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Issue 10835047: Allow the cursor to warp even when a window is dragged (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: do not move modal windows to another display Created 8 years, 4 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ash/display/display_controller.h" 5 #include "ash/display/display_controller.h"
6 6
7 #include "ash/ash_switches.h" 7 #include "ash/ash_switches.h"
8 #include "ash/display/multi_display_manager.h" 8 #include "ash/display/multi_display_manager.h"
9 #include "ash/root_window_controller.h" 9 #include "ash/root_window_controller.h"
10 #include "ash/screen_ash.h" 10 #include "ash/screen_ash.h"
11 #include "ash/shell.h" 11 #include "ash/shell.h"
12 #include "ash/wm/property_util.h" 12 #include "ash/wm/property_util.h"
13 #include "ash/wm/window_util.h" 13 #include "ash/wm/window_util.h"
14 #include "base/command_line.h" 14 #include "base/command_line.h"
15 #include "ui/aura/client/screen_position_client.h" 15 #include "ui/aura/client/screen_position_client.h"
16 #include "ui/aura/env.h" 16 #include "ui/aura/env.h"
17 #include "ui/aura/root_window.h" 17 #include "ui/aura/root_window.h"
18 #include "ui/aura/window.h" 18 #include "ui/aura/window.h"
19 #include "ui/gfx/display.h" 19 #include "ui/gfx/display.h"
20 #include "ui/gfx/screen.h" 20 #include "ui/gfx/screen.h"
21 21
22 namespace ash { 22 namespace ash {
23 namespace internal { 23 namespace internal {
24 24
25 DisplayController::DisplayController() 25 DisplayController::DisplayController()
26 : secondary_display_layout_(RIGHT) { 26 : secondary_display_layout_(RIGHT),
27 allow_warp_during_lock_(false) {
27 aura::Env::GetInstance()->display_manager()->AddObserver(this); 28 aura::Env::GetInstance()->display_manager()->AddObserver(this);
28 } 29 }
29 30
30 DisplayController::~DisplayController() { 31 DisplayController::~DisplayController() {
31 aura::Env::GetInstance()->display_manager()->RemoveObserver(this); 32 aura::Env::GetInstance()->display_manager()->RemoveObserver(this);
32 // Delete all root window controllers, which deletes root window 33 // Delete all root window controllers, which deletes root window
33 // from the last so that the primary root window gets deleted last. 34 // from the last so that the primary root window gets deleted last.
34 for (std::map<int, aura::RootWindow*>::const_reverse_iterator it = 35 for (std::map<int, aura::RootWindow*>::const_reverse_iterator it =
35 root_windows_.rbegin(); it != root_windows_.rend(); ++it) { 36 root_windows_.rbegin(); it != root_windows_.rend(); ++it) {
36 internal::RootWindowController* controller = 37 internal::RootWindowController* controller =
(...skipping 78 matching lines...) Expand 10 before | Expand all | Expand 10 after
115 } 116 }
116 117
117 void DisplayController::SetSecondaryDisplayLayout( 118 void DisplayController::SetSecondaryDisplayLayout(
118 SecondaryDisplayLayout layout) { 119 SecondaryDisplayLayout layout) {
119 secondary_display_layout_ = layout; 120 secondary_display_layout_ = layout;
120 UpdateDisplayBoundsForLayout(); 121 UpdateDisplayBoundsForLayout();
121 } 122 }
122 123
123 bool DisplayController::WarpMouseCursorIfNecessary( 124 bool DisplayController::WarpMouseCursorIfNecessary(
124 aura::RootWindow* current_root, 125 aura::RootWindow* current_root,
125 const gfx::Point& point_in_root) { 126 const gfx::Point& point_in_root,
127 bool is_cursor_locked) {
128 if (is_cursor_locked && !allow_warp_during_lock_)
129 return false;
130
126 if (root_windows_.size() < 2) 131 if (root_windows_.size() < 2)
127 return false; 132 return false;
128 133
129 gfx::Rect root_bounds = current_root->bounds(); 134 gfx::Rect root_bounds = current_root->bounds();
130 int offset_x = 0; 135 int offset_x = 0;
131 int offset_y = 0; 136 int offset_y = 0;
132 if (point_in_root.x() <= root_bounds.x()) { 137 if (point_in_root.x() <= root_bounds.x()) {
133 offset_x = -1; 138 // Use -2, not -1, to avoid infinite loop of pointer warp.
139 offset_x = -2;
134 } else if (point_in_root.x() >= root_bounds.right() - 1) { 140 } else if (point_in_root.x() >= root_bounds.right() - 1) {
135 offset_x = 1; 141 offset_x = 2;
136 } else if (point_in_root.y() <= root_bounds.y()) { 142 } else if (point_in_root.y() <= root_bounds.y()) {
137 offset_y = -1; 143 offset_y = -2;
138 } else if (point_in_root.y() >= root_bounds.bottom() - 1) { 144 } else if (point_in_root.y() >= root_bounds.bottom() - 1) {
139 offset_y = 1; 145 offset_y = 2;
140 } else { 146 } else {
141 return false; 147 return false;
142 } 148 }
143 149
144 gfx::Point point_in_screen(point_in_root); 150 gfx::Point point_in_screen(point_in_root);
145 aura::client::ScreenPositionClient* screen_position_client = 151 aura::client::ScreenPositionClient* screen_position_client =
146 aura::client::GetScreenPositionClient(current_root); 152 aura::client::GetScreenPositionClient(current_root);
147 screen_position_client->ConvertPointToScreen(current_root, 153 screen_position_client->ConvertPointToScreen(current_root,
148 &point_in_screen); 154 &point_in_screen);
149 point_in_screen.Offset(offset_x, offset_y); 155 point_in_screen.Offset(offset_x, offset_y);
(...skipping 100 matching lines...) Expand 10 before | Expand all | Expand 10 after
250 break; 256 break;
251 } 257 }
252 gfx::Insets insets = secondary_display->GetWorkAreaInsets(); 258 gfx::Insets insets = secondary_display->GetWorkAreaInsets();
253 secondary_display->set_bounds( 259 secondary_display->set_bounds(
254 gfx::Rect(new_secondary_origin, secondary_bounds.size())); 260 gfx::Rect(new_secondary_origin, secondary_bounds.size()));
255 secondary_display->UpdateWorkAreaFromInsets(insets); 261 secondary_display->UpdateWorkAreaFromInsets(insets);
256 } 262 }
257 263
258 } // namespace internal 264 } // namespace internal
259 } // namespace ash 265 } // namespace ash
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