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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #include "ash/display/output_configurator_animation.h" | |
6 | |
7 #include "ash/shell.h" | |
8 #include "ash/shell_window_ids.h" | |
9 #include "base/bind.h" | |
10 #include "base/stl_util.h" | |
11 #include "base/time.h" | |
12 #include "ui/aura/root_window.h" | |
13 #include "ui/aura/window.h" | |
14 #include "ui/compositor/layer.h" | |
15 #include "ui/compositor/layer_animation_observer.h" | |
16 #include "ui/compositor/layer_animation_sequence.h" | |
17 #include "ui/compositor/layer_animator.h" | |
18 #include "ui/compositor/scoped_layer_animation_settings.h" | |
19 | |
20 namespace ash { | |
21 namespace internal { | |
22 namespace { | |
23 | |
24 const int kFadingAnimationDurationInMS = 200; | |
25 const int kFadingTimeoutDurationInSeconds = 10; | |
26 | |
27 // CallbackRunningObserver accepts several layer animations and | |
oshima
2012/07/27 06:22:57
s/several/multiple/
Jun Mukai
2012/07/27 06:35:05
Done.
| |
28 // runs the specified |callback| when all of the animations have finished. | |
29 class CallbackRunningObserver { | |
30 public: | |
31 CallbackRunningObserver(base::Closure callback) | |
32 : completed_counter_(0), | |
33 completed_successfully_(true), | |
34 callback_(callback) {} | |
35 | |
36 void AddNewAnimator(ui::LayerAnimator* animator) { | |
37 Observer* observer = new Observer(this); | |
38 animator->AddObserver(observer); | |
39 observer_list_.push_back(observer); | |
40 } | |
41 | |
42 private: | |
43 void OnSingleTaskCompleted() { | |
44 completed_counter_++; | |
45 if (completed_counter_ >= observer_list_.size()) { | |
46 if (completed_successfully_) | |
47 callback_.Run(); | |
48 MessageLoopForUI::current()->DeleteSoon(FROM_HERE, this); | |
49 } | |
50 } | |
51 | |
52 void OnSingleTaskAborted() { | |
53 completed_successfully_ = false; | |
54 OnSingleTaskCompleted(); | |
55 } | |
56 | |
57 // The actual observer to listen each animation completion. | |
58 class Observer : public ui::LayerAnimationObserver { | |
59 public: | |
60 Observer(CallbackRunningObserver* observer) | |
61 : observer_(observer) {} | |
62 | |
63 protected: | |
64 // ui::LayerAnimationObserver overrides: | |
65 virtual void OnLayerAnimationEnded( | |
66 ui::LayerAnimationSequence* sequence) OVERRIDE { | |
67 StopObserving(); | |
68 observer_->OnSingleTaskCompleted(); | |
69 } | |
70 virtual void OnLayerAnimationAborted( | |
71 ui::LayerAnimationSequence* sequence) OVERRIDE { | |
72 StopObserving(); | |
73 observer_->OnSingleTaskAborted(); | |
74 } | |
75 virtual void OnLayerAnimationScheduled( | |
76 ui::LayerAnimationSequence* sequence) OVERRIDE { | |
77 } | |
78 virtual bool RequiresNotificationWhenAnimatorDestroyed() const OVERRIDE { | |
79 return true; | |
80 } | |
81 | |
82 private: | |
83 CallbackRunningObserver* observer_; | |
oshima
2012/07/27 06:22:57
DISALLOW_COPY_AND_ASSIGN
Jun Mukai
2012/07/27 06:35:06
Done.
| |
84 }; | |
85 | |
86 size_t completed_counter_; | |
87 bool completed_successfully_; | |
oshima
2012/07/27 06:22:57
animation_aborted_ maybe more intuitive, but i'll
Jun Mukai
2012/07/27 06:35:06
Agree with you and changed to animation_aborted_ (
| |
88 ScopedVector<Observer> observer_list_; | |
89 base::Closure callback_; | |
90 }; | |
oshima
2012/07/27 06:22:57
DISALLOW_COPY_AND_ASSIGN
Jun Mukai
2012/07/27 06:35:06
Done.
| |
91 | |
92 } // namespace | |
93 | |
94 OutputConfiguratorAnimation::OutputConfiguratorAnimation() { | |
95 } | |
96 | |
97 OutputConfiguratorAnimation::~OutputConfiguratorAnimation() { | |
98 ClearHidingLayers(); | |
99 } | |
100 | |
101 void OutputConfiguratorAnimation::WillDisplayModeChange( | |
102 base::Closure callback) { | |
103 CallbackRunningObserver* observer = new CallbackRunningObserver(callback); | |
104 ClearHidingLayers(); | |
105 | |
106 // Make the fade-out animation for all root windows. Instead of actually | |
107 // hiding the root windows, we put a black layer over a root window for | |
108 // safety. | |
109 Shell::RootWindowList root_windows = | |
110 Shell::GetInstance()->GetAllRootWindows(); | |
111 for (Shell::RootWindowList::const_iterator it = root_windows.begin(); | |
112 it != root_windows.end(); ++it) { | |
113 aura::RootWindow* root_window = *it; | |
114 ui::Layer* hiding_layer = new ui::Layer(ui::LAYER_SOLID_COLOR); | |
115 hiding_layer->SetColor(SK_ColorBLACK); | |
116 hiding_layer->SetBounds(root_window->bounds()); | |
117 ui::Layer* parent = ash::Shell::GetContainer( | |
118 root_window, | |
119 ash::internal::kShellWindowId_OverlayContainer)->layer(); | |
120 parent->Add(hiding_layer); | |
121 | |
122 hiding_layer->SetOpacity(0.0); | |
123 | |
124 ui::ScopedLayerAnimationSettings settings(hiding_layer->GetAnimator()); | |
125 settings.SetTransitionDuration(base::TimeDelta::FromMilliseconds( | |
126 kFadingAnimationDurationInMS)); | |
127 observer->AddNewAnimator(hiding_layer->GetAnimator()); | |
128 hiding_layer->SetOpacity(1.0f); | |
129 hiding_layer->SetVisible(true); | |
130 hiding_layers_[root_window] = hiding_layer; | |
131 } | |
132 | |
133 // In case that OnDisplayModeChanged() isn't called or its animator is | |
134 // canceled due to some unknown errors, we set a timer to clear these | |
135 // hiding layers. | |
136 timer_.reset(new base::OneShotTimer<OutputConfiguratorAnimation>()); | |
137 timer_->Start(FROM_HERE, | |
138 base::TimeDelta::FromSeconds(kFadingTimeoutDurationInSeconds), | |
139 this, | |
140 &OutputConfiguratorAnimation::ClearHidingLayers); | |
141 } | |
142 | |
143 void OutputConfiguratorAnimation::OnDisplayModeChanged() { | |
144 // We want to make sure clearing all of hiding layers after the animation | |
145 // finished. | |
146 CallbackRunningObserver* observer = new CallbackRunningObserver( | |
147 base::Bind(&OutputConfiguratorAnimation::ClearHidingLayers, | |
148 base::Unretained(this))); | |
oshima
2012/07/27 06:22:57
this can be canceled, but I assume this only happe
Jun Mukai
2012/07/27 06:35:06
Done.
| |
149 | |
150 // Schedules the fade-in effect for all root windows. Because we put the | |
151 // black layers for fade-out, here we actually turn those black layers | |
152 // invisible. | |
153 Shell::RootWindowList root_windows = | |
154 Shell::GetInstance()->GetAllRootWindows(); | |
155 for (Shell::RootWindowList::const_iterator it = root_windows.begin(); | |
156 it != root_windows.end(); ++it) { | |
157 aura::RootWindow* root_window = *it; | |
158 ui::Layer* hiding_layer = NULL; | |
159 if (hiding_layers_.find(root_window) == hiding_layers_.end()) { | |
160 // In case of the transition from mirroring->non-mirroring, new root | |
161 // windows appear and we do not have the black layers for them. Thus | |
162 // we need to create the layer and make it visible. | |
163 hiding_layer = new ui::Layer(ui::LAYER_SOLID_COLOR); | |
164 hiding_layer->SetColor(SK_ColorBLACK); | |
165 hiding_layer->SetBounds(root_window->bounds()); | |
166 ui::Layer* parent = ash::Shell::GetContainer( | |
167 root_window, | |
168 ash::internal::kShellWindowId_OverlayContainer)->layer(); | |
169 parent->Add(hiding_layer); | |
170 hiding_layer->SetOpacity(1.0f); | |
171 hiding_layer->SetVisible(true); | |
172 hiding_layers_[root_window] = hiding_layer; | |
173 } else { | |
174 hiding_layer = hiding_layers_[root_window]; | |
175 } | |
176 | |
177 ui::ScopedLayerAnimationSettings settings(hiding_layer->GetAnimator()); | |
178 settings.SetTransitionDuration(base::TimeDelta::FromMilliseconds( | |
179 kFadingAnimationDurationInMS)); | |
180 observer->AddNewAnimator(hiding_layer->GetAnimator()); | |
181 hiding_layer->SetOpacity(0.0f); | |
182 hiding_layer->SetVisible(false); | |
183 } | |
184 } | |
185 | |
186 void OutputConfiguratorAnimation::ClearHidingLayers() { | |
187 if (timer_.get()) { | |
188 timer_->Stop(); | |
189 timer_.reset(); | |
190 } | |
191 STLDeleteContainerPairSecondPointers( | |
192 hiding_layers_.begin(), hiding_layers_.end()); | |
193 hiding_layers_.clear(); | |
194 } | |
195 | |
196 } // namespace internal | |
197 } // namespace ash | |
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