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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "content/browser/renderer_host/compositing_iosurface_mac.h" | 5 #include "content/browser/renderer_host/compositing_iosurface_mac.h" |
| 6 | 6 |
| 7 #include <OpenGL/OpenGL.h> | 7 #include <OpenGL/OpenGL.h> |
| 8 #include <vector> | 8 #include <vector> |
| 9 | 9 |
| 10 #include "base/command_line.h" | 10 #include "base/command_line.h" |
| 11 #include "base/debug/trace_event.h" | 11 #include "base/debug/trace_event.h" |
| 12 #include "content/browser/renderer_host/render_widget_host_view_mac.h" | 12 #include "content/browser/renderer_host/render_widget_host_view_mac.h" |
| 13 #include "content/public/browser/browser_thread.h" | 13 #include "content/public/browser/browser_thread.h" |
| 14 #include "gpu/command_buffer/service/gpu_switches.h" | 14 #include "gpu/command_buffer/service/gpu_switches.h" |
| 15 #include "ui/gfx/rect.h" | |
| 15 #include "ui/gfx/scoped_ns_graphics_context_save_gstate_mac.h" | 16 #include "ui/gfx/scoped_ns_graphics_context_save_gstate_mac.h" |
| 16 #include "ui/gl/gl_context.h" | 17 #include "ui/gl/gl_context.h" |
| 17 #include "ui/gl/gl_switches.h" | 18 #include "ui/gl/gl_switches.h" |
| 18 #include "ui/surface/io_surface_support_mac.h" | 19 #include "ui/surface/io_surface_support_mac.h" |
| 19 | 20 |
| 20 #ifdef NDEBUG | 21 #ifdef NDEBUG |
| 21 #define CHECK_GL_ERROR() | 22 #define CHECK_GL_ERROR() |
| 22 #else | 23 #else |
| 23 #define CHECK_GL_ERROR() do { \ | 24 #define CHECK_GL_ERROR() do { \ |
| 24 GLenum gl_error = glGetError(); \ | 25 GLenum gl_error = glGetError(); \ |
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| 296 // by forcing the graphics pipeline to be completely drained at this | 297 // by forcing the graphics pipeline to be completely drained at this |
| 297 // point. | 298 // point. |
| 298 glFinish(); | 299 glFinish(); |
| 299 } | 300 } |
| 300 | 301 |
| 301 CGLFlushDrawable(cglContext_); | 302 CGLFlushDrawable(cglContext_); |
| 302 | 303 |
| 303 CGLSetCurrentContext(0); | 304 CGLSetCurrentContext(0); |
| 304 } | 305 } |
| 305 | 306 |
| 306 bool CompositingIOSurfaceMac::CopyTo(const gfx::Size& dst_size, void* out) { | 307 bool CompositingIOSurfaceMac::CopyTo( |
| 308 const gfx::Rect& src_subrect, | |
| 309 const gfx::Size& dst_size, | |
|
Nico
2012/07/26 23:45:48
Can you call the parameters src_pixel_subrect and
mazda
2012/07/27 00:00:35
Done.
| |
| 310 void* out) { | |
| 307 if (!MapIOSurfaceToTexture(io_surface_handle_)) | 311 if (!MapIOSurfaceToTexture(io_surface_handle_)) |
| 308 return false; | 312 return false; |
| 309 | 313 |
| 310 CGLSetCurrentContext(cglContext_); | 314 CGLSetCurrentContext(cglContext_); |
| 311 GLuint target = GL_TEXTURE_RECTANGLE_ARB; | 315 GLuint target = GL_TEXTURE_RECTANGLE_ARB; |
| 312 | 316 |
| 313 GLuint dst_texture = 0; | 317 GLuint dst_texture = 0; |
| 314 glGenTextures(1, &dst_texture); CHECK_GL_ERROR(); | 318 glGenTextures(1, &dst_texture); CHECK_GL_ERROR(); |
| 315 glBindTexture(target, dst_texture); CHECK_GL_ERROR(); | 319 glBindTexture(target, dst_texture); CHECK_GL_ERROR(); |
| 316 | 320 |
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| 346 glDisable(GL_BLEND); | 350 glDisable(GL_BLEND); |
| 347 | 351 |
| 348 glUseProgram(shader_program_blit_rgb_); | 352 glUseProgram(shader_program_blit_rgb_); |
| 349 | 353 |
| 350 int texture_unit = 0; | 354 int texture_unit = 0; |
| 351 glUniform1i(blit_rgb_sampler_location_, texture_unit); | 355 glUniform1i(blit_rgb_sampler_location_, texture_unit); |
| 352 glActiveTexture(GL_TEXTURE0 + texture_unit); | 356 glActiveTexture(GL_TEXTURE0 + texture_unit); |
| 353 glBindTexture(GL_TEXTURE_RECTANGLE_ARB, texture_); | 357 glBindTexture(GL_TEXTURE_RECTANGLE_ARB, texture_); |
| 354 | 358 |
| 355 SurfaceQuad quad; | 359 SurfaceQuad quad; |
| 356 quad.set_size(dst_size, pixel_io_surface_size_); | 360 quad.set_rect(0.0f, 0.0f, dst_size.width(), dst_size.height()); |
| 361 quad.set_texcoord_rect(src_subrect.x(), src_subrect.y(), | |
| 362 src_subrect.right(), src_subrect.bottom()); | |
| 357 DrawQuad(quad); | 363 DrawQuad(quad); |
| 358 | 364 |
| 359 glBindTexture(GL_TEXTURE_RECTANGLE_ARB, 0); CHECK_GL_ERROR(); | 365 glBindTexture(GL_TEXTURE_RECTANGLE_ARB, 0); CHECK_GL_ERROR(); |
| 360 glUseProgram(0); | 366 glUseProgram(0); |
| 361 | 367 |
| 362 CGLFlushDrawable(cglContext_); | 368 CGLFlushDrawable(cglContext_); |
| 363 | 369 |
| 364 glReadPixels(0, 0, dst_size.width(), dst_size.height(), | 370 glReadPixels(0, 0, dst_size.width(), dst_size.height(), |
| 365 GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, out); | 371 GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, out); |
| 366 | 372 |
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| 461 void CompositingIOSurfaceMac::GlobalFrameDidChange() { | 467 void CompositingIOSurfaceMac::GlobalFrameDidChange() { |
| 462 [glContext_ update]; | 468 [glContext_ update]; |
| 463 } | 469 } |
| 464 | 470 |
| 465 void CompositingIOSurfaceMac::ClearDrawable() { | 471 void CompositingIOSurfaceMac::ClearDrawable() { |
| 466 [glContext_ clearDrawable]; | 472 [glContext_ clearDrawable]; |
| 467 UnrefIOSurface(); | 473 UnrefIOSurface(); |
| 468 } | 474 } |
| 469 | 475 |
| 470 } // namespace content | 476 } // namespace content |
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