| Index: media/audio/win/audio_low_latency_input_win.h
|
| diff --git a/media/audio/win/audio_low_latency_input_win.h b/media/audio/win/audio_low_latency_input_win.h
|
| index bb0f58c02443d97061ada743ad2f9f6c5e2475af..049406409f41440f713482d41d06b6acee22893a 100644
|
| --- a/media/audio/win/audio_low_latency_input_win.h
|
| +++ b/media/audio/win/audio_low_latency_input_win.h
|
| @@ -110,7 +110,7 @@ class MEDIA_EXPORT WASAPIAudioInputStream
|
| static int HardwareSampleRate(const std::string& device_id);
|
|
|
| // Retrieves the number of audio channels used by the audio engine for its
|
| - // internal processing/mixing of shared-mode streams given a specifed device.
|
| + // internal processing/mixing of shared-mode streams given a specified device.
|
| static uint32 HardwareChannelCount(const std::string& device_id);
|
|
|
| bool started() const { return started_; }
|
|
|