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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef UI_AURA_ROOT_WINDOW_H_ | 5 #ifndef UI_AURA_ROOT_WINDOW_H_ |
| 6 #define UI_AURA_ROOT_WINDOW_H_ | 6 #define UI_AURA_ROOT_WINDOW_H_ |
| 7 | 7 |
| 8 #include <vector> | 8 #include <vector> |
| 9 | 9 |
| 10 #include "base/basictypes.h" | 10 #include "base/basictypes.h" |
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| 24 #include "ui/compositor/compositor_observer.h" | 24 #include "ui/compositor/compositor_observer.h" |
| 25 #include "ui/compositor/layer_animation_observer.h" | 25 #include "ui/compositor/layer_animation_observer.h" |
| 26 #include "ui/gfx/native_widget_types.h" | 26 #include "ui/gfx/native_widget_types.h" |
| 27 #include "ui/gfx/point.h" | 27 #include "ui/gfx/point.h" |
| 28 | 28 |
| 29 namespace gfx { | 29 namespace gfx { |
| 30 class Size; | 30 class Size; |
| 31 } | 31 } |
| 32 | 32 |
| 33 namespace ui { | 33 namespace ui { |
| 34 class GestureEventImpl; | 34 class GestureEvent; |
| 35 class GestureRecognizer; | 35 class GestureRecognizer; |
| 36 class KeyEvent; | 36 class KeyEvent; |
| 37 class LayerAnimationSequence; | 37 class LayerAnimationSequence; |
| 38 class MouseEvent; | 38 class MouseEvent; |
| 39 class ScrollEvent; | 39 class ScrollEvent; |
| 40 class TouchEvent; | 40 class TouchEvent; |
| 41 class Transform; | 41 class Transform; |
| 42 } | 42 } |
| 43 | 43 |
| 44 namespace aura { | 44 namespace aura { |
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| 138 | 138 |
| 139 // Draws the necessary set of windows. | 139 // Draws the necessary set of windows. |
| 140 void Draw(); | 140 void Draw(); |
| 141 | 141 |
| 142 // Draw the whole screen. | 142 // Draw the whole screen. |
| 143 void ScheduleFullDraw(); | 143 void ScheduleFullDraw(); |
| 144 | 144 |
| 145 // Handles a gesture event. Returns true if handled. Unlike the other | 145 // Handles a gesture event. Returns true if handled. Unlike the other |
| 146 // event-dispatching function (e.g. for touch/mouse/keyboard events), gesture | 146 // event-dispatching function (e.g. for touch/mouse/keyboard events), gesture |
| 147 // events are dispatched from GestureRecognizer instead of RootWindowHost. | 147 // events are dispatched from GestureRecognizer instead of RootWindowHost. |
| 148 bool DispatchGestureEvent(ui::GestureEventImpl* event); | 148 bool DispatchGestureEvent(ui::GestureEvent* event); |
| 149 | 149 |
| 150 // Invoked when |window| is being destroyed. | 150 // Invoked when |window| is being destroyed. |
| 151 void OnWindowDestroying(Window* window); | 151 void OnWindowDestroying(Window* window); |
| 152 | 152 |
| 153 // Invoked when |window|'s bounds have changed. |contained_mouse| indicates if | 153 // Invoked when |window|'s bounds have changed. |contained_mouse| indicates if |
| 154 // the bounds before change contained the |last_moust_location()|. | 154 // the bounds before change contained the |last_moust_location()|. |
| 155 void OnWindowBoundsChanged(Window* window, bool contained_mouse); | 155 void OnWindowBoundsChanged(Window* window, bool contained_mouse); |
| 156 | 156 |
| 157 // Invoked when |window|'s visibility is changed. | 157 // Invoked when |window|'s visibility is changed. |
| 158 void OnWindowVisibilityChanged(Window* window, bool is_visible); | 158 void OnWindowVisibilityChanged(Window* window, bool is_visible); |
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| 266 friend class CompositorLock; | 266 friend class CompositorLock; |
| 267 | 267 |
| 268 // Called whenever the mouse moves, tracks the current |mouse_moved_handler_|, | 268 // Called whenever the mouse moves, tracks the current |mouse_moved_handler_|, |
| 269 // sending exited and entered events as its value changes. | 269 // sending exited and entered events as its value changes. |
| 270 void HandleMouseMoved(const ui::MouseEvent& event, Window* target); | 270 void HandleMouseMoved(const ui::MouseEvent& event, Window* target); |
| 271 | 271 |
| 272 bool ProcessMouseEvent(Window* target, ui::MouseEvent* event); | 272 bool ProcessMouseEvent(Window* target, ui::MouseEvent* event); |
| 273 bool ProcessKeyEvent(Window* target, ui::KeyEvent* event); | 273 bool ProcessKeyEvent(Window* target, ui::KeyEvent* event); |
| 274 ui::TouchStatus ProcessTouchEvent(Window* target, ui::TouchEvent* event); | 274 ui::TouchStatus ProcessTouchEvent(Window* target, ui::TouchEvent* event); |
| 275 ui::GestureStatus ProcessGestureEvent(Window* target, | 275 ui::GestureStatus ProcessGestureEvent(Window* target, |
| 276 ui::GestureEventImpl* event); | 276 ui::GestureEvent* event); |
| 277 bool ProcessGestures(ui::GestureRecognizer::Gestures* gestures); | 277 bool ProcessGestures(ui::GestureRecognizer::Gestures* gestures); |
| 278 | 278 |
| 279 // Called when a Window is attached or detached from the RootWindow. | 279 // Called when a Window is attached or detached from the RootWindow. |
| 280 void OnWindowAddedToRootWindow(Window* window); | 280 void OnWindowAddedToRootWindow(Window* window); |
| 281 void OnWindowRemovedFromRootWindow(Window* window); | 281 void OnWindowRemovedFromRootWindow(Window* window); |
| 282 | 282 |
| 283 // Called when a window becomes invisible, either by being removed | 283 // Called when a window becomes invisible, either by being removed |
| 284 // from root window hierachy, via SetVisible(false) or being destroyed. | 284 // from root window hierachy, via SetVisible(false) or being destroyed. |
| 285 // |destroyed| is set to true when the window is being destroyed. | 285 // |destroyed| is set to true when the window is being destroyed. |
| 286 void OnWindowHidden(Window* invisible, bool destroyed); | 286 void OnWindowHidden(Window* invisible, bool destroyed); |
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| 398 | 398 |
| 399 CompositorLock* compositor_lock_; | 399 CompositorLock* compositor_lock_; |
| 400 bool draw_on_compositor_unlock_; | 400 bool draw_on_compositor_unlock_; |
| 401 | 401 |
| 402 DISALLOW_COPY_AND_ASSIGN(RootWindow); | 402 DISALLOW_COPY_AND_ASSIGN(RootWindow); |
| 403 }; | 403 }; |
| 404 | 404 |
| 405 } // namespace aura | 405 } // namespace aura |
| 406 | 406 |
| 407 #endif // UI_AURA_ROOT_WINDOW_H_ | 407 #endif // UI_AURA_ROOT_WINDOW_H_ |
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