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Issue 10817028: Add Fade-out/Fade-in animation during output-configuration change. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 8 years, 4 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "ash/display/output_configurator_animation.h"
6
7 #include "ash/shell.h"
8 #include "ash/shell_window_ids.h"
9 #include "base/bind.h"
10 #include "base/stl_util.h"
11 #include "base/time.h"
12 #include "ui/aura/root_window.h"
13 #include "ui/aura/window.h"
14 #include "ui/compositor/layer.h"
15 #include "ui/compositor/layer_animation_observer.h"
16 #include "ui/compositor/layer_animation_sequence.h"
17 #include "ui/compositor/layer_animator.h"
18 #include "ui/compositor/scoped_layer_animation_settings.h"
19
20 namespace ash {
21 namespace internal {
22 namespace {
23
24 const int kFadingAnimationDurationInMS = 200;
25 const int kFadingTimeoutDurationInSeconds = 10;
26
27 // CallbackRunningObserver accepts several layer animations and
oshima 2012/07/27 06:22:57 s/several/multiple/
Jun Mukai 2012/07/27 06:35:05 Done.
28 // runs the specified |callback| when all of the animations have finished.
29 class CallbackRunningObserver {
30 public:
31 CallbackRunningObserver(base::Closure callback)
32 : completed_counter_(0),
33 completed_successfully_(true),
34 callback_(callback) {}
35
36 void AddNewAnimator(ui::LayerAnimator* animator) {
37 Observer* observer = new Observer(this);
38 animator->AddObserver(observer);
39 observer_list_.push_back(observer);
40 }
41
42 private:
43 void OnSingleTaskCompleted() {
44 completed_counter_++;
45 if (completed_counter_ >= observer_list_.size()) {
46 if (completed_successfully_)
47 callback_.Run();
48 MessageLoopForUI::current()->DeleteSoon(FROM_HERE, this);
49 }
50 }
51
52 void OnSingleTaskAborted() {
53 completed_successfully_ = false;
54 OnSingleTaskCompleted();
55 }
56
57 // The actual observer to listen each animation completion.
58 class Observer : public ui::LayerAnimationObserver {
59 public:
60 Observer(CallbackRunningObserver* observer)
61 : observer_(observer) {}
62
63 protected:
64 // ui::LayerAnimationObserver overrides:
65 virtual void OnLayerAnimationEnded(
66 ui::LayerAnimationSequence* sequence) OVERRIDE {
67 StopObserving();
68 observer_->OnSingleTaskCompleted();
69 }
70 virtual void OnLayerAnimationAborted(
71 ui::LayerAnimationSequence* sequence) OVERRIDE {
72 StopObserving();
73 observer_->OnSingleTaskAborted();
74 }
75 virtual void OnLayerAnimationScheduled(
76 ui::LayerAnimationSequence* sequence) OVERRIDE {
77 }
78 virtual bool RequiresNotificationWhenAnimatorDestroyed() const OVERRIDE {
79 return true;
80 }
81
82 private:
83 CallbackRunningObserver* observer_;
oshima 2012/07/27 06:22:57 DISALLOW_COPY_AND_ASSIGN
Jun Mukai 2012/07/27 06:35:06 Done.
84 };
85
86 size_t completed_counter_;
87 bool completed_successfully_;
oshima 2012/07/27 06:22:57 animation_aborted_ maybe more intuitive, but i'll
Jun Mukai 2012/07/27 06:35:06 Agree with you and changed to animation_aborted_ (
88 ScopedVector<Observer> observer_list_;
89 base::Closure callback_;
90 };
oshima 2012/07/27 06:22:57 DISALLOW_COPY_AND_ASSIGN
Jun Mukai 2012/07/27 06:35:06 Done.
91
92 } // namespace
93
94 OutputConfiguratorAnimation::OutputConfiguratorAnimation() {
95 }
96
97 OutputConfiguratorAnimation::~OutputConfiguratorAnimation() {
98 ClearHidingLayers();
99 }
100
101 void OutputConfiguratorAnimation::WillDisplayModeChange(
102 base::Closure callback) {
103 CallbackRunningObserver* observer = new CallbackRunningObserver(callback);
104 ClearHidingLayers();
105
106 // Make the fade-out animation for all root windows. Instead of actually
107 // hiding the root windows, we put a black layer over a root window for
108 // safety.
109 Shell::RootWindowList root_windows =
110 Shell::GetInstance()->GetAllRootWindows();
111 for (Shell::RootWindowList::const_iterator it = root_windows.begin();
112 it != root_windows.end(); ++it) {
113 aura::RootWindow* root_window = *it;
114 ui::Layer* hiding_layer = new ui::Layer(ui::LAYER_SOLID_COLOR);
115 hiding_layer->SetColor(SK_ColorBLACK);
116 hiding_layer->SetBounds(root_window->bounds());
117 ui::Layer* parent = ash::Shell::GetContainer(
118 root_window,
119 ash::internal::kShellWindowId_OverlayContainer)->layer();
120 parent->Add(hiding_layer);
121
122 hiding_layer->SetOpacity(0.0);
123
124 ui::ScopedLayerAnimationSettings settings(hiding_layer->GetAnimator());
125 settings.SetTransitionDuration(base::TimeDelta::FromMilliseconds(
126 kFadingAnimationDurationInMS));
127 observer->AddNewAnimator(hiding_layer->GetAnimator());
128 hiding_layer->SetOpacity(1.0f);
129 hiding_layer->SetVisible(true);
130 hiding_layers_[root_window] = hiding_layer;
131 }
132
133 // In case that OnDisplayModeChanged() isn't called or its animator is
134 // canceled due to some unknown errors, we set a timer to clear these
135 // hiding layers.
136 timer_.reset(new base::OneShotTimer<OutputConfiguratorAnimation>());
137 timer_->Start(FROM_HERE,
138 base::TimeDelta::FromSeconds(kFadingTimeoutDurationInSeconds),
139 this,
140 &OutputConfiguratorAnimation::ClearHidingLayers);
141 }
142
143 void OutputConfiguratorAnimation::OnDisplayModeChanged() {
144 // We want to make sure clearing all of hiding layers after the animation
145 // finished.
146 CallbackRunningObserver* observer = new CallbackRunningObserver(
147 base::Bind(&OutputConfiguratorAnimation::ClearHidingLayers,
148 base::Unretained(this)));
oshima 2012/07/27 06:22:57 this can be canceled, but I assume this only happe
Jun Mukai 2012/07/27 06:35:06 Done.
149
150 // Schedules the fade-in effect for all root windows. Because we put the
151 // black layers for fade-out, here we actually turn those black layers
152 // invisible.
153 Shell::RootWindowList root_windows =
154 Shell::GetInstance()->GetAllRootWindows();
155 for (Shell::RootWindowList::const_iterator it = root_windows.begin();
156 it != root_windows.end(); ++it) {
157 aura::RootWindow* root_window = *it;
158 ui::Layer* hiding_layer = NULL;
159 if (hiding_layers_.find(root_window) == hiding_layers_.end()) {
160 // In case of the transition from mirroring->non-mirroring, new root
161 // windows appear and we do not have the black layers for them. Thus
162 // we need to create the layer and make it visible.
163 hiding_layer = new ui::Layer(ui::LAYER_SOLID_COLOR);
164 hiding_layer->SetColor(SK_ColorBLACK);
165 hiding_layer->SetBounds(root_window->bounds());
166 ui::Layer* parent = ash::Shell::GetContainer(
167 root_window,
168 ash::internal::kShellWindowId_OverlayContainer)->layer();
169 parent->Add(hiding_layer);
170 hiding_layer->SetOpacity(1.0f);
171 hiding_layer->SetVisible(true);
172 hiding_layers_[root_window] = hiding_layer;
173 } else {
174 hiding_layer = hiding_layers_[root_window];
175 }
176
177 ui::ScopedLayerAnimationSettings settings(hiding_layer->GetAnimator());
178 settings.SetTransitionDuration(base::TimeDelta::FromMilliseconds(
179 kFadingAnimationDurationInMS));
180 observer->AddNewAnimator(hiding_layer->GetAnimator());
181 hiding_layer->SetOpacity(0.0f);
182 hiding_layer->SetVisible(false);
183 }
184 }
185
186 void OutputConfiguratorAnimation::ClearHidingLayers() {
187 if (timer_.get()) {
188 timer_->Stop();
189 timer_.reset();
190 }
191 STLDeleteContainerPairSecondPointers(
192 hiding_layers_.begin(), hiding_layers_.end());
193 hiding_layers_.clear();
194 }
195
196 } // namespace internal
197 } // namespace ash
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