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Side by Side Diff: media/audio/audio_output_device.h

Issue 10830268: Allow audio system to handle synchronized low-latency audio I/O (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src/
Patch Set: Created 8 years, 3 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 // 4 //
5 // Audio rendering unit utilizing audio output stream provided by browser 5 // Audio rendering unit utilizing audio output stream provided by browser
6 // process through IPC. 6 // process through IPC.
7 // 7 //
8 // Relationship of classes. 8 // Relationship of classes.
9 // 9 //
10 // AudioOutputController AudioOutputDevice 10 // AudioOutputController AudioOutputDevice
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73 namespace media { 73 namespace media {
74 74
75 class MEDIA_EXPORT AudioOutputDevice 75 class MEDIA_EXPORT AudioOutputDevice
76 : NON_EXPORTED_BASE(public AudioRendererSink), 76 : NON_EXPORTED_BASE(public AudioRendererSink),
77 public AudioOutputIPCDelegate, 77 public AudioOutputIPCDelegate,
78 NON_EXPORTED_BASE(public ScopedLoopObserver) { 78 NON_EXPORTED_BASE(public ScopedLoopObserver) {
79 public: 79 public:
80 // AudioRendererSink implementation. 80 // AudioRendererSink implementation.
81 virtual void Initialize(const AudioParameters& params, 81 virtual void Initialize(const AudioParameters& params,
82 RenderCallback* callback) OVERRIDE; 82 RenderCallback* callback) OVERRIDE;
83 virtual void InitializeIO(const AudioParameters& params,
84 int input_channels,
85 RenderCallback* callback) OVERRIDE;
83 virtual void Start() OVERRIDE; 86 virtual void Start() OVERRIDE;
84 virtual void Stop() OVERRIDE; 87 virtual void Stop() OVERRIDE;
85 virtual void Play() OVERRIDE; 88 virtual void Play() OVERRIDE;
86 virtual void Pause(bool flush) OVERRIDE; 89 virtual void Pause(bool flush) OVERRIDE;
87 virtual bool SetVolume(double volume) OVERRIDE; 90 virtual bool SetVolume(double volume) OVERRIDE;
88 91
89 // Methods called on IO thread ---------------------------------------------- 92 // Methods called on IO thread ----------------------------------------------
90 // AudioOutputIPCDelegate methods. 93 // AudioOutputIPCDelegate methods.
91 virtual void OnStateChanged(AudioOutputIPCDelegate::State state) OVERRIDE; 94 virtual void OnStateChanged(AudioOutputIPCDelegate::State state) OVERRIDE;
92 virtual void OnStreamCreated(base::SharedMemoryHandle handle, 95 virtual void OnStreamCreated(base::SharedMemoryHandle handle,
(...skipping 12 matching lines...) Expand all
105 // Magic required by ref_counted.h to avoid any code deleting the object 108 // Magic required by ref_counted.h to avoid any code deleting the object
106 // accidentally while there are references to it. 109 // accidentally while there are references to it.
107 friend class base::RefCountedThreadSafe<AudioOutputDevice>; 110 friend class base::RefCountedThreadSafe<AudioOutputDevice>;
108 virtual ~AudioOutputDevice(); 111 virtual ~AudioOutputDevice();
109 112
110 private: 113 private:
111 // Methods called on IO thread ---------------------------------------------- 114 // Methods called on IO thread ----------------------------------------------
112 // The following methods are tasks posted on the IO thread that needs to 115 // The following methods are tasks posted on the IO thread that needs to
113 // be executed on that thread. They interact with AudioMessageFilter and 116 // be executed on that thread. They interact with AudioMessageFilter and
114 // sends IPC messages on that thread. 117 // sends IPC messages on that thread.
115 void CreateStreamOnIOThread(const AudioParameters& params); 118 void CreateStreamOnIOThread(const AudioParameters& params,
119 int input_channels);
116 void PlayOnIOThread(); 120 void PlayOnIOThread();
117 void PauseOnIOThread(bool flush); 121 void PauseOnIOThread(bool flush);
118 void ShutDownOnIOThread(); 122 void ShutDownOnIOThread();
119 void SetVolumeOnIOThread(double volume); 123 void SetVolumeOnIOThread(double volume);
120 124
121 // MessageLoop::DestructionObserver implementation for the IO loop. 125 // MessageLoop::DestructionObserver implementation for the IO loop.
122 // If the IO loop dies before we do, we shut down the audio thread from here. 126 // If the IO loop dies before we do, we shut down the audio thread from here.
123 virtual void WillDestroyCurrentMessageLoop() OVERRIDE; 127 virtual void WillDestroyCurrentMessageLoop() OVERRIDE;
124 128
125 AudioParameters audio_parameters_; 129 AudioParameters audio_parameters_;
126 130
131 // The number of optional synchronized input channels having the same
132 // sample-rate and buffer-size as specified in audio_parameters_.
133 int input_channels_;
134
127 RenderCallback* callback_; 135 RenderCallback* callback_;
128 136
129 // A pointer to the IPC layer that takes care of sending requests over to 137 // A pointer to the IPC layer that takes care of sending requests over to
130 // the AudioRendererHost. 138 // the AudioRendererHost.
131 AudioOutputIPC* ipc_; 139 AudioOutputIPC* ipc_;
132 140
133 // Our stream ID on the message filter. Only accessed on the IO thread. 141 // Our stream ID on the message filter. Only accessed on the IO thread.
134 // Must only be modified on the IO thread. 142 // Must only be modified on the IO thread.
135 int stream_id_; 143 int stream_id_;
136 144
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152 AudioDeviceThread audio_thread_; 160 AudioDeviceThread audio_thread_;
153 scoped_ptr<AudioOutputDevice::AudioThreadCallback> audio_callback_; 161 scoped_ptr<AudioOutputDevice::AudioThreadCallback> audio_callback_;
154 162
155 DISALLOW_COPY_AND_ASSIGN(AudioOutputDevice); 163 DISALLOW_COPY_AND_ASSIGN(AudioOutputDevice);
156 }; 164 };
157 165
158 } // namespace media 166 } // namespace media
159 167
160 #endif // MEDIA_AUDIO_AUDIO_OUTPUT_DEVICE_H_ 168 #endif // MEDIA_AUDIO_AUDIO_OUTPUT_DEVICE_H_
161 169
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