Index: content/shell/android/draw_context.h |
diff --git a/content/shell/android/draw_context.h b/content/shell/android/draw_context.h |
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index 0000000000000000000000000000000000000000..c6f5094f5399eedf61a7e7e25a24ee9ba644a7e6 |
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+++ b/content/shell/android/draw_context.h |
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+// Copyright (c) 2012 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#ifndef CONTENT_SHELL_ANDROID_DRAW_CONTEXT_H_ |
+#define CONTENT_SHELL_ANDROID_DRAW_CONTEXT_H_ |
+ |
+#include "base/memory/scoped_ptr.h" |
+#include "base/synchronization/lock.h" |
+#include "ui/gfx/native_widget_types.h" |
+ |
+#include <GLES2/gl2.h> |
+ |
+namespace content { |
+class GraphicsContext; |
+ |
+// Helper class for drawing content textures to the UI window surface. |
+class DrawContext { |
+ public: |
+ DrawContext(ANativeWindow* window); |
+ ~DrawContext(); |
+ |
+ // Draws the given texture to the UI and returns a |
+ // SyncPoint identifier. |
+ uint32 Draw(int texture); |
+ |
+ void Reshape(int width, int height); |
+ |
+ private: |
+ // The shader program. |
+ int program_; |
+ int vertex_shader_; |
+ int fragment_shader_; |
+ |
+ // Shader uniform locations. |
+ int texture_uniform_; |
+ |
+ // The vertex attribute array used to draw a simple quad. |
+ unsigned int vertex_buffer_; |
+ |
+ // The graphics context used for drawing. |
+ scoped_ptr<content::GraphicsContext> context_; |
+ |
+ DISALLOW_COPY_AND_ASSIGN(DrawContext); |
+}; |
+ |
+} // namespace content |
+ |
+#endif // CONTENT_SHELL_ANDROID_DRAW_CONTEXT_H_ |