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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef CONTENT_BROWSER_RENDERER_HOST_ACCELERATED_COMPOSITING_VIEW_MAC_H | 5 #ifndef CONTENT_BROWSER_RENDERER_HOST_ACCELERATED_COMPOSITING_VIEW_MAC_H |
| 6 #define CONTENT_BROWSER_RENDERER_HOST_ACCELERATED_COMPOSITING_VIEW_MAC_H | 6 #define CONTENT_BROWSER_RENDERER_HOST_ACCELERATED_COMPOSITING_VIEW_MAC_H |
| 7 | 7 |
| 8 #import <Cocoa/Cocoa.h> | 8 #import <Cocoa/Cocoa.h> |
| 9 #include <QuartzCore/QuartzCore.h> | 9 #include <QuartzCore/QuartzCore.h> |
| 10 | 10 |
| 11 #include "base/mac/scoped_cftyperef.h" | 11 #include "base/mac/scoped_cftyperef.h" |
| 12 #include "base/memory/scoped_nsobject.h" | 12 #include "base/memory/scoped_nsobject.h" |
| 13 #include "ui/gfx/native_widget_types.h" | 13 #include "ui/gfx/native_widget_types.h" |
| 14 #include "ui/gfx/size.h" | 14 #include "ui/gfx/size.h" |
| 15 | 15 |
| 16 class IOSurfaceSupport; | 16 class IOSurfaceSupport; |
| 17 | 17 |
| 18 namespace gfx { |
| 19 class Rect; |
| 20 } |
| 21 |
| 18 namespace content { | 22 namespace content { |
| 19 | 23 |
| 20 // This class manages an OpenGL context and IOSurface for the accelerated | 24 // This class manages an OpenGL context and IOSurface for the accelerated |
| 21 // compositing code path. The GL context is attached to | 25 // compositing code path. The GL context is attached to |
| 22 // RenderWidgetHostViewCocoa for blitting the IOSurface. | 26 // RenderWidgetHostViewCocoa for blitting the IOSurface. |
| 23 class CompositingIOSurfaceMac { | 27 class CompositingIOSurfaceMac { |
| 24 public: | 28 public: |
| 25 // Returns NULL if IOSurface support is missing or GL APIs fail. | 29 // Returns NULL if IOSurface support is missing or GL APIs fail. |
| 26 static CompositingIOSurfaceMac* Create(); | 30 static CompositingIOSurfaceMac* Create(); |
| 27 ~CompositingIOSurfaceMac(); | 31 ~CompositingIOSurfaceMac(); |
| 28 | 32 |
| 29 // Set IOSurface that will be drawn on the next NSView drawRect. | 33 // Set IOSurface that will be drawn on the next NSView drawRect. |
| 30 void SetIOSurface(uint64 io_surface_handle); | 34 void SetIOSurface(uint64 io_surface_handle); |
| 31 | 35 |
| 32 // Blit the IOSurface at the upper-left corner of the |view|. If |view| window | 36 // Blit the IOSurface at the upper-left corner of the |view|. If |view| window |
| 33 // size is larger than the IOSurface, the remaining right and bottom edges | 37 // size is larger than the IOSurface, the remaining right and bottom edges |
| 34 // will be white. |scaleFactor| is 1 in normal views, 2 in HiDPI views. | 38 // will be white. |scaleFactor| is 1 in normal views, 2 in HiDPI views. |
| 35 void DrawIOSurface(NSView* view, float scale_factor); | 39 void DrawIOSurface(NSView* view, float scale_factor); |
| 36 | 40 |
| 37 // Copy the data of the "live" OpenGL texture referring to this IOSurfaceRef | 41 // Copy the data of the "live" OpenGL texture referring to this IOSurfaceRef |
| 38 // into |out|. The image data is transformed so that it fits in |dst_size|. | 42 // into |out|. The copied region is specified with |src_pixel_subrect| and |
| 43 // the data is transformed so that it fits in |dst_pixel_size|. |
| 44 // |src_pixel_subrect| and |dst_pixel_size| are not in DIP but in pixel. |
| 39 // Caller must ensure that |out| is allocated with the size no less than | 45 // Caller must ensure that |out| is allocated with the size no less than |
| 40 // |4 * dst_size.width() * dst_size.height()| bytes. | 46 // |4 * dst_pixel_size.width() * dst_pixel_size.height()| bytes. |
| 41 bool CopyTo(const gfx::Size& dst_size, void* out); | 47 bool CopyTo(const gfx::Rect& src_pixel_subrect, |
| 48 const gfx::Size& dst_pixel_size, |
| 49 void* out); |
| 42 | 50 |
| 43 // Unref the IOSurface and delete the associated GL texture. If the GPU | 51 // Unref the IOSurface and delete the associated GL texture. If the GPU |
| 44 // process is no longer referencing it, this will delete the IOSurface. | 52 // process is no longer referencing it, this will delete the IOSurface. |
| 45 void UnrefIOSurface(); | 53 void UnrefIOSurface(); |
| 46 | 54 |
| 47 // Call when globalFrameDidChange is received on the NSView. | 55 // Call when globalFrameDidChange is received on the NSView. |
| 48 void GlobalFrameDidChange(); | 56 void GlobalFrameDidChange(); |
| 49 | 57 |
| 50 // Disassociate the GL context with the NSView and unref the IOSurface. Do | 58 // Disassociate the GL context with the NSView and unref the IOSurface. Do |
| 51 // this to switch to software drawing mode. | 59 // this to switch to software drawing mode. |
| 52 void ClearDrawable(); | 60 void ClearDrawable(); |
| 53 | 61 |
| 54 bool HasIOSurface() { return !!io_surface_.get(); } | 62 bool HasIOSurface() { return !!io_surface_.get(); } |
| 55 | 63 |
| 56 const gfx::Size& pixel_io_surface_size() const { | 64 const gfx::Size& pixel_io_surface_size() const { |
| 57 return pixel_io_surface_size_; | 65 return pixel_io_surface_size_; |
| 58 } | 66 } |
| 59 // In cocoa view units / DIPs. | 67 // In cocoa view units / DIPs. |
| 60 const gfx::Size& io_surface_size() const { return io_surface_size_; } | 68 const gfx::Size& io_surface_size() const { return io_surface_size_; } |
| 61 | 69 |
| 62 bool is_vsync_disabled() const { return is_vsync_disabled_; } | 70 bool is_vsync_disabled() const { return is_vsync_disabled_; } |
| 63 | 71 |
| 64 private: | 72 private: |
| 65 // Vertex structure for use in glDraw calls. | 73 // Vertex structure for use in glDraw calls. |
| 66 struct SurfaceVertex { | 74 struct SurfaceVertex { |
| 67 SurfaceVertex() : x_(0.0f), y_(0.0f), tx_(0.0f), ty_(0.0f) { } | 75 SurfaceVertex() : x_(0.0f), y_(0.0f), tx_(0.0f), ty_(0.0f) { } |
| 68 // Currently the texture coords are always the same as vertex coords. | |
| 69 void set(float x, float y, float tx, float ty) { | 76 void set(float x, float y, float tx, float ty) { |
| 70 x_ = x; | 77 x_ = x; |
| 71 y_ = y; | 78 y_ = y; |
| 72 tx_ = tx; | 79 tx_ = tx; |
| 73 ty_ = ty; | 80 ty_ = ty; |
| 74 } | 81 } |
| 75 void set_position(float x, float y) { | 82 void set_position(float x, float y) { |
| 76 x_ = x; | 83 x_ = x; |
| 77 y_ = y; | 84 y_ = y; |
| 78 } | 85 } |
| 86 void set_texcoord(float tx, float ty) { |
| 87 tx_ = tx; |
| 88 ty_ = ty; |
| 89 } |
| 79 float x_; | 90 float x_; |
| 80 float y_; | 91 float y_; |
| 81 float tx_; | 92 float tx_; |
| 82 float ty_; | 93 float ty_; |
| 83 }; | 94 }; |
| 84 | 95 |
| 85 // Counter-clockwise verts starting from upper-left corner (0, 0). | 96 // Counter-clockwise verts starting from upper-left corner (0, 0). |
| 86 struct SurfaceQuad { | 97 struct SurfaceQuad { |
| 87 void set_size(gfx::Size vertex_size, gfx::Size texcoord_size) { | 98 void set_size(gfx::Size vertex_size, gfx::Size texcoord_size) { |
| 88 // Texture coordinates are flipped vertically so they can be drawn on | 99 // Texture coordinates are flipped vertically so they can be drawn on |
| 89 // a projection with a flipped y-axis (origin is top left). | 100 // a projection with a flipped y-axis (origin is top left). |
| 90 float vw = static_cast<float>(vertex_size.width()); | 101 float vw = static_cast<float>(vertex_size.width()); |
| 91 float vh = static_cast<float>(vertex_size.height()); | 102 float vh = static_cast<float>(vertex_size.height()); |
| 92 float tw = static_cast<float>(texcoord_size.width()); | 103 float tw = static_cast<float>(texcoord_size.width()); |
| 93 float th = static_cast<float>(texcoord_size.height()); | 104 float th = static_cast<float>(texcoord_size.height()); |
| 94 verts_[0].set(0.0f, 0.0f, 0.0f, th); | 105 verts_[0].set(0.0f, 0.0f, 0.0f, th); |
| 95 verts_[1].set(0.0f, vh, 0.0f, 0.0f); | 106 verts_[1].set(0.0f, vh, 0.0f, 0.0f); |
| 96 verts_[2].set(vw, vh, tw, 0.0f); | 107 verts_[2].set(vw, vh, tw, 0.0f); |
| 97 verts_[3].set(vw, 0.0f, tw, th); | 108 verts_[3].set(vw, 0.0f, tw, th); |
| 98 } | 109 } |
| 99 void set_rect(float x1, float y1, float x2, float y2) { | 110 void set_rect(float x1, float y1, float x2, float y2) { |
| 100 verts_[0].set_position(x1, y1); | 111 verts_[0].set_position(x1, y1); |
| 101 verts_[1].set_position(x1, y2); | 112 verts_[1].set_position(x1, y2); |
| 102 verts_[2].set_position(x2, y2); | 113 verts_[2].set_position(x2, y2); |
| 103 verts_[3].set_position(x2, y1); | 114 verts_[3].set_position(x2, y1); |
| 104 } | 115 } |
| 116 void set_texcoord_rect(float tx1, float ty1, float tx2, float ty2) { |
| 117 // Texture coordinates are flipped vertically so they can be drawn on |
| 118 // a projection with a flipped y-axis (origin is top left). |
| 119 verts_[0].set_texcoord(tx1, ty2); |
| 120 verts_[1].set_texcoord(tx1, ty1); |
| 121 verts_[2].set_texcoord(tx2, ty1); |
| 122 verts_[3].set_texcoord(tx2, ty2); |
| 123 } |
| 105 SurfaceVertex verts_[4]; | 124 SurfaceVertex verts_[4]; |
| 106 }; | 125 }; |
| 107 | 126 |
| 108 CompositingIOSurfaceMac(IOSurfaceSupport* io_surface_support, | 127 CompositingIOSurfaceMac(IOSurfaceSupport* io_surface_support, |
| 109 NSOpenGLContext* glContext, | 128 NSOpenGLContext* glContext, |
| 110 CGLContextObj cglContext, | 129 CGLContextObj cglContext, |
| 111 GLuint shader_program_blit_rgb, | 130 GLuint shader_program_blit_rgb, |
| 112 GLint blit_rgb_sampler_location, | 131 GLint blit_rgb_sampler_location, |
| 113 GLuint shader_program_white, | 132 GLuint shader_program_white, |
| 114 bool is_vsync_disabled); | 133 bool is_vsync_disabled); |
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| 148 GLuint shader_program_white_; | 167 GLuint shader_program_white_; |
| 149 | 168 |
| 150 SurfaceQuad quad_; | 169 SurfaceQuad quad_; |
| 151 | 170 |
| 152 bool is_vsync_disabled_; | 171 bool is_vsync_disabled_; |
| 153 }; | 172 }; |
| 154 | 173 |
| 155 } // namespace content | 174 } // namespace content |
| 156 | 175 |
| 157 #endif // CONTENT_BROWSER_RENDERER_HOST_ACCELERATED_COMPOSITING_VIEW_MAC_H | 176 #endif // CONTENT_BROWSER_RENDERER_HOST_ACCELERATED_COMPOSITING_VIEW_MAC_H |
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