| Index: ash/display/output_configurator_animation.cc
|
| diff --git a/ash/display/output_configurator_animation.cc b/ash/display/output_configurator_animation.cc
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..270da62a16f9a40924eb083a9a5368df0e2b5695
|
| --- /dev/null
|
| +++ b/ash/display/output_configurator_animation.cc
|
| @@ -0,0 +1,212 @@
|
| +// Copyright (c) 2012 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +#include "ash/display/output_configurator_animation.h"
|
| +
|
| +#include "ash/shell.h"
|
| +#include "ash/shell_window_ids.h"
|
| +#include "base/bind.h"
|
| +#include "base/stl_util.h"
|
| +#include "base/time.h"
|
| +#include "ui/aura/root_window.h"
|
| +#include "ui/aura/window.h"
|
| +#include "ui/compositor/layer.h"
|
| +#include "ui/compositor/layer_animation_observer.h"
|
| +#include "ui/compositor/layer_animation_sequence.h"
|
| +#include "ui/compositor/layer_animator.h"
|
| +#include "ui/compositor/scoped_layer_animation_settings.h"
|
| +
|
| +namespace ash {
|
| +namespace internal {
|
| +namespace {
|
| +
|
| +const int kFadingAnimationDurationInMS = 200;
|
| +const int kFadingTimeoutDurationInSeconds = 10;
|
| +
|
| +// CallbackRunningObserver accepts multiple layer animations and
|
| +// runs the specified |callback| when all of the animations have finished.
|
| +class CallbackRunningObserver {
|
| + public:
|
| + CallbackRunningObserver(base::Closure callback)
|
| + : completed_counter_(0),
|
| + animation_aborted_(false),
|
| + callback_(callback) {}
|
| +
|
| + void AddNewAnimator(ui::LayerAnimator* animator) {
|
| + Observer* observer = new Observer(this);
|
| + animator->AddObserver(observer);
|
| + observer_list_.push_back(observer);
|
| + }
|
| +
|
| + private:
|
| + void OnSingleTaskCompleted() {
|
| + completed_counter_++;
|
| + if (completed_counter_ >= observer_list_.size()) {
|
| + if (!animation_aborted_)
|
| + callback_.Run();
|
| + MessageLoopForUI::current()->DeleteSoon(FROM_HERE, this);
|
| + }
|
| + }
|
| +
|
| + void OnSingleTaskAborted() {
|
| + animation_aborted_ = true;
|
| + OnSingleTaskCompleted();
|
| + }
|
| +
|
| + // The actual observer to listen each animation completion.
|
| + class Observer : public ui::LayerAnimationObserver {
|
| + public:
|
| + Observer(CallbackRunningObserver* observer)
|
| + : observer_(observer) {}
|
| +
|
| + protected:
|
| + // ui::LayerAnimationObserver overrides:
|
| + virtual void OnLayerAnimationEnded(
|
| + ui::LayerAnimationSequence* sequence) OVERRIDE {
|
| + StopObserving();
|
| + observer_->OnSingleTaskCompleted();
|
| + }
|
| + virtual void OnLayerAnimationAborted(
|
| + ui::LayerAnimationSequence* sequence) OVERRIDE {
|
| + StopObserving();
|
| + observer_->OnSingleTaskAborted();
|
| + }
|
| + virtual void OnLayerAnimationScheduled(
|
| + ui::LayerAnimationSequence* sequence) OVERRIDE {
|
| + }
|
| + virtual bool RequiresNotificationWhenAnimatorDestroyed() const OVERRIDE {
|
| + return true;
|
| + }
|
| +
|
| + private:
|
| + CallbackRunningObserver* observer_;
|
| +
|
| + DISALLOW_COPY_AND_ASSIGN(Observer);
|
| + };
|
| +
|
| + size_t completed_counter_;
|
| + bool animation_aborted_;
|
| + ScopedVector<Observer> observer_list_;
|
| + base::Closure callback_;
|
| +
|
| + DISALLOW_COPY_AND_ASSIGN(CallbackRunningObserver);
|
| +};
|
| +
|
| +} // namespace
|
| +
|
| +OutputConfiguratorAnimation::OutputConfiguratorAnimation() {
|
| +}
|
| +
|
| +OutputConfiguratorAnimation::~OutputConfiguratorAnimation() {
|
| + ClearHidingLayers();
|
| +}
|
| +
|
| +void OutputConfiguratorAnimation::WillDisplayModeChange(
|
| + base::Closure callback) {
|
| + CallbackRunningObserver* observer = new CallbackRunningObserver(callback);
|
| + ClearHidingLayers();
|
| +
|
| + // Make the fade-out animation for all root windows. Instead of actually
|
| + // hiding the root windows, we put a black layer over a root window for
|
| + // safety. These layers remain to hide root windows and will be deleted
|
| + // after the animation of OnDisplayModeChanged().
|
| + Shell::RootWindowList root_windows =
|
| + Shell::GetInstance()->GetAllRootWindows();
|
| + for (Shell::RootWindowList::const_iterator it = root_windows.begin();
|
| + it != root_windows.end(); ++it) {
|
| + aura::RootWindow* root_window = *it;
|
| + ui::Layer* hiding_layer = new ui::Layer(ui::LAYER_SOLID_COLOR);
|
| + hiding_layer->SetColor(SK_ColorBLACK);
|
| + hiding_layer->SetBounds(root_window->bounds());
|
| + ui::Layer* parent = ash::Shell::GetContainer(
|
| + root_window,
|
| + ash::internal::kShellWindowId_OverlayContainer)->layer();
|
| + parent->Add(hiding_layer);
|
| +
|
| + hiding_layer->SetOpacity(0.0);
|
| +
|
| + ui::ScopedLayerAnimationSettings settings(hiding_layer->GetAnimator());
|
| + settings.SetTransitionDuration(base::TimeDelta::FromMilliseconds(
|
| + kFadingAnimationDurationInMS));
|
| + observer->AddNewAnimator(hiding_layer->GetAnimator());
|
| + hiding_layer->SetOpacity(1.0f);
|
| + hiding_layer->SetVisible(true);
|
| + hiding_layers_[root_window] = hiding_layer;
|
| + }
|
| +
|
| + // In case that OnDisplayModeChanged() isn't called or its animator is
|
| + // canceled due to some unknown errors, we set a timer to clear these
|
| + // hiding layers.
|
| + timer_.reset(new base::OneShotTimer<OutputConfiguratorAnimation>());
|
| + timer_->Start(FROM_HERE,
|
| + base::TimeDelta::FromSeconds(kFadingTimeoutDurationInSeconds),
|
| + this,
|
| + &OutputConfiguratorAnimation::ClearHidingLayers);
|
| +}
|
| +
|
| +void OutputConfiguratorAnimation::OnDisplayModeChanged() {
|
| + // We want to make sure clearing all of hiding layers after the animation
|
| + // finished. Note that this callback can be canceled, but the cancel only
|
| + // happens when the next animation is scheduled. Thus the hiding layers
|
| + // should be deleted eventually.
|
| + CallbackRunningObserver* observer = new CallbackRunningObserver(
|
| + base::Bind(&OutputConfiguratorAnimation::ClearHidingLayers,
|
| + base::Unretained(this)));
|
| +
|
| + // Ensure that layers are not animating.
|
| + for (std::map<aura::RootWindow*, ui::Layer*>::iterator it =
|
| + hiding_layers_.begin(); it != hiding_layers_.end(); ++it) {
|
| + ui::LayerAnimator* animator = it->second->GetAnimator();
|
| + if (animator->is_animating())
|
| + animator->StopAnimating();
|
| + }
|
| +
|
| + // Schedules the fade-in effect for all root windows. Because we put the
|
| + // black layers for fade-out, here we actually turn those black layers
|
| + // invisible.
|
| + Shell::RootWindowList root_windows =
|
| + Shell::GetInstance()->GetAllRootWindows();
|
| + for (Shell::RootWindowList::const_iterator it = root_windows.begin();
|
| + it != root_windows.end(); ++it) {
|
| + aura::RootWindow* root_window = *it;
|
| + ui::Layer* hiding_layer = NULL;
|
| + if (hiding_layers_.find(root_window) == hiding_layers_.end()) {
|
| + // In case of the transition from mirroring->non-mirroring, new root
|
| + // windows appear and we do not have the black layers for them. Thus
|
| + // we need to create the layer and make it visible.
|
| + hiding_layer = new ui::Layer(ui::LAYER_SOLID_COLOR);
|
| + hiding_layer->SetColor(SK_ColorBLACK);
|
| + hiding_layer->SetBounds(root_window->bounds());
|
| + ui::Layer* parent = ash::Shell::GetContainer(
|
| + root_window,
|
| + ash::internal::kShellWindowId_OverlayContainer)->layer();
|
| + parent->Add(hiding_layer);
|
| + hiding_layer->SetOpacity(1.0f);
|
| + hiding_layer->SetVisible(true);
|
| + hiding_layers_[root_window] = hiding_layer;
|
| + } else {
|
| + hiding_layer = hiding_layers_[root_window];
|
| + }
|
| +
|
| + ui::ScopedLayerAnimationSettings settings(hiding_layer->GetAnimator());
|
| + settings.SetTransitionDuration(base::TimeDelta::FromMilliseconds(
|
| + kFadingAnimationDurationInMS));
|
| + observer->AddNewAnimator(hiding_layer->GetAnimator());
|
| + hiding_layer->SetOpacity(0.0f);
|
| + hiding_layer->SetVisible(false);
|
| + }
|
| +}
|
| +
|
| +void OutputConfiguratorAnimation::ClearHidingLayers() {
|
| + if (timer_.get()) {
|
| + timer_->Stop();
|
| + timer_.reset();
|
| + }
|
| + STLDeleteContainerPairSecondPointers(
|
| + hiding_layers_.begin(), hiding_layers_.end());
|
| + hiding_layers_.clear();
|
| +}
|
| +
|
| +} // namespace internal
|
| +} // namespace ash
|
|
|