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Side by Side Diff: ash/wm/workspace/phantom_window_controller.cc

Issue 10823025: Adding new maximize menu according to spec (Closed) Base URL: http://git.chromium.org/chromium/src.git@master
Patch Set: Adding mouse watcher Created 8 years, 4 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ash/wm/workspace/phantom_window_controller.h" 5 #include "ash/wm/workspace/phantom_window_controller.h"
6 6
7 #include "ash/shell.h" 7 #include "ash/shell.h"
8 #include "ash/shell_window_ids.h" 8 #include "ash/shell_window_ids.h"
9 #include "third_party/skia/include/core/SkCanvas.h" 9 #include "third_party/skia/include/core/SkCanvas.h"
10 #include "ui/aura/window.h" 10 #include "ui/aura/window.h"
(...skipping 54 matching lines...) Expand 10 before | Expand all | Expand 10 after
65 SkIntToScalar(kRoundRectSize), paint); 65 SkIntToScalar(kRoundRectSize), paint);
66 } 66 }
67 67
68 private: 68 private:
69 DISALLOW_COPY_AND_ASSIGN(EdgePainter); 69 DISALLOW_COPY_AND_ASSIGN(EdgePainter);
70 }; 70 };
71 71
72 } // namespace 72 } // namespace
73 73
74 PhantomWindowController::PhantomWindowController(aura::Window* window) 74 PhantomWindowController::PhantomWindowController(aura::Window* window)
75 : window_(window) { 75 : window_(window),
76 phantom_below_window_(NULL),
77 phantom_widget_(NULL) {
76 } 78 }
77 79
78 PhantomWindowController::~PhantomWindowController() { 80 PhantomWindowController::~PhantomWindowController() {
79 Hide(); 81 Hide();
80 } 82 }
81 83
82 void PhantomWindowController::Show(const gfx::Rect& bounds) { 84 void PhantomWindowController::Show(const gfx::Rect& bounds) {
83 if (bounds == bounds_) 85 if (bounds == bounds_)
84 return; 86 return;
85 bounds_ = bounds; 87 bounds_ = bounds;
86 if (!phantom_widget_.get()) { 88 if (!phantom_widget_) {
87 // Show the phantom at the bounds of the window. We'll animate to the target 89 // Show the phantom at the bounds of the window. We'll animate to the target
88 // bounds. 90 // bounds.
89 start_bounds_ = window_->GetBoundsInScreen(); 91 start_bounds_ = window_->GetBoundsInScreen();
90 CreatePhantomWidget(start_bounds_); 92 CreatePhantomWidget(start_bounds_);
91 } else { 93 } else {
92 start_bounds_ = phantom_widget_->GetWindowBoundsInScreen(); 94 start_bounds_ = phantom_widget_->GetWindowBoundsInScreen();
93 } 95 }
94 animation_.reset(new ui::SlideAnimation(this)); 96 animation_.reset(new ui::SlideAnimation(this));
95 animation_->Show(); 97 animation_->Show();
96 } 98 }
97 99
98 void PhantomWindowController::SetBounds(const gfx::Rect& bounds) { 100 void PhantomWindowController::SetBounds(const gfx::Rect& bounds) {
99 DCHECK(IsShowing()); 101 DCHECK(IsShowing());
100 animation_.reset(); 102 animation_.reset();
101 bounds_ = bounds; 103 bounds_ = bounds;
102 phantom_widget_->SetBounds(bounds_); 104 phantom_widget_->SetBounds(bounds_);
103 } 105 }
104 106
105 void PhantomWindowController::Hide() { 107 void PhantomWindowController::Hide() {
106 phantom_widget_.reset(); 108 phantom_widget_->Close();
109 phantom_widget_ = NULL;
107 } 110 }
108 111
109 bool PhantomWindowController::IsShowing() const { 112 bool PhantomWindowController::IsShowing() const {
110 return phantom_widget_.get() != NULL; 113 return phantom_widget_ != NULL;
111 } 114 }
112 115
113 void PhantomWindowController::AnimationProgressed( 116 void PhantomWindowController::AnimationProgressed(
114 const ui::Animation* animation) { 117 const ui::Animation* animation) {
115 phantom_widget_->SetBounds( 118 phantom_widget_->SetBounds(
116 animation->CurrentValueBetween(start_bounds_, bounds_)); 119 animation->CurrentValueBetween(start_bounds_, bounds_));
117 } 120 }
118 121
119 void PhantomWindowController::CreatePhantomWidget(const gfx::Rect& bounds) { 122 void PhantomWindowController::CreatePhantomWidget(const gfx::Rect& bounds) {
120 DCHECK(!phantom_widget_.get()); 123 DCHECK(!phantom_widget_);
121 phantom_widget_.reset(new views::Widget); 124 phantom_widget_ = new views::Widget;
122 views::Widget::InitParams params(views::Widget::InitParams::TYPE_POPUP); 125 views::Widget::InitParams params(views::Widget::InitParams::TYPE_POPUP);
123 params.transparent = true; 126 params.transparent = true;
124 params.ownership = views::Widget::InitParams::WIDGET_OWNS_NATIVE_WIDGET; 127 params.ownership = views::Widget::InitParams::WIDGET_OWNS_NATIVE_WIDGET;
sky 2012/08/03 19:42:00 This needs to change, otherwise we're going to lea
Mr4D (OOO till 08-26) 2012/08/03 20:39:28 Ahhh. Interesting! Thanks for figuring that out! D
125 // PhantomWindowController is used by FrameMaximizeButton to highlight the 128 // PhantomWindowController is used by FrameMaximizeButton to highlight the
126 // launcher button. Put the phantom in the same window as the launcher so that 129 // launcher button. Put the phantom in the same window as the launcher so that
127 // the phantom is visible. 130 // the phantom is visible.
128 params.parent = Shell::GetContainer( 131 params.parent = Shell::GetContainer(
129 Shell::GetInstance()->GetRootWindowMatching(bounds), 132 Shell::GetInstance()->GetRootWindowMatching(bounds),
130 kShellWindowId_LauncherContainer); 133 kShellWindowId_LauncherContainer);
131 params.can_activate = false; 134 params.can_activate = false;
132 params.keep_on_top = true; 135 params.keep_on_top = true;
133 phantom_widget_->set_focus_on_creation(false); 136 phantom_widget_->set_focus_on_creation(false);
134 phantom_widget_->Init(params); 137 phantom_widget_->Init(params);
135 phantom_widget_->SetVisibilityChangedAnimationsEnabled(false); 138 phantom_widget_->SetVisibilityChangedAnimationsEnabled(false);
136 phantom_widget_->GetNativeWindow()->SetName("PhantomWindow"); 139 phantom_widget_->GetNativeWindow()->SetName("PhantomWindow");
137 views::View* content_view = new views::View; 140 views::View* content_view = new views::View;
138 content_view->set_background( 141 content_view->set_background(
139 views::Background::CreateBackgroundPainter(true, new EdgePainter)); 142 views::Background::CreateBackgroundPainter(true, new EdgePainter));
140 phantom_widget_->SetContentsView(content_view); 143 phantom_widget_->SetContentsView(content_view);
141 phantom_widget_->SetBounds(bounds); 144 phantom_widget_->SetBounds(bounds);
142 phantom_widget_->StackAbove(window_); 145 if (phantom_below_window_)
146 phantom_widget_->StackBelow(phantom_below_window_);
147 else
148 phantom_widget_->StackAbove(window_);
143 phantom_widget_->Show(); 149 phantom_widget_->Show();
144 // Fade the window in. 150 // Fade the window in.
145 ui::Layer* layer = phantom_widget_->GetNativeWindow()->layer(); 151 ui::Layer* layer = phantom_widget_->GetNativeWindow()->layer();
146 layer->SetOpacity(0); 152 layer->SetOpacity(0);
147 ui::ScopedLayerAnimationSettings scoped_setter(layer->GetAnimator()); 153 ui::ScopedLayerAnimationSettings scoped_setter(layer->GetAnimator());
148 layer->SetOpacity(1); 154 layer->SetOpacity(1);
149 } 155 }
150 156
151 } // namespace internal 157 } // namespace internal
152 } // namespace ash 158 } // namespace ash
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