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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef UI_AURA_WINDOW_DELEGATE_H_ | 5 #ifndef UI_AURA_WINDOW_DELEGATE_H_ |
| 6 #define UI_AURA_WINDOW_DELEGATE_H_ | 6 #define UI_AURA_WINDOW_DELEGATE_H_ |
| 7 | 7 |
| 8 #include "ui/aura/aura_export.h" | 8 #include "ui/aura/aura_export.h" |
| 9 #include "ui/base/events.h" | 9 #include "ui/base/events.h" |
| 10 #include "ui/gfx/native_widget_types.h" | 10 #include "ui/gfx/native_widget_types.h" |
| 11 | 11 |
| 12 namespace gfx { | 12 namespace gfx { |
| 13 class Canvas; | 13 class Canvas; |
| 14 class Path; | 14 class Path; |
| 15 class Point; | 15 class Point; |
| 16 class Rect; | 16 class Rect; |
| 17 class Size; | 17 class Size; |
| 18 } | 18 } |
| 19 | 19 |
| 20 namespace ui { | 20 namespace ui { |
| 21 class GestureEventImpl; | 21 class GestureEvent; |
| 22 class KeyEvent; | 22 class KeyEvent; |
| 23 class MouseEvent; | 23 class MouseEvent; |
| 24 class TouchEvent; | 24 class TouchEvent; |
| 25 } | 25 } |
| 26 | 26 |
| 27 namespace aura { | 27 namespace aura { |
| 28 | 28 |
| 29 // Delegate interface for aura::Window. | 29 // Delegate interface for aura::Window. |
| 30 class AURA_EXPORT WindowDelegate { | 30 class AURA_EXPORT WindowDelegate { |
| 31 public: | 31 public: |
| (...skipping 21 matching lines...) Expand all Loading... |
| 53 // Returns true if event handling should descend into |child|. |location| is | 53 // Returns true if event handling should descend into |child|. |location| is |
| 54 // in terms of the Window. | 54 // in terms of the Window. |
| 55 virtual bool ShouldDescendIntoChildForEventHandling( | 55 virtual bool ShouldDescendIntoChildForEventHandling( |
| 56 Window* child, | 56 Window* child, |
| 57 const gfx::Point& location) = 0; | 57 const gfx::Point& location) = 0; |
| 58 | 58 |
| 59 virtual bool OnMouseEvent(ui::MouseEvent* event) = 0; | 59 virtual bool OnMouseEvent(ui::MouseEvent* event) = 0; |
| 60 | 60 |
| 61 virtual ui::TouchStatus OnTouchEvent(ui::TouchEvent* event) = 0; | 61 virtual ui::TouchStatus OnTouchEvent(ui::TouchEvent* event) = 0; |
| 62 | 62 |
| 63 virtual ui::GestureStatus OnGestureEvent(ui::GestureEventImpl* event) = 0; | 63 virtual ui::GestureStatus OnGestureEvent(ui::GestureEvent* event) = 0; |
| 64 | 64 |
| 65 // Returns true of the window can be focused. | 65 // Returns true of the window can be focused. |
| 66 virtual bool CanFocus() = 0; | 66 virtual bool CanFocus() = 0; |
| 67 | 67 |
| 68 // Invoked when mouse capture is lost on the window. | 68 // Invoked when mouse capture is lost on the window. |
| 69 virtual void OnCaptureLost() = 0; | 69 virtual void OnCaptureLost() = 0; |
| 70 | 70 |
| 71 // Asks the delegate to paint window contents into the supplied canvas. | 71 // Asks the delegate to paint window contents into the supplied canvas. |
| 72 virtual void OnPaint(gfx::Canvas* canvas) = 0; | 72 virtual void OnPaint(gfx::Canvas* canvas) = 0; |
| 73 | 73 |
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| 100 // above returns true. | 100 // above returns true. |
| 101 virtual void GetHitTestMask(gfx::Path* mask) const = 0; | 101 virtual void GetHitTestMask(gfx::Path* mask) const = 0; |
| 102 | 102 |
| 103 protected: | 103 protected: |
| 104 virtual ~WindowDelegate() {} | 104 virtual ~WindowDelegate() {} |
| 105 }; | 105 }; |
| 106 | 106 |
| 107 } // namespace aura | 107 } // namespace aura |
| 108 | 108 |
| 109 #endif // UI_AURA_WINDOW_DELEGATE_H_ | 109 #endif // UI_AURA_WINDOW_DELEGATE_H_ |
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