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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "ash/launcher/launcher_button.h" | 5 #include "ash/launcher/launcher_button.h" |
| 6 | 6 |
| 7 #include <algorithm> | 7 #include <algorithm> |
| 8 #include <vector> | |
| 9 | 8 |
| 10 #include "ash/launcher/launcher_button_host.h" | 9 #include "ash/launcher/launcher_button_host.h" |
| 11 #include "grit/ui_resources.h" | 10 #include "grit/ui_resources.h" |
| 12 #include "skia/ext/image_operations.h" | 11 #include "skia/ext/image_operations.h" |
| 13 #include "ui/base/accessibility/accessible_view_state.h" | 12 #include "ui/base/accessibility/accessible_view_state.h" |
| 14 #include "ui/base/animation/animation_delegate.h" | 13 #include "ui/base/animation/animation_delegate.h" |
| 15 #include "ui/base/animation/throb_animation.h" | 14 #include "ui/base/animation/throb_animation.h" |
| 16 #include "ui/base/events.h" | 15 #include "ui/base/events.h" |
| 17 #include "ui/base/resource/resource_bundle.h" | 16 #include "ui/base/resource/resource_bundle.h" |
| 18 #include "ui/compositor/layer.h" | 17 #include "ui/compositor/layer.h" |
| 19 #include "ui/compositor/layer_animation_element.h" | |
| 20 #include "ui/compositor/layer_animation_observer.h" | |
| 21 #include "ui/compositor/layer_animation_sequence.h" | |
| 22 #include "ui/compositor/scoped_layer_animation_settings.h" | 18 #include "ui/compositor/scoped_layer_animation_settings.h" |
| 23 #include "ui/gfx/canvas.h" | 19 #include "ui/gfx/canvas.h" |
| 24 #include "ui/gfx/image/image.h" | 20 #include "ui/gfx/image/image.h" |
| 25 #include "ui/gfx/image/image_skia_operations.h" | 21 #include "ui/gfx/image/image_skia_operations.h" |
| 26 #include "ui/gfx/transform_util.h" | |
| 27 #include "ui/views/controls/image_view.h" | 22 #include "ui/views/controls/image_view.h" |
| 28 | 23 |
| 29 namespace { | 24 namespace { |
| 30 | 25 |
| 31 // Size of the bar. This is along the opposite axis of the shelf. For example, | 26 // Size of the bar. This is along the opposite axis of the shelf. For example, |
| 32 // if the shelf is aligned horizontally then this is the height of the bar. | 27 // if the shelf is aligned horizontally then this is the height of the bar. |
| 33 const int kBarSize = 3; | 28 const int kBarSize = 3; |
| 34 const int kBarSpacing = 5; | 29 const int kBarSpacing = 5; |
| 35 const int kIconSize = 32; | 30 const int kIconSize = 32; |
| 36 const int kHopSpacing = 2; | 31 const int kHopSpacing = 2; |
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| 95 } | 90 } |
| 96 } | 91 } |
| 97 | 92 |
| 98 private: | 93 private: |
| 99 ui::ThrobAnimation animation_; | 94 ui::ThrobAnimation animation_; |
| 100 | 95 |
| 101 DISALLOW_COPY_AND_ASSIGN(BarView); | 96 DISALLOW_COPY_AND_ASSIGN(BarView); |
| 102 }; | 97 }; |
| 103 | 98 |
| 104 //////////////////////////////////////////////////////////////////////////////// | 99 //////////////////////////////////////////////////////////////////////////////// |
| 105 // LauncherButton::IconPulseAnimation | |
| 106 | |
| 107 // IconPulseAnimation plays a pulse animation in a loop for given |icon_view|. | |
| 108 // It iterates through all animations, wait for one duration then starts again. | |
| 109 class LauncherButton::IconPulseAnimation { | |
| 110 public: | |
| 111 explicit IconPulseAnimation(IconView* icon_view) | |
| 112 : icon_view_(icon_view) { | |
| 113 SchedulePulseAnimations(); | |
| 114 } | |
| 115 virtual ~IconPulseAnimation() { | |
| 116 // Restore icon_view_ on destruction. | |
| 117 ScheduleRestoreAnimation(); | |
| 118 } | |
| 119 | |
| 120 private: | |
| 121 // Animation duration in millisecond. | |
| 122 static const int kAnimationDurationInMs; | |
| 123 | |
| 124 // Number of animations to run and animation parameters. | |
| 125 static const float kAnimationOpacity[]; | |
| 126 static const float kAnimationScale[]; | |
| 127 | |
| 128 // Schedules pulse animations. | |
| 129 void SchedulePulseAnimations(); | |
| 130 | |
| 131 // Schedule an animation to restore the view to normal state. | |
| 132 void ScheduleRestoreAnimation(); | |
| 133 | |
| 134 IconView* icon_view_; // Owned by views hierarchy of LauncherButton. | |
| 135 | |
| 136 DISALLOW_COPY_AND_ASSIGN(IconPulseAnimation); | |
| 137 }; | |
| 138 | |
| 139 // static | |
| 140 const int LauncherButton::IconPulseAnimation::kAnimationDurationInMs = 600; | |
| 141 const float LauncherButton::IconPulseAnimation::kAnimationOpacity[] = | |
| 142 { 0.4f, 0.8f }; | |
| 143 const float LauncherButton::IconPulseAnimation::kAnimationScale[] = | |
| 144 { 0.8f, 1.0f }; | |
| 145 | |
| 146 void LauncherButton::IconPulseAnimation::SchedulePulseAnimations() { | |
| 147 // The two animation set should have the same size. | |
| 148 DCHECK(arraysize(kAnimationOpacity) == arraysize(kAnimationScale)); | |
| 149 | |
| 150 scoped_ptr<ui::LayerAnimationSequence> opacity_sequence( | |
| 151 new ui::LayerAnimationSequence()); | |
| 152 scoped_ptr<ui::LayerAnimationSequence> transform_sequence( | |
| 153 new ui::LayerAnimationSequence()); | |
| 154 | |
| 155 // The animations loop infinitely. | |
| 156 opacity_sequence->set_is_cyclic(true); | |
| 157 transform_sequence->set_is_cyclic(true); | |
| 158 | |
| 159 for (size_t i = 0; i < arraysize(kAnimationOpacity); ++i) { | |
| 160 opacity_sequence->AddElement( | |
| 161 ui::LayerAnimationElement::CreateOpacityElement( | |
| 162 kAnimationOpacity[i], | |
| 163 base::TimeDelta::FromMilliseconds(kAnimationDurationInMs))); | |
| 164 transform_sequence->AddElement( | |
| 165 ui::LayerAnimationElement::CreateTransformElement( | |
| 166 ui::GetScaleTransform(icon_view_->GetLocalBounds().CenterPoint(), | |
| 167 kAnimationScale[i]), | |
| 168 base::TimeDelta::FromMilliseconds(kAnimationDurationInMs))); | |
| 169 } | |
| 170 | |
| 171 ui::LayerAnimationElement::AnimatableProperties opacity_properties; | |
| 172 opacity_properties.insert(ui::LayerAnimationElement::OPACITY); | |
| 173 opacity_sequence->AddElement( | |
| 174 ui::LayerAnimationElement::CreatePauseElement( | |
| 175 opacity_properties, | |
| 176 base::TimeDelta::FromMilliseconds(kAnimationDurationInMs))); | |
| 177 | |
| 178 ui::LayerAnimationElement::AnimatableProperties transform_properties; | |
| 179 transform_properties.insert(ui::LayerAnimationElement::TRANSFORM); | |
| 180 transform_sequence->AddElement( | |
| 181 ui::LayerAnimationElement::CreatePauseElement( | |
| 182 transform_properties, | |
| 183 base::TimeDelta::FromMilliseconds(kAnimationDurationInMs))); | |
| 184 | |
| 185 std::vector<ui::LayerAnimationSequence*> animations; | |
| 186 // LayerAnimator::ScheduleTogether takes ownership of the sequences. | |
| 187 animations.push_back(opacity_sequence.release()); | |
| 188 animations.push_back(transform_sequence.release()); | |
| 189 icon_view_->layer()->GetAnimator()->ScheduleTogether(animations); | |
| 190 } | |
| 191 | |
| 192 // Schedule an animation to restore the view to normal state. | |
| 193 void LauncherButton::IconPulseAnimation::ScheduleRestoreAnimation() { | |
| 194 ui::Layer* layer = icon_view_->layer(); | |
| 195 ui::ScopedLayerAnimationSettings settings(layer->GetAnimator()); | |
| 196 layer->SetOpacity(1.0f); | |
| 197 layer->SetTransform(ui::Transform()); | |
| 198 } | |
| 199 | |
| 200 //////////////////////////////////////////////////////////////////////////////// | |
| 201 // LauncherButton::IconView | 100 // LauncherButton::IconView |
| 202 | 101 |
| 203 LauncherButton::IconView::IconView() : icon_size_(kIconSize) { | 102 LauncherButton::IconView::IconView() : icon_size_(kIconSize) { |
| 204 } | 103 } |
| 205 | 104 |
| 206 LauncherButton::IconView::~IconView() { | 105 LauncherButton::IconView::~IconView() { |
| 207 } | 106 } |
| 208 | 107 |
| 209 bool LauncherButton::IconView::HitTestRect(const gfx::Rect& rect) const { | 108 bool LauncherButton::IconView::HitTestRect(const gfx::Rect& rect) const { |
| 210 // Return false so that LauncherButton gets all the mouse events. | 109 // Return false so that LauncherButton gets all the mouse events. |
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| 288 scoped_setter.SetTransitionDuration( | 187 scoped_setter.SetTransitionDuration( |
| 289 base::TimeDelta::FromMilliseconds(kHopUpMS)); | 188 base::TimeDelta::FromMilliseconds(kHopUpMS)); |
| 290 state_ |= state; | 189 state_ |= state; |
| 291 UpdateState(); | 190 UpdateState(); |
| 292 } else { | 191 } else { |
| 293 state_ |= state; | 192 state_ |= state; |
| 294 UpdateState(); | 193 UpdateState(); |
| 295 } | 194 } |
| 296 if (state & STATE_ATTENTION) | 195 if (state & STATE_ATTENTION) |
| 297 bar_->ShowAttention(true); | 196 bar_->ShowAttention(true); |
| 298 if (state & STATE_PENDING) | |
| 299 icon_pulse_animation_.reset(new IconPulseAnimation(icon_view_)); | |
| 300 } | 197 } |
| 301 } | 198 } |
| 302 | 199 |
| 303 void LauncherButton::ClearState(State state) { | 200 void LauncherButton::ClearState(State state) { |
| 304 if (state_ & state) { | 201 if (state_ & state) { |
| 305 if (!ShouldHop(state) || ShouldHop(state_)) { | 202 if (!ShouldHop(state) || ShouldHop(state_)) { |
| 306 ui::ScopedLayerAnimationSettings scoped_setter( | 203 ui::ScopedLayerAnimationSettings scoped_setter( |
| 307 icon_view_->layer()->GetAnimator()); | 204 icon_view_->layer()->GetAnimator()); |
| 308 scoped_setter.SetTweenType(ui::Tween::LINEAR); | 205 scoped_setter.SetTweenType(ui::Tween::LINEAR); |
| 309 scoped_setter.SetTransitionDuration( | 206 scoped_setter.SetTransitionDuration( |
| 310 base::TimeDelta::FromMilliseconds(kHopDownMS)); | 207 base::TimeDelta::FromMilliseconds(kHopDownMS)); |
| 311 state_ &= ~state; | 208 state_ &= ~state; |
| 312 UpdateState(); | 209 UpdateState(); |
| 313 } else { | 210 } else { |
| 314 state_ &= ~state; | 211 state_ &= ~state; |
| 315 UpdateState(); | 212 UpdateState(); |
| 316 } | 213 } |
| 317 if (state & STATE_ATTENTION) | 214 if (state & STATE_ATTENTION) |
| 318 bar_->ShowAttention(false); | 215 bar_->ShowAttention(false); |
| 319 if (state & STATE_PENDING) | |
| 320 icon_pulse_animation_.reset(); | |
| 321 } | 216 } |
| 322 } | 217 } |
| 323 | 218 |
| 324 gfx::Rect LauncherButton::GetIconBounds() const { | 219 gfx::Rect LauncherButton::GetIconBounds() const { |
| 325 return icon_view_->bounds(); | 220 return icon_view_->bounds(); |
| 326 } | 221 } |
| 327 | 222 |
| 328 bool LauncherButton::OnMousePressed(const ui::MouseEvent& event) { | 223 bool LauncherButton::OnMousePressed(const ui::MouseEvent& event) { |
| 329 CustomButton::OnMousePressed(event); | 224 CustomButton::OnMousePressed(event); |
| 330 host_->PointerPressedOnButton(this, LauncherButtonHost::MOUSE, event); | 225 host_->PointerPressedOnButton(this, LauncherButtonHost::MOUSE, event); |
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| 456 | 351 |
| 457 LauncherButton::IconView* LauncherButton::CreateIconView() { | 352 LauncherButton::IconView* LauncherButton::CreateIconView() { |
| 458 return new IconView; | 353 return new IconView; |
| 459 } | 354 } |
| 460 | 355 |
| 461 bool LauncherButton::IsShelfHorizontal() const { | 356 bool LauncherButton::IsShelfHorizontal() const { |
| 462 return host_->GetShelfAlignment() == SHELF_ALIGNMENT_BOTTOM; | 357 return host_->GetShelfAlignment() == SHELF_ALIGNMENT_BOTTOM; |
| 463 } | 358 } |
| 464 | 359 |
| 465 void LauncherButton::UpdateState() { | 360 void LauncherButton::UpdateState() { |
| 466 if (state_ == STATE_NORMAL || state_ & STATE_PENDING) { | 361 if (state_ == STATE_NORMAL) { |
| 467 bar_->SetVisible(false); | 362 bar_->SetVisible(false); |
| 468 } else { | 363 } else { |
| 469 ResourceBundle& rb = ResourceBundle::GetSharedInstance(); | 364 ResourceBundle& rb = ResourceBundle::GetSharedInstance(); |
| 470 int bar_id; | 365 int bar_id; |
| 471 bar_->SetVisible(true); | 366 bar_->SetVisible(true); |
| 472 | 367 |
| 473 if (state_ & STATE_ACTIVE || state_ & STATE_ATTENTION) { | 368 if (state_ & STATE_ACTIVE || state_ & STATE_ATTENTION) { |
| 474 bar_id = IsShelfHorizontal() ? IDR_AURA_LAUNCHER_UNDERLINE_ACTIVE : | 369 bar_id = IsShelfHorizontal() ? IDR_AURA_LAUNCHER_UNDERLINE_ACTIVE : |
| 475 IDR_AURA_LAUNCHER_UNDERLINE_VERTICAL_ACTIVE; | 370 IDR_AURA_LAUNCHER_UNDERLINE_VERTICAL_ACTIVE; |
| 476 } else if (state_ & STATE_HOVERED || state_ & STATE_FOCUSED) { | 371 } else if (state_ & STATE_HOVERED || state_ & STATE_FOCUSED) { |
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| 502 bar_->SetVerticalAlignment(views::ImageView::CENTER); | 397 bar_->SetVerticalAlignment(views::ImageView::CENTER); |
| 503 break; | 398 break; |
| 504 } | 399 } |
| 505 | 400 |
| 506 Layout(); | 401 Layout(); |
| 507 SchedulePaint(); | 402 SchedulePaint(); |
| 508 } | 403 } |
| 509 | 404 |
| 510 } // namespace internal | 405 } // namespace internal |
| 511 } // namespace ash | 406 } // namespace ash |
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