| OLD | NEW |
| 1 { | 1 { |
| 2 'TOOLS': ['newlib', 'pnacl', 'win'], | 2 'TOOLS': ['newlib', 'glibc', 'pnacl', 'win'], |
| 3 'TARGETS': [ | 3 'TARGETS': [ |
| 4 { | 4 { |
| 5 'NAME' : 'hello_world_gles', | 5 'NAME' : 'hello_world_gles', |
| 6 'TYPE' : 'main', | 6 'TYPE' : 'main', |
| 7 'SOURCES' : ['hello_world.cc', 'matrix.cc', 'matrix.h'], | 7 'SOURCES' : ['hello_world.cc', 'matrix.cc', 'matrix.h'], |
| 8 'CXXFLAGS': [ | 8 'CXXFLAGS': [ |
| 9 '$(NACL_CXXFLAGS)', | 9 '$(NACL_CXXFLAGS)', |
| 10 '-I../../src', | 10 '-I../../src', |
| 11 '-I../../src/ppapi/lib/gl' | 11 '-I../../src/ppapi/lib/gl' |
| 12 ], | 12 ], |
| 13 'LIBS': ['ppapi_gles2', 'ppapi', 'pthread'] | 13 'LIBS': ['ppapi_gles2', 'ppapi', 'pthread'] |
| 14 } | 14 } |
| 15 ], | 15 ], |
| 16 'DATA': [ | 16 'DATA': [ |
| 17 'fragment_shader_es2.frag', | 17 'fragment_shader_es2.frag', |
| 18 'hello.raw', | 18 'hello.raw', |
| 19 'vertex_shader_es2.vert' | 19 'vertex_shader_es2.vert' |
| 20 ], | 20 ], |
| 21 'DEST': 'examples', | 21 'DEST': 'examples', |
| 22 'NAME': 'hello_world_gles', | 22 'NAME': 'hello_world_gles', |
| 23 'TITLE': 'Hello World GLES 2.0', | 23 'TITLE': 'Hello World GLES 2.0', |
| 24 'DESC': """ | 24 'DESC': """ |
| 25 The Hello World GLES 2.0 example demonstrates how to create a 3D cube | 25 The Hello World GLES 2.0 example demonstrates how to create a 3D cube |
| 26 that rotates. This is a simpler example than the tumbler example, and | 26 that rotates. This is a simpler example than the tumbler example, and |
| 27 written in C. It loads the assets using URLLoader.""", | 27 written in C. It loads the assets using URLLoader.""", |
| 28 'INFO': 'Teaching focus: 3D graphics, URL Loader.' | 28 'INFO': 'Teaching focus: 3D graphics, URL Loader.' |
| 29 } | 29 } |
| 30 | 30 |
| 31 | 31 |
| OLD | NEW |