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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #include "ash/display/output_configurator_animation.h" | |
6 | |
7 #include "ash/shell.h" | |
8 #include "ash/shell_window_ids.h" | |
9 #include "base/bind.h" | |
10 #include "base/stl_util.h" | |
11 #include "base/time.h" | |
12 #include "ui/aura/root_window.h" | |
13 #include "ui/aura/window.h" | |
14 #include "ui/compositor/layer.h" | |
15 #include "ui/compositor/layer_animation_observer.h" | |
16 #include "ui/compositor/layer_animation_sequence.h" | |
17 #include "ui/compositor/layer_animator.h" | |
18 #include "ui/compositor/scoped_layer_animation_settings.h" | |
19 | |
20 namespace ash { | |
21 namespace internal { | |
22 namespace { | |
23 | |
24 const int kFadingAnimationDurationInMS = 200; | |
25 | |
26 // CallbackRunningObserver accepts several layer animations and | |
27 // runs the specified |callback| when all of the animations have finished. | |
28 class CallbackRunningObserver { | |
29 public: | |
30 CallbackRunningObserver(base::Closure callback) | |
31 : completed_counter_(0), | |
32 callback_(callback) {} | |
33 | |
34 void AddNewAnimator(ui::ScopedLayerAnimationSettings *settings) { | |
35 Observer* observer = new Observer(this); | |
36 settings->AddObserver(observer); | |
37 observer_list_.push_back(observer); | |
38 } | |
39 | |
40 private: | |
41 void OnSingleTaskCompleted() { | |
42 completed_counter_++; | |
43 if (completed_counter_ >= observer_list_.size()) { | |
44 callback_.Run(); | |
45 MessageLoopForUI::current()->DeleteSoon(FROM_HERE, this); | |
46 } | |
47 } | |
48 | |
49 // The actual observer to listen each animation completion. | |
50 class Observer : public ui::ImplicitAnimationObserver { | |
51 public: | |
52 Observer(CallbackRunningObserver* observer) | |
53 : observer_(observer) {} | |
54 | |
55 virtual void OnImplicitAnimationsCompleted() OVERRIDE { | |
56 observer_->OnSingleTaskCompleted(); | |
57 } | |
58 | |
59 private: | |
60 CallbackRunningObserver* observer_; | |
61 }; | |
62 | |
63 size_t completed_counter_; | |
64 ScopedVector<Observer> observer_list_; | |
65 base::Closure callback_; | |
66 }; | |
67 | |
68 } // namespace | |
69 | |
70 OutputConfiguratorAnimation::OutputConfiguratorAnimation() { | |
71 } | |
72 | |
73 OutputConfiguratorAnimation::~OutputConfiguratorAnimation() { | |
74 ClearHidingLayers(); | |
75 } | |
76 | |
77 void OutputConfiguratorAnimation::WillDisplayModeChange( | |
78 base::Closure callback) { | |
79 CallbackRunningObserver *observer = new CallbackRunningObserver(callback); | |
80 ClearHidingLayers(); | |
oshima
2012/07/26 05:27:49
Will this call the callback? My guess is that such
Jun Mukai
2012/07/26 09:44:03
I put a debug code and made sure ClearHidingLayers
oshima
2012/07/26 14:08:17
How they're canceled? ImplicitAnimationObserver ca
Jun Mukai
2012/07/27 02:22:53
Sorry I haven't looked this deeper.
I noticed that
| |
81 | |
82 // Make the fade-out animation for all root windows. Instead of actually | |
83 // hiding the root windows, we put a black layer over a root window for | |
84 // safety. | |
85 Shell::RootWindowList root_windows = | |
86 Shell::GetInstance()->GetAllRootWindows(); | |
87 for (Shell::RootWindowList::const_iterator it = root_windows.begin(); | |
88 it != root_windows.end(); ++it) { | |
89 aura::RootWindow* root_window = *it; | |
90 ui::Layer* hiding_layer = new ui::Layer(ui::LAYER_SOLID_COLOR); | |
91 hiding_layer->SetColor(SK_ColorBLACK); | |
92 hiding_layer->SetBounds(root_window->bounds()); | |
93 ui::Layer* parent = ash::Shell::GetContainer( | |
94 root_window, | |
95 ash::internal::kShellWindowId_OverlayContainer)->layer(); | |
96 parent->Add(hiding_layer); | |
97 | |
98 hiding_layer->SetOpacity(0.0); | |
99 hiding_layer->SetTransform(ui::Transform()); | |
oshima
2012/07/26 05:27:49
just wondering. why you need this?
Jun Mukai
2012/07/26 09:44:03
oh, I was wrong and it's not necessary anymore. R
| |
100 | |
101 ui::ScopedLayerAnimationSettings settings(hiding_layer->GetAnimator()); | |
102 settings.SetTransitionDuration(base::TimeDelta::FromMilliseconds( | |
103 kFadingAnimationDurationInMS)); | |
104 observer->AddNewAnimator(&settings); | |
105 hiding_layer->SetOpacity(1.0f); | |
106 hiding_layer->SetTransform(ui::Transform()); | |
107 hiding_layer->SetVisible(true); | |
108 hiding_layers_[root_window] = hiding_layer; | |
109 } | |
110 } | |
111 | |
112 void OutputConfiguratorAnimation::OnDisplayModeChanged() { | |
113 // We want to make sure clearing all of hiding layers after the animation | |
114 // finished. | |
115 CallbackRunningObserver *observer = new CallbackRunningObserver( | |
116 base::Bind(&OutputConfiguratorAnimation::ClearHidingLayers, | |
117 base::Unretained(this))); | |
118 | |
119 // Schedules the fade-in effect for all root windows. Because we put the | |
120 // black layers for fade-out, here we actually turn those black layers | |
121 // invisible. | |
122 Shell::RootWindowList root_windows = | |
123 Shell::GetInstance()->GetAllRootWindows(); | |
124 for (Shell::RootWindowList::const_iterator it = root_windows.begin(); | |
125 it != root_windows.end(); ++it) { | |
126 aura::RootWindow* root_window = *it; | |
127 ui::Layer* hiding_layer = NULL; | |
128 if (hiding_layers_.find(root_window) == hiding_layers_.end()) { | |
129 // In case of the transition from mirroring->non-mirroring, new root | |
130 // windows appear and we do not have the black layers for them. Thus | |
131 // we need to create the layer and make it visible. | |
132 hiding_layer = new ui::Layer(ui::LAYER_SOLID_COLOR); | |
133 hiding_layer->SetColor(SK_ColorBLACK); | |
134 hiding_layer->SetBounds(root_window->bounds()); | |
135 ui::Layer* parent = ash::Shell::GetContainer( | |
136 root_window, | |
137 ash::internal::kShellWindowId_OverlayContainer)->layer(); | |
138 parent->Add(hiding_layer); | |
139 hiding_layer->SetOpacity(1.0f); | |
140 hiding_layer->SetVisible(true); | |
141 hiding_layers_[root_window] = hiding_layer; | |
142 } else { | |
143 hiding_layer = hiding_layers_[root_window]; | |
144 } | |
145 | |
146 ui::ScopedLayerAnimationSettings settings(hiding_layer->GetAnimator()); | |
147 settings.SetTransitionDuration(base::TimeDelta::FromMilliseconds( | |
148 kFadingAnimationDurationInMS)); | |
149 observer->AddNewAnimator(&settings); | |
150 hiding_layer->SetOpacity(0.0f); | |
151 hiding_layer->SetTransform(ui::Transform()); | |
152 hiding_layer->SetVisible(false); | |
153 } | |
154 } | |
155 | |
156 void OutputConfiguratorAnimation::ClearHidingLayers() { | |
157 STLDeleteContainerPairSecondPointers( | |
158 hiding_layers_.begin(), hiding_layers_.end()); | |
oshima
2012/07/26 05:27:49
what happen to the layer for detaching display? Wo
Jun Mukai
2012/07/26 09:44:03
I just checked ui/compositor/layer.cc and noticed
oshima
2012/07/26 14:08:17
Ok, so looks like it doesn't delete layer when roo
Jun Mukai
2012/07/27 02:22:53
Sorry, what do you mean? The layers are deleted a
Jun Mukai
2012/07/27 02:36:22
a OneShotTimer is added
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159 hiding_layers_.clear(); | |
160 } | |
161 | |
162 } // namespace internal | |
163 } // namespace ash | |
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