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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #include "content/shell/android/draw_context.h" | |
6 | |
7 #include "base/logging.h" | |
8 #include "content/public/browser/android/graphics_context.h" | |
9 #include "third_party/WebKit/Source/WebKit/chromium/public/platform/WebGraphicsC ontext3D.h" | |
10 | |
11 static const char g_vertex_shader[] = | |
12 "attribute vec4 a_Position;\n" | |
13 "attribute vec2 a_texCoord;\n" | |
14 "varying vec2 v_texCoord;\n" | |
15 "void main() {\n" | |
16 " gl_Position = a_Position;\n" | |
17 " v_texCoord = a_texCoord;\n" | |
18 "}\n"; | |
19 | |
20 // Minimal texture mapping pixel shader. | |
21 static const char g_fragment_shader[] = | |
22 "precision mediump float;" | |
23 "varying vec2 v_texCoord;\n" | |
24 "uniform sampler2D s_texture;\n" | |
25 "void main() {\n" | |
26 " gl_FragColor = texture2D(s_texture, v_texCoord);\n" | |
27 "}\n"; | |
28 | |
29 DrawContext::DrawContext(ANativeWindow* window) | |
30 : program_(GL_ZERO), | |
31 vertex_shader_(0), | |
32 fragment_shader_(0), | |
33 texture_uniform_(GL_ZERO), | |
34 vertex_buffer_(GL_ZERO), | |
35 context_(content::GraphicsContext::CreateForUI(window)) { | |
36 const GLfloat attribs[] = { | |
37 -1.0f, -1.0f, | |
Ted C
2012/07/27 20:31:15
increase indent by one or should this be 4 and not
no sievers
2012/07/31 01:28:44
Done.
| |
38 1.0f, -1.0f, | |
39 -1.0f, 1.0f, | |
40 1.0f, 1.0f, | |
41 0.0f, 0.0f, | |
42 1.0f, 0.0f, | |
43 0.0f, 1.0f, | |
44 1.0f, 1.0f }; | |
45 WebKit::WebGraphicsContext3D* context3D = context_->GetContext3D(); | |
46 vertex_buffer_ = context3D->createBuffer(); | |
47 context3D->bindBuffer(GL_ARRAY_BUFFER, vertex_buffer_); | |
48 context3D->bufferData(GL_ARRAY_BUFFER, 16 * sizeof(GLfloat), attribs, | |
49 GL_STATIC_DRAW); | |
Ted C
2012/07/27 20:31:15
align with above
no sievers
2012/07/31 01:28:44
Done.
| |
50 | |
51 | |
52 vertex_shader_ = context3D->createShader(GL_VERTEX_SHADER); | |
53 context3D->shaderSource(vertex_shader_, g_vertex_shader); | |
54 context3D->compileShader(vertex_shader_); | |
55 | |
56 fragment_shader_ = context3D->createShader(GL_FRAGMENT_SHADER); | |
57 context3D->shaderSource(fragment_shader_, g_fragment_shader); | |
58 context3D->compileShader(fragment_shader_); | |
59 | |
60 program_ = context3D->createProgram(); | |
61 context3D->attachShader(program_, vertex_shader_); | |
62 context3D->attachShader(program_, fragment_shader_); | |
63 context3D->linkProgram(program_); | |
64 | |
65 texture_uniform_ = context3D->getUniformLocation(program_, "s_texture"); | |
66 | |
Ted C
2012/07/27 20:31:15
remove blank line
no sievers
2012/07/31 01:28:44
Done.
| |
67 } | |
68 | |
69 DrawContext::~DrawContext() { | |
70 if (vertex_buffer_ != GL_ZERO) | |
71 context_->GetContext3D()->deleteBuffer(vertex_buffer_); | |
72 if (program_ != GL_ZERO) | |
73 context_->GetContext3D()->deleteProgram(program_); | |
74 } | |
75 | |
76 uint32 DrawContext::Draw(int texture) { | |
77 DCHECK(program_ != GL_ZERO); | |
78 WebKit::WebGraphicsContext3D* context3D = context_->GetContext3D(); | |
79 | |
80 context3D->useProgram(program_); | |
81 | |
82 context3D->texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | |
83 context3D->texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); | |
84 context3D->texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); | |
85 context3D->texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); | |
86 | |
87 context3D->uniform1i(texture_uniform_, 0); | |
88 context3D->activeTexture(GL_TEXTURE0); | |
89 context3D->bindTexture(GL_TEXTURE_2D, texture); | |
90 | |
91 context3D->bindBuffer(GL_ARRAY_BUFFER, vertex_buffer_); | |
92 context3D->enableVertexAttribArray(0); | |
93 context3D->vertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, 0); | |
94 context3D->bindAttribLocation(program_, 0, "a_Position"); | |
95 context3D->enableVertexAttribArray(1); | |
96 context3D->vertexAttribPointer( | |
97 1, 2, GL_FLOAT, GL_FALSE, 0, 8 * sizeof(GLfloat)); | |
98 context3D->bindAttribLocation(program_, 1, "a_texCoord"); | |
99 | |
100 context3D->drawArrays(GL_TRIANGLE_STRIP, 0, 4); | |
101 | |
102 context3D->prepareTexture(); | |
103 | |
104 return context_->InsertSyncPoint(); | |
105 } | |
106 | |
107 void DrawContext::Reshape(int width, int height) { | |
108 WebKit::WebGraphicsContext3D* context3D = context_->GetContext3D(); | |
109 context3D->viewport(0, 0, width, height); | |
110 context3D->reshape(width, height); | |
111 } | |
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