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Side by Side Diff: ash/wm/workspace/phantom_window_controller.cc

Issue 10823199: While dragging a window, show a semi-transparent aura window instead of the standard gray phantom wi (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: fix win_aura Created 8 years, 4 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ash/wm/workspace/phantom_window_controller.h" 5 #include "ash/wm/workspace/phantom_window_controller.h"
6 6
7 #include "ash/shell.h" 7 #include "ash/shell.h"
8 #include "ash/shell_window_ids.h" 8 #include "ash/shell_window_ids.h"
9 #include "ash/wm/coordinate_conversion.h" 9 #include "ash/wm/coordinate_conversion.h"
10 #include "third_party/skia/include/core/SkCanvas.h" 10 #include "third_party/skia/include/core/SkCanvas.h"
11 #include "ui/aura/client/screen_position_client.h"
12 #include "ui/aura/root_window.h"
11 #include "ui/aura/window.h" 13 #include "ui/aura/window.h"
14 #include "ui/aura/window_delegate.h"
12 #include "ui/aura/window_observer.h" 15 #include "ui/aura/window_observer.h"
13 #include "ui/base/animation/slide_animation.h" 16 #include "ui/base/animation/slide_animation.h"
14 #include "ui/compositor/layer.h" 17 #include "ui/compositor/layer.h"
15 #include "ui/compositor/scoped_layer_animation_settings.h" 18 #include "ui/compositor/scoped_layer_animation_settings.h"
16 #include "ui/gfx/canvas.h" 19 #include "ui/gfx/canvas.h"
20 #include "ui/gfx/screen.h"
17 #include "ui/gfx/skia_util.h" 21 #include "ui/gfx/skia_util.h"
18 #include "ui/views/painter.h" 22 #include "ui/views/painter.h"
19 #include "ui/views/view.h" 23 #include "ui/views/view.h"
20 #include "ui/views/widget/widget.h" 24 #include "ui/views/widget/widget.h"
21 25
22 namespace ash { 26 namespace ash {
23 namespace internal { 27 namespace internal {
24 28
25 namespace { 29 namespace {
26 30
27 // Amount to inset from the bounds for EdgePainter. 31 // Amount to inset from the bounds for EdgePainter.
28 const int kInsetSize = 4; 32 const int kInsetSize = 4;
29 33
30 // Size of the round rect used by EdgePainter. 34 // Size of the round rect used by EdgePainter.
31 const int kRoundRectSize = 4; 35 const int kRoundRectSize = 4;
32 36
33 // Paints the background of the phantom window. 37 // Paints the background of the phantom window for window snapping.
34 class EdgePainter : public views::Painter { 38 class EdgePainter : public views::Painter {
35 public: 39 public:
36 EdgePainter() {} 40 EdgePainter() {}
37 41
38 // views::Painter overrides: 42 // views::Painter overrides:
39 virtual void Paint(gfx::Canvas* canvas, const gfx::Size& size) OVERRIDE { 43 virtual void Paint(gfx::Canvas* canvas, const gfx::Size& size) OVERRIDE {
40 int x = kInsetSize; 44 int x = kInsetSize;
41 int y = kInsetSize; 45 int y = kInsetSize;
42 int w = size.width() - kInsetSize * 2; 46 int w = size.width() - kInsetSize * 2;
43 int h = size.height() - kInsetSize * 2; 47 int h = size.height() - kInsetSize * 2;
(...skipping 19 matching lines...) Expand all
63 paint.setStrokeWidth(SkIntToScalar(2)); 67 paint.setStrokeWidth(SkIntToScalar(2));
64 canvas->sk_canvas()->drawRoundRect( 68 canvas->sk_canvas()->drawRoundRect(
65 gfx::RectToSkRect(gfx::Rect(x, y, w, h)), SkIntToScalar(kRoundRectSize), 69 gfx::RectToSkRect(gfx::Rect(x, y, w, h)), SkIntToScalar(kRoundRectSize),
66 SkIntToScalar(kRoundRectSize), paint); 70 SkIntToScalar(kRoundRectSize), paint);
67 } 71 }
68 72
69 private: 73 private:
70 DISALLOW_COPY_AND_ASSIGN(EdgePainter); 74 DISALLOW_COPY_AND_ASSIGN(EdgePainter);
71 }; 75 };
72 76
77 // Paints the background of the phantom window for window dragging.
78 class WindowPainter : public views::Painter,
79 public aura::WindowObserver {
80 public:
81 explicit WindowPainter(aura::Window* window)
82 : window_(window) {
83 window_->AddObserver(this);
84 }
85
86 virtual ~WindowPainter() {
87 if (window_)
88 window_->RemoveObserver(this);
89 }
90
91 // views::Painter overrides:
92 virtual void Paint(gfx::Canvas* canvas, const gfx::Size& size) OVERRIDE {
93 if (window_ && window_->delegate())
94 window_->delegate()->OnPaint(canvas);
95 }
96
97 private:
98 // aura::WindowObserver overrides:
99 virtual void OnWindowDestroyed(aura::Window* window) OVERRIDE {
100 DCHECK_EQ(window_, window);
101 window_ = NULL;
102 }
103
104 aura::Window* window_;
105
106 DISALLOW_COPY_AND_ASSIGN(WindowPainter);
107 };
108
73 } // namespace 109 } // namespace
74 110
75 PhantomWindowController::PhantomWindowController(aura::Window* window) 111 PhantomWindowController::PhantomWindowController(aura::Window* window,
112 aura::RootWindow* root_window,
sky 2012/08/09 16:23:16 I would rather see a set_style and SetDestinationD
Yusuke Sato 2012/08/09 20:00:17 Done.
113 Style style)
76 : window_(window), 114 : window_(window),
77 phantom_below_window_(NULL), 115 phantom_below_window_(NULL),
78 phantom_widget_(NULL) { 116 phantom_widget_(NULL),
117 style_(style) {
118 if (root_window) {
119 dst_display_ =
120 gfx::Screen::GetDisplayMatching(root_window->GetBoundsInScreen());
121 }
79 } 122 }
80 123
81 PhantomWindowController::~PhantomWindowController() { 124 PhantomWindowController::~PhantomWindowController() {
82 Hide(); 125 Hide();
83 } 126 }
84 127
85 void PhantomWindowController::Show(const gfx::Rect& bounds) { 128 void PhantomWindowController::Show(const gfx::Rect& bounds) {
86 if (bounds == bounds_) 129 if (bounds == bounds_)
87 return; 130 return;
88 bounds_ = bounds; 131 bounds_ = bounds;
89 if (!phantom_widget_) { 132 if (!phantom_widget_) {
90 // Show the phantom at the bounds of the window. We'll animate to the target 133 // Show the phantom at the bounds of the window. We'll animate to the target
91 // bounds. 134 // bounds.
92 start_bounds_ = window_->GetBoundsInScreen(); 135 start_bounds_ = window_->GetBoundsInScreen();
93 CreatePhantomWidget(start_bounds_); 136 CreatePhantomWidget(start_bounds_);
94 } else { 137 } else {
95 start_bounds_ = phantom_widget_->GetWindowBoundsInScreen(); 138 start_bounds_ = phantom_widget_->GetWindowBoundsInScreen();
96 } 139 }
97 animation_.reset(new ui::SlideAnimation(this)); 140 animation_.reset(new ui::SlideAnimation(this));
98 animation_->Show(); 141 animation_->Show();
99 } 142 }
100 143
101 void PhantomWindowController::SetBounds(const gfx::Rect& bounds) { 144 void PhantomWindowController::SetBounds(const gfx::Rect& bounds) {
102 DCHECK(IsShowing()); 145 DCHECK(IsShowing());
103 animation_.reset(); 146 animation_.reset();
104 bounds_ = bounds; 147 bounds_ = bounds;
105 phantom_widget_->SetBounds(bounds_); 148 SetBoundsInternal(bounds);
106 } 149 }
107 150
108 void PhantomWindowController::Hide() { 151 void PhantomWindowController::Hide() {
109 if (phantom_widget_) 152 if (phantom_widget_)
110 phantom_widget_->Close(); 153 phantom_widget_->Close();
111 phantom_widget_ = NULL; 154 phantom_widget_ = NULL;
112 } 155 }
113 156
114 bool PhantomWindowController::IsShowing() const { 157 bool PhantomWindowController::IsShowing() const {
115 return phantom_widget_ != NULL; 158 return phantom_widget_ != NULL;
116 } 159 }
117 160
161 void PhantomWindowController::SetOpacity(float opacity) {
162 ui::Layer* layer = phantom_widget_->GetNativeWindow()->layer();
sky 2012/08/09 16:23:16 phantom_widget_ may be NULL.
Yusuke Sato 2012/08/09 20:00:17 Thanks. Done.
163 ui::ScopedLayerAnimationSettings scoped_setter(layer->GetAnimator());
164 layer->SetOpacity(opacity);
165 }
166
167 float PhantomWindowController::GetOpacity() const {
168 return phantom_widget_->GetNativeWindow()->layer()->opacity();
sky 2012/08/09 16:23:16 phanton_widget_ may be NULL.
Yusuke Sato 2012/08/09 20:00:17 Done.
169 }
170
118 void PhantomWindowController::AnimationProgressed( 171 void PhantomWindowController::AnimationProgressed(
119 const ui::Animation* animation) { 172 const ui::Animation* animation) {
120 phantom_widget_->SetBounds( 173 SetBoundsInternal(animation->CurrentValueBetween(start_bounds_, bounds_));
121 animation->CurrentValueBetween(start_bounds_, bounds_));
122 } 174 }
123 175
124 void PhantomWindowController::CreatePhantomWidget(const gfx::Rect& bounds) { 176 void PhantomWindowController::CreatePhantomWidget(const gfx::Rect& bounds) {
125 DCHECK(!phantom_widget_); 177 DCHECK(!phantom_widget_);
126 phantom_widget_ = new views::Widget; 178 phantom_widget_ = new views::Widget;
127 views::Widget::InitParams params(views::Widget::InitParams::TYPE_POPUP); 179 views::Widget::InitParams params;
180 switch (style_) {
181 case STYLE_SHADOW:
182 params.type = views::Widget::InitParams::TYPE_POPUP;
183 break;
184 case STYLE_WINDOW:
185 params.type = views::Widget::InitParams::TYPE_WINDOW;
sky 2012/08/09 16:23:16 Why does this need to be a WINDOW?
Yusuke Sato 2012/08/09 20:00:17 POPUP is fine. Reverted this part. Thanks.
186 break;
187 }
128 params.transparent = true; 188 params.transparent = true;
129 // PhantomWindowController is used by FrameMaximizeButton to highlight the 189 // PhantomWindowController is used by FrameMaximizeButton to highlight the
130 // launcher button. Put the phantom in the same window as the launcher so that 190 // launcher button. Put the phantom in the same window as the launcher so that
131 // the phantom is visible. 191 // the phantom is visible.
132 params.parent = Shell::GetContainer(wm::GetRootWindowMatching(bounds), 192 params.parent = Shell::GetContainer(wm::GetRootWindowMatching(bounds),
133 kShellWindowId_LauncherContainer); 193 kShellWindowId_LauncherContainer);
134 params.can_activate = false; 194 params.can_activate = false;
135 params.keep_on_top = true; 195 params.keep_on_top = true;
136 phantom_widget_->set_focus_on_creation(false); 196 phantom_widget_->set_focus_on_creation(false);
137 phantom_widget_->Init(params); 197 phantom_widget_->Init(params);
138 phantom_widget_->SetVisibilityChangedAnimationsEnabled(false); 198 phantom_widget_->SetVisibilityChangedAnimationsEnabled(false);
139 phantom_widget_->GetNativeWindow()->SetName("PhantomWindow"); 199 phantom_widget_->GetNativeWindow()->SetName("PhantomWindow");
140 views::View* content_view = new views::View; 200 views::View* content_view = new views::View;
141 content_view->set_background( 201 switch (style_) {
142 views::Background::CreateBackgroundPainter(true, new EdgePainter)); 202 case STYLE_SHADOW:
203 content_view->set_background(
204 views::Background::CreateBackgroundPainter(true, new EdgePainter));
205 break;
206 case STYLE_WINDOW:
207 content_view->set_background(views::Background::CreateBackgroundPainter(
208 true, new WindowPainter(window_)));
209 break;
210 }
143 phantom_widget_->SetContentsView(content_view); 211 phantom_widget_->SetContentsView(content_view);
144 phantom_widget_->SetBounds(bounds); 212 SetBoundsInternal(bounds);
145 if (phantom_below_window_) 213 if (phantom_below_window_)
146 phantom_widget_->StackBelow(phantom_below_window_); 214 phantom_widget_->StackBelow(phantom_below_window_);
147 else 215 else
148 phantom_widget_->StackAbove(window_); 216 phantom_widget_->StackAbove(window_);
149 phantom_widget_->Show(); 217 phantom_widget_->Show();
150 // Fade the window in. 218 // Fade the window in.
151 ui::Layer* layer = phantom_widget_->GetNativeWindow()->layer(); 219 ui::Layer* layer = phantom_widget_->GetNativeWindow()->layer();
152 layer->SetOpacity(0); 220 layer->SetOpacity(0);
153 ui::ScopedLayerAnimationSettings scoped_setter(layer->GetAnimator()); 221 ui::ScopedLayerAnimationSettings scoped_setter(layer->GetAnimator());
154 layer->SetOpacity(1); 222 layer->SetOpacity(1);
155 } 223 }
156 224
225 void PhantomWindowController::SetBoundsInternal(const gfx::Rect& bounds) {
226 aura::Window* window = phantom_widget_->GetNativeWindow();
227 aura::client::ScreenPositionClient* screen_position_client =
228 aura::client::GetScreenPositionClient(window->GetRootWindow());
229 if (screen_position_client && dst_display_.id() != -1)
230 screen_position_client->SetBounds(window, bounds, dst_display_);
231 else
232 phantom_widget_->SetBounds(bounds);
233 }
234
157 } // namespace internal 235 } // namespace internal
158 } // namespace ash 236 } // namespace ash
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