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Side by Side Diff: ash/wm/workspace/frame_maximize_button.cc

Issue 10829226: Fixing many problems around the maximize bubble (Closed) Base URL: http://git.chromium.org/chromium/src.git@master
Patch Set: Fixed build problem Created 8 years, 4 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ash/wm/workspace/frame_maximize_button.h" 5 #include "ash/wm/workspace/frame_maximize_button.h"
6 6
7 #include "ash/launcher/launcher.h" 7 #include "ash/launcher/launcher.h"
8 #include "ash/screen_ash.h" 8 #include "ash/screen_ash.h"
9 #include "ash/shell.h" 9 #include "ash/shell.h"
10 #include "ash/wm/property_util.h" 10 #include "ash/wm/property_util.h"
(...skipping 95 matching lines...) Expand 10 before | Expand all | Expand 10 after
106 frame_(frame), 106 frame_(frame),
107 is_snap_enabled_(false), 107 is_snap_enabled_(false),
108 exceeded_drag_threshold_(false), 108 exceeded_drag_threshold_(false),
109 window_(NULL), 109 window_(NULL),
110 snap_type_(SNAP_NONE) { 110 snap_type_(SNAP_NONE) {
111 // TODO(sky): nuke this. It's temporary while we don't have good images. 111 // TODO(sky): nuke this. It's temporary while we don't have good images.
112 SetImageAlignment(ALIGN_LEFT, ALIGN_BOTTOM); 112 SetImageAlignment(ALIGN_LEFT, ALIGN_BOTTOM);
113 } 113 }
114 114
115 FrameMaximizeButton::~FrameMaximizeButton() { 115 FrameMaximizeButton::~FrameMaximizeButton() {
116 // Before the window gets destroyed, the maximizer dialog needs to be shut
117 // down since it would otherwise call into a deleted object.
118 maximizer_.reset();
116 if (window_) 119 if (window_)
117 OnWindowDestroying(window_); 120 OnWindowDestroying(window_);
118 } 121 }
119 122
120 void FrameMaximizeButton::SnapButtonHovered(SnapType type) { 123 void FrameMaximizeButton::SnapButtonHovered(SnapType type) {
121 // Make sure to only show hover operations when no button is pressed and 124 // Make sure to only show hover operations when no button is pressed and
122 // a similar snap operation in progress does not get re-applied. 125 // a similar snap operation in progress does not get re-applied.
123 if (is_snap_enabled_ || (type == snap_type_ && snap_sizer_.get())) 126 if (is_snap_enabled_ || (type == snap_type_ && snap_sizer_.get()))
124 return; 127 return;
125 // Prime the mouse location with the center of the (local) button. 128 // Prime the mouse location with the center of the (local) button.
(...skipping 18 matching lines...) Expand all
144 return; 147 return;
145 default: 148 default:
146 // We should not come here. 149 // We should not come here.
147 NOTREACHED(); 150 NOTREACHED();
148 } 151 }
149 UpdateSnap(location); 152 UpdateSnap(location);
150 } 153 }
151 154
152 void FrameMaximizeButton::ExecuteSnapAndCloseMenu(SnapType snap_type) { 155 void FrameMaximizeButton::ExecuteSnapAndCloseMenu(SnapType snap_type) {
153 DCHECK_NE(snap_type_, SNAP_NONE); 156 DCHECK_NE(snap_type_, SNAP_NONE);
157 Cancel(true);
158 // Tell our menu to close.
159 maximizer_.reset();
154 snap_type_ = snap_type; 160 snap_type_ = snap_type;
155 Snap(); 161 Snap();
156 // Remove any pending snap previews. 162 // Note: |this| might now be destroyed.
157 SnapButtonHovered(SNAP_NONE);
158 // At this point the operation has been performed and the menu should be
159 // closed - if not, it'll get now closed.
160 maximizer_.reset();
161 } 163 }
162 164
163 void FrameMaximizeButton::DestroyMaximizeMenu() { 165 void FrameMaximizeButton::DestroyMaximizeMenu() {
164 maximizer_.reset(); 166 maximizer_.reset();
165 } 167 }
166 168
167 void FrameMaximizeButton::OnWindowBoundsChanged( 169 void FrameMaximizeButton::OnWindowBoundsChanged(
168 aura::Window* window, 170 aura::Window* window,
169 const gfx::Rect& old_bounds, 171 const gfx::Rect& old_bounds,
170 const gfx::Rect& new_bounds) { 172 const gfx::Rect& new_bounds) {
(...skipping 152 matching lines...) Expand 10 before | Expand all | Expand 10 after
323 phantom_window_.reset(); 325 phantom_window_.reset();
324 Snap(); 326 Snap();
325 return true; 327 return true;
326 } 328 }
327 329
328 void FrameMaximizeButton::Cancel(bool keep_menu_open) { 330 void FrameMaximizeButton::Cancel(bool keep_menu_open) {
329 if (!keep_menu_open) { 331 if (!keep_menu_open) {
330 maximizer_.reset(); 332 maximizer_.reset();
331 UninstallEventFilter(); 333 UninstallEventFilter();
332 is_snap_enabled_ = false; 334 is_snap_enabled_ = false;
335 snap_sizer_.reset();
sky 2012/08/08 04:39:17 Persisting the snap_sizer_ makes me nervous. In pa
Mr4D (OOO till 08-26) 2012/08/08 14:26:46 When doing the change I thought the same thing - b
333 } 336 }
334 phantom_window_.reset(); 337 phantom_window_.reset();
335 snap_sizer_.reset();
336 snap_type_ = SNAP_NONE; 338 snap_type_ = SNAP_NONE;
337 update_timer_.Stop(); 339 update_timer_.Stop();
338 SchedulePaint(); 340 SchedulePaint();
339 } 341 }
340 342
341 void FrameMaximizeButton::InstallEventFilter() { 343 void FrameMaximizeButton::InstallEventFilter() {
342 if (escape_event_filter_.get()) 344 if (escape_event_filter_.get())
343 return; 345 return;
344 346
345 escape_event_filter_.reset(new EscapeEventFilter(this)); 347 escape_event_filter_.reset(new EscapeEventFilter(this));
(...skipping 127 matching lines...) Expand 10 before | Expand all | Expand 10 after
473 break; 475 break;
474 case SNAP_RESTORE: 476 case SNAP_RESTORE:
475 frame_->GetWidget()->Restore(); 477 frame_->GetWidget()->Restore();
476 break; 478 break;
477 case SNAP_NONE: 479 case SNAP_NONE:
478 NOTREACHED(); 480 NOTREACHED();
479 } 481 }
480 } 482 }
481 483
482 } // namespace ash 484 } // namespace ash
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