| OLD | NEW |
| 1 { | 1 { |
| 2 'TOOLS': ['newlib', 'glibc', 'pnacl'], | 2 'TOOLS': ['newlib', 'glibc', 'pnacl'], |
| 3 'TARGETS': [ | 3 'TARGETS': [ |
| 4 { | 4 { |
| 5 'NAME' : 'pong', | 5 'NAME' : 'pong', |
| 6 'TYPE' : 'main', | 6 'TYPE' : 'main', |
| 7 'SOURCES' : [ | 7 'SOURCES' : [ |
| 8 'pong.cc', | 8 'pong.cc', |
| 9 'pong.h', | 9 'pong.h', |
| 10 'pong_module.cc', | 10 'pong_module.cc', |
| 11 'view.cc', | 11 'view.cc', |
| 12 'view.h', | 12 'view.h', |
| 13 ], | 13 ], |
| 14 'LIBS': ['ppapi_cpp'] | 14 'LIBS': ['ppapi_cpp', 'ppapi', 'pthread'] |
| 15 } | 15 } |
| 16 ], | 16 ], |
| 17 'DEST': 'examples', | 17 'DEST': 'examples', |
| 18 'NAME': 'pong', | 18 'NAME': 'pong', |
| 19 'TITLE': 'Pong', | 19 'TITLE': 'Pong', |
| 20 'DESC': """ | 20 'DESC': """ |
| 21 The Pong example demonstrates how to create a basic 2D video game and | 21 The Pong example demonstrates how to create a basic 2D video game and |
| 22 how to store application information in a local persistent file. This game | 22 how to store application information in a local persistent file. This game |
| 23 uses up and down arrow keyboard input events to move the paddle.""", | 23 uses up and down arrow keyboard input events to move the paddle.""", |
| 24 'INFO': 'File I/O, 2D graphics, input events.' | 24 'INFO': 'File I/O, 2D graphics, input events.' |
| 25 } | 25 } |
| 26 | 26 |
| OLD | NEW |