondary_display_layout_(RIGHT), |
| 35 secondary_display_offset_(0), |
| 28 dont_warp_mouse_(false) { | 36 dont_warp_mouse_(false) { |
| 29 aura::Env::GetInstance()->display_manager()->AddObserver(this); | 37 aura::Env::GetInstance()->display_manager()->AddObserver(this); |
| 30 } | 38 } |
| 31 | 39 |
| 32 DisplayController::~DisplayController() { | 40 DisplayController::~DisplayController() { |
| 33 aura::Env::GetInstance()->display_manager()->RemoveObserver(this); | 41 aura::Env::GetInstance()->display_manager()->RemoveObserver(this); |
| 34 // Delete all root window controllers, which deletes root window | 42 // Delete all root window controllers, which deletes root window |
| 35 // from the last so that the primary root window gets deleted last. | 43 // from the last so that the primary root window gets deleted last. |
| 36 for (std::map<int, aura::RootWindow*>::const_reverse_iterator it = | 44 for (std::map<int, aura::RootWindow*>::const_reverse_iterator it = |
| 37 root_windows_.rbegin(); it != root_windows_.rend(); ++it) { | 45 root_windows_.rbegin(); it != root_windows_.rend(); ++it) { |
| (...skipping 77 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 115 } | 123 } |
| 116 return controllers; | 124 return controllers; |
| 117 } | 125 } |
| 118 | 126 |
| 119 void DisplayController::SetSecondaryDisplayLayout( | 127 void DisplayController::SetSecondaryDisplayLayout( |
| 120 SecondaryDisplayLayout layout) { | 128 SecondaryDisplayLayout layout) { |
| 121 secondary_display_layout_ = layout; | 129 secondary_display_layout_ = layout; |
| 122 UpdateDisplayBoundsForLayout(); | 130 UpdateDisplayBoundsForLayout(); |
| 123 } | 131 } |
| 124 | 132 |
| 133 void DisplayController::SetSecondaryDisplayOffset(int offset) { |
| 134 secondary_display_offset_ = offset; |
| 135 UpdateDisplayBoundsForLayout(); |
| 136 } |
| 137 |
| 125 bool DisplayController::WarpMouseCursorIfNecessary( | 138 bool DisplayController::WarpMouseCursorIfNecessary( |
| 126 aura::RootWindow* current_root, | 139 aura::RootWindow* current_root, |
| 127 const gfx::Point& point_in_root) { | 140 const gfx::Point& point_in_root) { |
| 128 if (root_windows_.size() < 2 || dont_warp_mouse_) | 141 if (root_windows_.size() < 2 || dont_warp_mouse_) |
| 129 return false; | 142 return false; |
| 130 | 143 |
| 131 // The pointer might be outside the |current_root|. Get the root window where | 144 // The pointer might be outside the |current_root|. Get the root window where |
| 132 // the pointer is currently on. | 145 // the pointer is currently on. |
| 133 std::pair<aura::RootWindow*, gfx::Point> actual_location = | 146 std::pair<aura::RootWindow*, gfx::Point> actual_location = |
| 134 wm::GetRootWindowRelativeToWindow(current_root, point_in_root); | 147 wm::GetRootWindowRelativeToWindow(current_root, point_in_root); |
| (...skipping 101 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 236 } | 249 } |
| 237 DCHECK_EQ(2, gfx::Screen::GetNumDisplays()); | 250 DCHECK_EQ(2, gfx::Screen::GetNumDisplays()); |
| 238 aura::DisplayManager* display_manager = | 251 aura::DisplayManager* display_manager = |
| 239 aura::Env::GetInstance()->display_manager(); | 252 aura::Env::GetInstance()->display_manager(); |
| 240 const gfx::Rect& primary_bounds = display_manager->GetDisplayAt(0)->bounds(); | 253 const gfx::Rect& primary_bounds = display_manager->GetDisplayAt(0)->bounds(); |
| 241 gfx::Display* secondary_display = display_manager->GetDisplayAt(1); | 254 gfx::Display* secondary_display = display_manager->GetDisplayAt(1); |
| 242 const gfx::Rect& secondary_bounds = secondary_display->bounds(); | 255 const gfx::Rect& secondary_bounds = secondary_display->bounds(); |
| 243 gfx::Point new_secondary_origin = primary_bounds.origin(); | 256 gfx::Point new_secondary_origin = primary_bounds.origin(); |
| 244 | 257 |
| 245 // TODO(oshima|mukai): Implement more flexible layout. | 258 // TODO(oshima|mukai): Implement more flexible layout. |
| 259 |
| 260 // Ignore the offset in case that the secondary display doesn't share edges |
| 261 // with the primary display. |
| 262 int offset = secondary_display_offset_; |
| 263 if (secondary_display_layout_ == TOP || secondary_display_layout_ == BOTTOM) { |
| 264 offset = std::min( |
| 265 offset, primary_bounds.width() - kMinimumOverlapForInvalidOffset); |
| 266 offset = std::max( |
| 267 offset, -secondary_bounds.width() + kMinimumOverlapForInvalidOffset); |
| 268 } else { |
| 269 offset = std::min( |
| 270 offset, primary_bounds.height() - kMinimumOverlapForInvalidOffset); |
| 271 offset = std::max( |
| 272 offset, -secondary_bounds.height() + kMinimumOverlapForInvalidOffset); |
| 273 } |
| 246 switch (secondary_display_layout_) { | 274 switch (secondary_display_layout_) { |
| 247 case TOP: | 275 case TOP: |
| 248 new_secondary_origin.Offset(0, -secondary_bounds.height()); | 276 new_secondary_origin.Offset(offset, -secondary_bounds.height()); |
| 249 break; | 277 break; |
| 250 case RIGHT: | 278 case RIGHT: |
| 251 new_secondary_origin.Offset(primary_bounds.width(), 0); | 279 new_secondary_origin.Offset(primary_bounds.width(), offset); |
| 252 break; | 280 break; |
| 253 case BOTTOM: | 281 case BOTTOM: |
| 254 new_secondary_origin.Offset(0, primary_bounds.height()); | 282 new_secondary_origin.Offset(offset, primary_bounds.height()); |
| 255 break; | 283 break; |
| 256 case LEFT: | 284 case LEFT: |
| 257 new_secondary_origin.Offset(-secondary_bounds.width(), 0); | 285 new_secondary_origin.Offset(-secondary_bounds.width(), offset); |
| 258 break; | 286 break; |
| 259 } | 287 } |
| 260 gfx::Insets insets = secondary_display->GetWorkAreaInsets(); | 288 gfx::Insets insets = secondary_display->GetWorkAreaInsets(); |
| 261 secondary_display->set_bounds( | 289 secondary_display->set_bounds( |
| 262 gfx::Rect(new_secondary_origin, secondary_bounds.size())); | 290 gfx::Rect(new_secondary_origin, secondary_bounds.size())); |
| 263 secondary_display->UpdateWorkAreaFromInsets(insets); | 291 secondary_display->UpdateWorkAreaFromInsets(insets); |
| 264 } | 292 } |
| 265 | 293 |
| 266 } // namespace internal | 294 } // namespace internal |
| 267 } // namespace ash | 295 } // namespace ash |
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