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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ash/launcher/launcher_button.h" | 5 #include "ash/launcher/launcher_button.h" |
6 | 6 |
7 #include <algorithm> | 7 #include <algorithm> |
8 #include <vector> | |
9 | 8 |
10 #include "ash/launcher/launcher_button_host.h" | 9 #include "ash/launcher/launcher_button_host.h" |
11 #include "grit/ui_resources.h" | 10 #include "grit/ui_resources.h" |
12 #include "skia/ext/image_operations.h" | 11 #include "skia/ext/image_operations.h" |
13 #include "ui/base/accessibility/accessible_view_state.h" | 12 #include "ui/base/accessibility/accessible_view_state.h" |
14 #include "ui/base/animation/animation_delegate.h" | 13 #include "ui/base/animation/animation_delegate.h" |
15 #include "ui/base/animation/throb_animation.h" | 14 #include "ui/base/animation/throb_animation.h" |
16 #include "ui/base/events.h" | 15 #include "ui/base/events.h" |
17 #include "ui/base/resource/resource_bundle.h" | 16 #include "ui/base/resource/resource_bundle.h" |
18 #include "ui/compositor/layer.h" | 17 #include "ui/compositor/layer.h" |
19 #include "ui/compositor/layer_animation_element.h" | |
20 #include "ui/compositor/layer_animation_observer.h" | |
21 #include "ui/compositor/layer_animation_sequence.h" | |
22 #include "ui/compositor/scoped_layer_animation_settings.h" | 18 #include "ui/compositor/scoped_layer_animation_settings.h" |
23 #include "ui/gfx/canvas.h" | 19 #include "ui/gfx/canvas.h" |
24 #include "ui/gfx/image/image.h" | 20 #include "ui/gfx/image/image.h" |
25 #include "ui/gfx/image/image_skia_operations.h" | 21 #include "ui/gfx/image/image_skia_operations.h" |
26 #include "ui/gfx/transform_util.h" | |
27 #include "ui/views/controls/image_view.h" | 22 #include "ui/views/controls/image_view.h" |
28 | 23 |
29 namespace { | 24 namespace { |
30 | 25 |
31 // Size of the bar. This is along the opposite axis of the shelf. For example, | 26 // Size of the bar. This is along the opposite axis of the shelf. For example, |
32 // if the shelf is aligned horizontally then this is the height of the bar. | 27 // if the shelf is aligned horizontally then this is the height of the bar. |
33 const int kBarSize = 3; | 28 const int kBarSize = 3; |
34 const int kBarSpacing = 5; | 29 const int kBarSpacing = 5; |
35 const int kIconSize = 32; | 30 const int kIconSize = 32; |
36 const int kHopSpacing = 2; | 31 const int kHopSpacing = 2; |
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95 } | 90 } |
96 } | 91 } |
97 | 92 |
98 private: | 93 private: |
99 ui::ThrobAnimation animation_; | 94 ui::ThrobAnimation animation_; |
100 | 95 |
101 DISALLOW_COPY_AND_ASSIGN(BarView); | 96 DISALLOW_COPY_AND_ASSIGN(BarView); |
102 }; | 97 }; |
103 | 98 |
104 //////////////////////////////////////////////////////////////////////////////// | 99 //////////////////////////////////////////////////////////////////////////////// |
105 // LauncherButton::IconPulseAnimation | |
106 | |
107 // IconPulseAnimation plays a pulse animation in a loop for given |icon_view|. | |
108 // It iterates through all animations, wait for one duration then starts again. | |
109 class LauncherButton::IconPulseAnimation { | |
110 public: | |
111 explicit IconPulseAnimation(IconView* icon_view) | |
112 : icon_view_(icon_view) { | |
113 SchedulePulseAnimations(); | |
114 } | |
115 virtual ~IconPulseAnimation() { | |
116 // Restore icon_view_ on destruction. | |
117 ScheduleRestoreAnimation(); | |
118 } | |
119 | |
120 private: | |
121 // Animation duration in millisecond. | |
122 static const int kAnimationDurationInMs; | |
123 | |
124 // Number of animations to run and animation parameters. | |
125 static const float kAnimationOpacity[]; | |
126 static const float kAnimationScale[]; | |
127 | |
128 // Schedules pulse animations. | |
129 void SchedulePulseAnimations(); | |
130 | |
131 // Schedule an animation to restore the view to normal state. | |
132 void ScheduleRestoreAnimation(); | |
133 | |
134 IconView* icon_view_; // Owned by views hierarchy of LauncherButton. | |
135 | |
136 DISALLOW_COPY_AND_ASSIGN(IconPulseAnimation); | |
137 }; | |
138 | |
139 // static | |
140 const int LauncherButton::IconPulseAnimation::kAnimationDurationInMs = 600; | |
141 const float LauncherButton::IconPulseAnimation::kAnimationOpacity[] = | |
142 { 0.4f, 0.8f }; | |
143 const float LauncherButton::IconPulseAnimation::kAnimationScale[] = | |
144 { 0.8f, 1.0f }; | |
145 | |
146 void LauncherButton::IconPulseAnimation::SchedulePulseAnimations() { | |
147 // The two animation set should have the same size. | |
148 DCHECK(arraysize(kAnimationOpacity) == arraysize(kAnimationScale)); | |
149 | |
150 scoped_ptr<ui::LayerAnimationSequence> opacity_sequence( | |
151 new ui::LayerAnimationSequence()); | |
152 scoped_ptr<ui::LayerAnimationSequence> transform_sequence( | |
153 new ui::LayerAnimationSequence()); | |
154 | |
155 // The animations loop infinitely. | |
156 opacity_sequence->set_is_cyclic(true); | |
157 transform_sequence->set_is_cyclic(true); | |
158 | |
159 for (size_t i = 0; i < arraysize(kAnimationOpacity); ++i) { | |
160 opacity_sequence->AddElement( | |
161 ui::LayerAnimationElement::CreateOpacityElement( | |
162 kAnimationOpacity[i], | |
163 base::TimeDelta::FromMilliseconds(kAnimationDurationInMs))); | |
164 transform_sequence->AddElement( | |
165 ui::LayerAnimationElement::CreateTransformElement( | |
166 ui::GetScaleTransform(icon_view_->GetLocalBounds().CenterPoint(), | |
167 kAnimationScale[i]), | |
168 base::TimeDelta::FromMilliseconds(kAnimationDurationInMs))); | |
169 } | |
170 | |
171 ui::LayerAnimationElement::AnimatableProperties opacity_properties; | |
172 opacity_properties.insert(ui::LayerAnimationElement::OPACITY); | |
173 opacity_sequence->AddElement( | |
174 ui::LayerAnimationElement::CreatePauseElement( | |
175 opacity_properties, | |
176 base::TimeDelta::FromMilliseconds(kAnimationDurationInMs))); | |
177 | |
178 ui::LayerAnimationElement::AnimatableProperties transform_properties; | |
179 transform_properties.insert(ui::LayerAnimationElement::TRANSFORM); | |
180 transform_sequence->AddElement( | |
181 ui::LayerAnimationElement::CreatePauseElement( | |
182 transform_properties, | |
183 base::TimeDelta::FromMilliseconds(kAnimationDurationInMs))); | |
184 | |
185 std::vector<ui::LayerAnimationSequence*> animations; | |
186 // LayerAnimator::ScheduleTogether takes ownership of the sequences. | |
187 animations.push_back(opacity_sequence.release()); | |
188 animations.push_back(transform_sequence.release()); | |
189 icon_view_->layer()->GetAnimator()->ScheduleTogether(animations); | |
190 } | |
191 | |
192 // Schedule an animation to restore the view to normal state. | |
193 void LauncherButton::IconPulseAnimation::ScheduleRestoreAnimation() { | |
194 ui::Layer* layer = icon_view_->layer(); | |
195 ui::ScopedLayerAnimationSettings settings(layer->GetAnimator()); | |
196 layer->SetOpacity(1.0f); | |
197 layer->SetTransform(ui::Transform()); | |
198 } | |
199 | |
200 //////////////////////////////////////////////////////////////////////////////// | |
201 // LauncherButton::IconView | 100 // LauncherButton::IconView |
202 | 101 |
203 LauncherButton::IconView::IconView() : icon_size_(kIconSize) { | 102 LauncherButton::IconView::IconView() : icon_size_(kIconSize) { |
204 } | 103 } |
205 | 104 |
206 LauncherButton::IconView::~IconView() { | 105 LauncherButton::IconView::~IconView() { |
207 } | 106 } |
208 | 107 |
209 bool LauncherButton::IconView::HitTestRect(const gfx::Rect& rect) const { | 108 bool LauncherButton::IconView::HitTestRect(const gfx::Rect& rect) const { |
210 // Return false so that LauncherButton gets all the mouse events. | 109 // Return false so that LauncherButton gets all the mouse events. |
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288 scoped_setter.SetTransitionDuration( | 187 scoped_setter.SetTransitionDuration( |
289 base::TimeDelta::FromMilliseconds(kHopUpMS)); | 188 base::TimeDelta::FromMilliseconds(kHopUpMS)); |
290 state_ |= state; | 189 state_ |= state; |
291 UpdateState(); | 190 UpdateState(); |
292 } else { | 191 } else { |
293 state_ |= state; | 192 state_ |= state; |
294 UpdateState(); | 193 UpdateState(); |
295 } | 194 } |
296 if (state & STATE_ATTENTION) | 195 if (state & STATE_ATTENTION) |
297 bar_->ShowAttention(true); | 196 bar_->ShowAttention(true); |
298 if (state & STATE_PENDING) | |
299 icon_pulse_animation_.reset(new IconPulseAnimation(icon_view_)); | |
300 } | 197 } |
301 } | 198 } |
302 | 199 |
303 void LauncherButton::ClearState(State state) { | 200 void LauncherButton::ClearState(State state) { |
304 if (state_ & state) { | 201 if (state_ & state) { |
305 if (!ShouldHop(state) || ShouldHop(state_)) { | 202 if (!ShouldHop(state) || ShouldHop(state_)) { |
306 ui::ScopedLayerAnimationSettings scoped_setter( | 203 ui::ScopedLayerAnimationSettings scoped_setter( |
307 icon_view_->layer()->GetAnimator()); | 204 icon_view_->layer()->GetAnimator()); |
308 scoped_setter.SetTweenType(ui::Tween::LINEAR); | 205 scoped_setter.SetTweenType(ui::Tween::LINEAR); |
309 scoped_setter.SetTransitionDuration( | 206 scoped_setter.SetTransitionDuration( |
310 base::TimeDelta::FromMilliseconds(kHopDownMS)); | 207 base::TimeDelta::FromMilliseconds(kHopDownMS)); |
311 state_ &= ~state; | 208 state_ &= ~state; |
312 UpdateState(); | 209 UpdateState(); |
313 } else { | 210 } else { |
314 state_ &= ~state; | 211 state_ &= ~state; |
315 UpdateState(); | 212 UpdateState(); |
316 } | 213 } |
317 if (state & STATE_ATTENTION) | 214 if (state & STATE_ATTENTION) |
318 bar_->ShowAttention(false); | 215 bar_->ShowAttention(false); |
319 if (state & STATE_PENDING) | |
320 icon_pulse_animation_.reset(); | |
321 } | 216 } |
322 } | 217 } |
323 | 218 |
324 gfx::Rect LauncherButton::GetIconBounds() const { | 219 gfx::Rect LauncherButton::GetIconBounds() const { |
325 return icon_view_->bounds(); | 220 return icon_view_->bounds(); |
326 } | 221 } |
327 | 222 |
328 bool LauncherButton::OnMousePressed(const ui::MouseEvent& event) { | 223 bool LauncherButton::OnMousePressed(const ui::MouseEvent& event) { |
329 CustomButton::OnMousePressed(event); | 224 CustomButton::OnMousePressed(event); |
330 host_->PointerPressedOnButton(this, LauncherButtonHost::MOUSE, event); | 225 host_->PointerPressedOnButton(this, LauncherButtonHost::MOUSE, event); |
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456 | 351 |
457 LauncherButton::IconView* LauncherButton::CreateIconView() { | 352 LauncherButton::IconView* LauncherButton::CreateIconView() { |
458 return new IconView; | 353 return new IconView; |
459 } | 354 } |
460 | 355 |
461 bool LauncherButton::IsShelfHorizontal() const { | 356 bool LauncherButton::IsShelfHorizontal() const { |
462 return host_->GetShelfAlignment() == SHELF_ALIGNMENT_BOTTOM; | 357 return host_->GetShelfAlignment() == SHELF_ALIGNMENT_BOTTOM; |
463 } | 358 } |
464 | 359 |
465 void LauncherButton::UpdateState() { | 360 void LauncherButton::UpdateState() { |
466 if (state_ == STATE_NORMAL || state_ & STATE_PENDING) { | 361 if (state_ == STATE_NORMAL) { |
467 bar_->SetVisible(false); | 362 bar_->SetVisible(false); |
468 } else { | 363 } else { |
469 ResourceBundle& rb = ResourceBundle::GetSharedInstance(); | 364 ResourceBundle& rb = ResourceBundle::GetSharedInstance(); |
470 int bar_id; | 365 int bar_id; |
471 bar_->SetVisible(true); | 366 bar_->SetVisible(true); |
472 | 367 |
473 if (state_ & STATE_ACTIVE || state_ & STATE_ATTENTION) { | 368 if (state_ & STATE_ACTIVE || state_ & STATE_ATTENTION) { |
474 bar_id = IsShelfHorizontal() ? IDR_AURA_LAUNCHER_UNDERLINE_ACTIVE : | 369 bar_id = IsShelfHorizontal() ? IDR_AURA_LAUNCHER_UNDERLINE_ACTIVE : |
475 IDR_AURA_LAUNCHER_UNDERLINE_VERTICAL_ACTIVE; | 370 IDR_AURA_LAUNCHER_UNDERLINE_VERTICAL_ACTIVE; |
476 } else if (state_ & STATE_HOVERED || state_ & STATE_FOCUSED) { | 371 } else if (state_ & STATE_HOVERED || state_ & STATE_FOCUSED) { |
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502 bar_->SetVerticalAlignment(views::ImageView::CENTER); | 397 bar_->SetVerticalAlignment(views::ImageView::CENTER); |
503 break; | 398 break; |
504 } | 399 } |
505 | 400 |
506 Layout(); | 401 Layout(); |
507 SchedulePaint(); | 402 SchedulePaint(); |
508 } | 403 } |
509 | 404 |
510 } // namespace internal | 405 } // namespace internal |
511 } // namespace ash | 406 } // namespace ash |
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