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Side by Side Diff: content/shell/android/draw_context.cc

Issue 10823051: ContentShell rendering support on Android. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 8 years, 4 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "content/shell/android/draw_context.h"
6
7 #include "base/logging.h"
8 #include "content/public/browser/android/graphics_context.h"
9 #include "third_party/WebKit/Source/WebKit/chromium/public/platform/WebGraphicsC ontext3D.h"
10
11 static const char g_vertex_shader[] =
12 "attribute vec4 a_Position;\n"
13 "attribute vec2 a_texCoord;\n"
14 "varying vec2 v_texCoord;\n"
15 "void main() {\n"
16 " gl_Position = a_Position;\n"
17 " v_texCoord = a_texCoord;\n"
18 "}\n";
19
20 // Minimal texture mapping pixel shader.
21 static const char g_fragment_shader[] =
22 "precision mediump float;"
23 "varying vec2 v_texCoord;\n"
24 "uniform sampler2D s_texture;\n"
25 "void main() {\n"
26 " gl_FragColor = texture2D(s_texture, v_texCoord);\n"
27 "}\n";
28
29 DrawContext::DrawContext(ANativeWindow* window)
30 : program_(GL_ZERO),
31 vertex_shader_(0),
32 fragment_shader_(0),
33 texture_uniform_(GL_ZERO),
34 vertex_buffer_(GL_ZERO),
35 context_(content::GraphicsContext::CreateForUI(window)) {
36 const GLfloat attribs[] = {
37 -1.0f, -1.0f,
Ted C 2012/07/27 20:31:15 increase indent by one or should this be 4 and not
no sievers 2012/07/31 01:28:44 Done.
38 1.0f, -1.0f,
39 -1.0f, 1.0f,
40 1.0f, 1.0f,
41 0.0f, 0.0f,
42 1.0f, 0.0f,
43 0.0f, 1.0f,
44 1.0f, 1.0f };
45 WebKit::WebGraphicsContext3D* context3D = context_->GetContext3D();
46 vertex_buffer_ = context3D->createBuffer();
47 context3D->bindBuffer(GL_ARRAY_BUFFER, vertex_buffer_);
48 context3D->bufferData(GL_ARRAY_BUFFER, 16 * sizeof(GLfloat), attribs,
49 GL_STATIC_DRAW);
Ted C 2012/07/27 20:31:15 align with above
no sievers 2012/07/31 01:28:44 Done.
50
51
52 vertex_shader_ = context3D->createShader(GL_VERTEX_SHADER);
53 context3D->shaderSource(vertex_shader_, g_vertex_shader);
54 context3D->compileShader(vertex_shader_);
55
56 fragment_shader_ = context3D->createShader(GL_FRAGMENT_SHADER);
57 context3D->shaderSource(fragment_shader_, g_fragment_shader);
58 context3D->compileShader(fragment_shader_);
59
60 program_ = context3D->createProgram();
61 context3D->attachShader(program_, vertex_shader_);
62 context3D->attachShader(program_, fragment_shader_);
63 context3D->linkProgram(program_);
64
65 texture_uniform_ = context3D->getUniformLocation(program_, "s_texture");
66
Ted C 2012/07/27 20:31:15 remove blank line
no sievers 2012/07/31 01:28:44 Done.
67 }
68
69 DrawContext::~DrawContext() {
70 if (vertex_buffer_ != GL_ZERO)
71 context_->GetContext3D()->deleteBuffer(vertex_buffer_);
72 if (program_ != GL_ZERO)
73 context_->GetContext3D()->deleteProgram(program_);
74 }
75
76 uint32 DrawContext::Draw(int texture) {
77 DCHECK(program_ != GL_ZERO);
78 WebKit::WebGraphicsContext3D* context3D = context_->GetContext3D();
79
80 context3D->useProgram(program_);
81
82 context3D->texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
83 context3D->texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
84 context3D->texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
85 context3D->texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
86
87 context3D->uniform1i(texture_uniform_, 0);
88 context3D->activeTexture(GL_TEXTURE0);
89 context3D->bindTexture(GL_TEXTURE_2D, texture);
90
91 context3D->bindBuffer(GL_ARRAY_BUFFER, vertex_buffer_);
92 context3D->enableVertexAttribArray(0);
93 context3D->vertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, 0);
94 context3D->bindAttribLocation(program_, 0, "a_Position");
95 context3D->enableVertexAttribArray(1);
96 context3D->vertexAttribPointer(
97 1, 2, GL_FLOAT, GL_FALSE, 0, 8 * sizeof(GLfloat));
98 context3D->bindAttribLocation(program_, 1, "a_texCoord");
99
100 context3D->drawArrays(GL_TRIANGLE_STRIP, 0, 4);
101
102 context3D->prepareTexture();
103
104 return context_->InsertSyncPoint();
105 }
106
107 void DrawContext::Reshape(int width, int height) {
108 WebKit::WebGraphicsContext3D* context3D = context_->GetContext3D();
109 context3D->viewport(0, 0, width, height);
110 context3D->reshape(width, height);
111 }
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