Index: media/audio/audio_io.h |
diff --git a/media/audio/audio_io.h b/media/audio/audio_io.h |
index 50be7cd8025c58ae28fc63d97141b7b777d61022..c1d7fbb621653db2723a36a87618a951d3b7d20a 100644 |
--- a/media/audio/audio_io.h |
+++ b/media/audio/audio_io.h |
@@ -7,6 +7,7 @@ |
#include "base/basictypes.h" |
#include "media/audio/audio_buffers_state.h" |
+#include "media/base/audio_bus.h" |
// Low-level audio output support. To make sound there are 3 objects involved: |
// - AudioSource : produces audio samples on a pull model. Implements |
@@ -41,7 +42,7 @@ |
// Because we support more audio streams than physically available channels |
// a given AudioOutputStream might or might not talk directly to hardware. |
// An audio stream allocates several buffers for audio data and calls |
-// AudioSourceCallback::OnModeData() periodically to fill these buffers, |
+// AudioSourceCallback::OnMoreData() periodically to fill these buffers, |
// as the data is written to the audio device. Size of each packet is determined |
// by |samples_per_packet| specified in AudioParameters when the stream is |
// created. |
@@ -56,16 +57,11 @@ class MEDIA_EXPORT AudioOutputStream { |
// itself such as creating Windows or initializing COM. |
class MEDIA_EXPORT AudioSourceCallback { |
public: |
- // Provide more data by filling |dest| up to |max_size| bytes. The provided |
- // buffer size is determined by the |samples_per_packet| specified in |
- // AudioParameters when the stream is created. The source will return |
- // the number of bytes it filled. The expected structure of |dest| is |
- // platform and format specific. |
- // |buffers_state| contains current state of the buffers, and can be used |
- // by the source to calculate delay. |
- virtual uint32 OnMoreData(uint8* dest, |
- uint32 max_size, |
- AudioBuffersState buffers_state) = 0; |
+ // Provide more data by fully filling |audio_bus|. The source will return |
+ // the number of frames it filled. |buffers_state| contains current state |
+ // of the buffers, and can be used by the source to calculate delay. |
+ virtual int OnMoreData(AudioBus* audio_bus, |
+ AudioBuffersState buffers_state) = 0; |
// There was an error while playing a buffer. Audio source cannot be |
// destroyed yet. No direct action needed by the AudioStream, but it is |