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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef ASH_WM_MAXIMIZE_BUBBLE_CONTROLLER_H_ | 5 #ifndef ASH_WM_MAXIMIZE_BUBBLE_CONTROLLER_H_ |
| 6 #define ASH_WM_MAXIMIZE_BUBBLE_CONTROLLER_H_ | 6 #define ASH_WM_MAXIMIZE_BUBBLE_CONTROLLER_H_ |
| 7 | 7 |
| 8 #include "ash/ash_export.h" | 8 #include "ash/ash_export.h" |
| 9 #include "ash/wm/workspace/snap_types.h" | 9 #include "ash/wm/workspace/snap_types.h" |
| 10 #include "base/memory/scoped_ptr.h" | 10 #include "base/memory/scoped_ptr.h" |
| 11 | 11 |
| 12 namespace aura { |
| 13 class Window; |
| 14 } |
| 15 |
| 12 namespace base { | 16 namespace base { |
| 13 class Timer; | 17 class Timer; |
| 14 } | 18 } |
| 15 | 19 |
| 16 namespace aura { | 20 namespace views { |
| 17 class Window; | 21 class CustomButton; |
| 18 } | 22 } |
| 19 | 23 |
| 20 namespace ash { | 24 namespace ash { |
| 21 | 25 |
| 22 class FrameMaximizeButton; | 26 class FrameMaximizeButton; |
| 23 | 27 |
| 24 // A class which shows a helper UI for the maximize button after a delay. | 28 // A class which shows a helper UI for the maximize button after a delay. |
| 25 class ASH_EXPORT MaximizeBubbleController { | 29 class ASH_EXPORT MaximizeBubbleController { |
| 26 public: | 30 public: |
| 27 class Bubble; | 31 class Bubble; |
| 28 | 32 |
| 29 MaximizeBubbleController(FrameMaximizeButton* frame_maximize_button, | 33 MaximizeBubbleController(FrameMaximizeButton* frame_maximize_button, |
| 30 bool is_maximized); | 34 bool is_maximized, |
| 35 int appearance_delay_ms); |
| 31 // Called from the outside to destroy the interface to the UI visuals. | 36 // Called from the outside to destroy the interface to the UI visuals. |
| 32 // The visuals will then delete when possible (maybe asynchronously). | 37 // The visuals will then delete when possible (maybe asynchronously). |
| 33 virtual ~MaximizeBubbleController(); | 38 virtual ~MaximizeBubbleController(); |
| 34 | 39 |
| 35 // Update the UI visuals to reflect the previewed |snap_type| snapping state. | 40 // Update the UI visuals to reflect the previewed |snap_type| snapping state. |
| 36 void SetSnapType(SnapType snap_type); | 41 void SetSnapType(SnapType snap_type); |
| 37 | 42 |
| 38 // To achieve proper Z-sorting with the snap animation, this window will be | 43 // To achieve proper Z-sorting with the snap animation, this window will be |
| 39 // presented above the phantom window. | 44 // presented above the phantom window. |
| 40 aura::Window* GetBubbleWindow(); | 45 aura::Window* GetBubbleWindow(); |
| (...skipping 10 matching lines...) Expand all Loading... |
| 51 void OnButtonHover(SnapType snap_type); | 56 void OnButtonHover(SnapType snap_type); |
| 52 | 57 |
| 53 // Get the owning FrameMaximizeButton. | 58 // Get the owning FrameMaximizeButton. |
| 54 FrameMaximizeButton* frame_maximize_button() { | 59 FrameMaximizeButton* frame_maximize_button() { |
| 55 return frame_maximize_button_; | 60 return frame_maximize_button_; |
| 56 } | 61 } |
| 57 | 62 |
| 58 // The status of the associated window: Maximized or normal. | 63 // The status of the associated window: Maximized or normal. |
| 59 bool is_maximized() const { return is_maximized_; } | 64 bool is_maximized() const { return is_maximized_; } |
| 60 | 65 |
| 66 // A unit test function to return buttons of the sub menu. |state| can be |
| 67 // either SNAP_LEFT, SNAP_RIGHT or SNAP_MINIMIZE. |
| 68 views::CustomButton* GetButtonForUnitTest(SnapType state); |
| 69 |
| 61 protected: | 70 protected: |
| 62 // Called from the the Bubble class to destroy itself: It tells the owning | 71 // Called from the the Bubble class to destroy itself: It tells the owning |
| 63 // object that it will destroy itself asynchronously. The owner will then | 72 // object that it will destroy itself asynchronously. The owner will then |
| 64 // destroy |this|. | 73 // destroy |this|. |
| 65 void RequestDestructionThroughOwner(); | 74 void RequestDestructionThroughOwner(); |
| 66 | 75 |
| 67 private: | 76 private: |
| 68 // The function which creates the bubble once the delay is elapsed. | 77 // The function which creates the bubble once the delay is elapsed. |
| 69 void CreateBubble(); | 78 void CreateBubble(); |
| 70 | 79 |
| 71 // The owning button which is also the anchor for the menu. | 80 // The owning button which is also the anchor for the menu. |
| 72 FrameMaximizeButton* frame_maximize_button_; | 81 FrameMaximizeButton* frame_maximize_button_; |
| 73 | 82 |
| 74 // The bubble menu. | 83 // The bubble menu. |
| 75 Bubble* bubble_; | 84 Bubble* bubble_; |
| 76 | 85 |
| 77 // If true the owning window is maximized. | 86 // If true the owning window is maximized. |
| 78 const bool is_maximized_; | 87 const bool is_maximized_; |
| 79 | 88 |
| 80 // The timer for the delayed creation of the menu. | 89 // The timer for the delayed creation of the menu. |
| 81 scoped_ptr<base::Timer> timer_; | 90 scoped_ptr<base::Timer> timer_; |
| 82 | 91 |
| 92 // The appearance delay in ms (delay and fade in & fade out delay). |
| 93 const int appearance_delay_ms_; |
| 94 |
| 83 DISALLOW_COPY_AND_ASSIGN(MaximizeBubbleController); | 95 DISALLOW_COPY_AND_ASSIGN(MaximizeBubbleController); |
| 84 }; | 96 }; |
| 85 | 97 |
| 86 } // namespace ash | 98 } // namespace ash |
| 87 | 99 |
| 88 #endif // ASH_WM_MAXIMIZE_BUBBLE_CONTROLLER_H_ | 100 #endif // ASH_WM_MAXIMIZE_BUBBLE_CONTROLLER_H_ |
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