Index: media/audio/audio_output_device.cc |
diff --git a/media/audio/audio_output_device.cc b/media/audio/audio_output_device.cc |
index 34ff54eb7078224293f70c7e107dafcbcd7e329f..7e90f008ba004cbea0d58b307497b33a5b1cb089 100644 |
--- a/media/audio/audio_output_device.cc |
+++ b/media/audio/audio_output_device.cc |
@@ -266,20 +266,20 @@ void AudioOutputDevice::AudioThreadCallback::Process(int pending_data) { |
TRACE_EVENT0("audio", "AudioOutputDevice::FireRenderCallback"); |
- // Update the audio-delay measurement then ask client to render audio. |
+ // Update the audio-delay measurement then ask client to render audio. Since |
+ // |audio_bus_| is wrapping the shared memory the Render() call is writing |
+ // directly into the shared memory. |
size_t num_frames = render_callback_->Render( |
audio_bus_.get(), audio_delay_milliseconds); |
- // Interleave, scale, and clip to int. |
- // TODO(dalecurtis): Remove this when we have float everywhere: |
- // http://crbug.com/114700 |
- audio_bus_->ToInterleaved(num_frames, audio_parameters_.bits_per_sample() / 8, |
- shared_memory_.memory()); |
- |
// Let the host know we are done. |
+ // TODO(dalecurtis): Technically this is not always correct. Due to channel |
+ // padding for alignment, there may be more data available than this. We're |
+ // relying on AudioSyncReader::Read() to parse this with that in mind. Rename |
+ // these methods to Set/GetActualFrameCount(). |
SetActualDataSizeInBytes( |
&shared_memory_, memory_length_, |
- num_frames * audio_parameters_.GetBytesPerFrame()); |
+ num_frames * sizeof(*audio_bus_->channel(0)) * audio_bus_->channels()); |
} |
} // namespace media. |