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Issue 10817028: Add Fade-out/Fade-in animation during output-configuration change. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: fix Created 8 years, 5 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "ash/display/output_configurator_animation.h"
6
7 #include "ash/shell.h"
8 #include "ash/shell_window_ids.h"
9 #include "base/bind.h"
10 #include "base/stl_util.h"
11 #include "base/time.h"
12 #include "ui/aura/root_window.h"
13 #include "ui/aura/window.h"
14 #include "ui/compositor/layer.h"
15 #include "ui/compositor/layer_animation_observer.h"
16 #include "ui/compositor/layer_animation_sequence.h"
17 #include "ui/compositor/layer_animator.h"
18 #include "ui/compositor/scoped_layer_animation_settings.h"
19
20 namespace ash {
21 namespace internal {
22 namespace {
23
24 const int kFadingAnimationDurationInMS = 200;
25
26 // CallbackRunningObserver accepts several layer animations and
27 // runs the specified |callback| when all of the animations have finished.
28 class CallbackRunningObserver {
29 public:
30 CallbackRunningObserver(base::Closure callback)
31 : completed_counter_(0),
32 callback_(callback) {}
33
34 void AddNewAnimator(ui::ScopedLayerAnimationSettings *settings) {
35 Observer* observer = new Observer(this);
36 settings->AddObserver(observer);
37 observer_list_.push_back(observer);
38 }
39
40 private:
41 void OnSingleTaskCompleted() {
42 completed_counter_++;
43 if (completed_counter_ >= observer_list_.size()) {
44 callback_.Run();
45 MessageLoopForUI::current()->DeleteSoon(FROM_HERE, this);
46 }
47 }
48
49 // The actual observer to listen each animation completion.
50 class Observer : public ui::ImplicitAnimationObserver {
51 public:
52 Observer(CallbackRunningObserver* observer)
53 : observer_(observer) {}
54
55 virtual void OnImplicitAnimationsCompleted() OVERRIDE {
56 observer_->OnSingleTaskCompleted();
57 }
58
59 private:
60 CallbackRunningObserver* observer_;
61 };
62
63 size_t completed_counter_;
64 ScopedVector<Observer> observer_list_;
65 base::Closure callback_;
66 };
67
68 } // namespace
69
70 OutputConfiguratorAnimation::OutputConfiguratorAnimation() {
71 }
72
73 OutputConfiguratorAnimation::~OutputConfiguratorAnimation() {
74 ClearHidingLayers();
75 }
76
77 void OutputConfiguratorAnimation::WillDisplayModeChange(
78 base::Closure callback) {
79 CallbackRunningObserver *observer = new CallbackRunningObserver(callback);
80 ClearHidingLayers();
81
82 // Make the fade-out animation for all root windows. Instead of actually
83 // hiding the root windows, we put a black layer over a root window for
84 // safety.
85 Shell::RootWindowList root_windows =
86 Shell::GetInstance()->GetAllRootWindows();
87 for (Shell::RootWindowList::const_iterator it = root_windows.begin();
88 it != root_windows.end(); ++it) {
89 aura::RootWindow* root_window = *it;
90 ui::Layer* hiding_layer = new ui::Layer(ui::LAYER_SOLID_COLOR);
91 hiding_layer->SetColor(SK_ColorBLACK);
92 hiding_layer->SetBounds(root_window->bounds());
93 ui::Layer* parent = ash::Shell::GetContainer(
94 root_window,
95 ash::internal::kShellWindowId_OverlayContainer)->layer();
96 parent->Add(hiding_layer);
97
98 hiding_layer->SetOpacity(0.0);
99
100 ui::ScopedLayerAnimationSettings settings(hiding_layer->GetAnimator());
101 settings.SetTransitionDuration(base::TimeDelta::FromMilliseconds(
102 kFadingAnimationDurationInMS));
103 observer->AddNewAnimator(&settings);
104 hiding_layer->SetOpacity(1.0f);
105 hiding_layer->SetVisible(true);
106 hiding_layers_[root_window] = hiding_layer;
107 }
108 }
109
110 void OutputConfiguratorAnimation::OnDisplayModeChanged() {
111 // We want to make sure clearing all of hiding layers after the animation
112 // finished.
113 CallbackRunningObserver *observer = new CallbackRunningObserver(
114 base::Bind(&OutputConfiguratorAnimation::ClearHidingLayers,
115 base::Unretained(this)));
116
117 // Schedules the fade-in effect for all root windows. Because we put the
118 // black layers for fade-out, here we actually turn those black layers
119 // invisible.
120 Shell::RootWindowList root_windows =
121 Shell::GetInstance()->GetAllRootWindows();
122 for (Shell::RootWindowList::const_iterator it = root_windows.begin();
123 it != root_windows.end(); ++it) {
124 aura::RootWindow* root_window = *it;
125 ui::Layer* hiding_layer = NULL;
126 if (hiding_layers_.find(root_window) == hiding_layers_.end()) {
127 // In case of the transition from mirroring->non-mirroring, new root
128 // windows appear and we do not have the black layers for them. Thus
129 // we need to create the layer and make it visible.
130 hiding_layer = new ui::Layer(ui::LAYER_SOLID_COLOR);
131 hiding_layer->SetColor(SK_ColorBLACK);
132 hiding_layer->SetBounds(root_window->bounds());
133 ui::Layer* parent = ash::Shell::GetContainer(
134 root_window,
135 ash::internal::kShellWindowId_OverlayContainer)->layer();
136 parent->Add(hiding_layer);
137 hiding_layer->SetOpacity(1.0f);
138 hiding_layer->SetVisible(true);
139 hiding_layers_[root_window] = hiding_layer;
140 } else {
141 hiding_layer = hiding_layers_[root_window];
142 }
143
144 ui::ScopedLayerAnimationSettings settings(hiding_layer->GetAnimator());
145 settings.SetTransitionDuration(base::TimeDelta::FromMilliseconds(
146 kFadingAnimationDurationInMS));
147 observer->AddNewAnimator(&settings);
148 hiding_layer->SetOpacity(0.0f);
149 hiding_layer->SetVisible(false);
150 }
151 }
152
153 void OutputConfiguratorAnimation::ClearHidingLayers() {
154 STLDeleteContainerPairSecondPointers(
155 hiding_layers_.begin(), hiding_layers_.end());
156 hiding_layers_.clear();
157 }
158
159 } // namespace internal
160 } // namespace ash
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