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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "gpu/command_buffer/service/shader_manager.h" | 5 #include "gpu/command_buffer/service/shader_manager.h" |
| 6 | 6 |
| 7 #include "base/memory/scoped_ptr.h" | 7 #include "base/memory/scoped_ptr.h" |
| 8 #include "gpu/command_buffer/common/gl_mock.h" | 8 #include "gpu/command_buffer/common/gl_mock.h" |
| 9 #include "gpu/command_buffer/service/mocks.h" | 9 #include "gpu/command_buffer/service/mocks.h" |
| 10 #include "testing/gtest/include/gtest/gtest.h" | 10 #include "testing/gtest/include/gtest/gtest.h" |
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| 246 } | 246 } |
| 247 | 247 |
| 248 TEST_F(ShaderManagerTest, ShaderInfoStoreCompilationStatus) { | 248 TEST_F(ShaderManagerTest, ShaderInfoStoreCompilationStatus) { |
| 249 const GLuint kClientId = 1; | 249 const GLuint kClientId = 1; |
| 250 const GLuint kServiceId = 11; | 250 const GLuint kServiceId = 11; |
| 251 const GLenum kShaderType = GL_VERTEX_SHADER; | 251 const GLenum kShaderType = GL_VERTEX_SHADER; |
| 252 ShaderManager::ShaderInfo* info = manager_.CreateShaderInfo( | 252 ShaderManager::ShaderInfo* info = manager_.CreateShaderInfo( |
| 253 kClientId, kServiceId, kShaderType); | 253 kClientId, kServiceId, kShaderType); |
| 254 ASSERT_TRUE(info != NULL); | 254 ASSERT_TRUE(info != NULL); |
| 255 | 255 |
| 256 EXPECT_EQ(ShaderManager::ShaderInfo::NOT_COMPILED, |
| 257 info->compilation_status()); |
| 256 info->UpdateSource("original source"); | 258 info->UpdateSource("original source"); |
| 259 EXPECT_EQ(ShaderManager::ShaderInfo::NOT_COMPILED, |
| 260 info->compilation_status()); |
| 257 info->FlagSourceAsCompiled(false); | 261 info->FlagSourceAsCompiled(false); |
| 258 EXPECT_FALSE(info->source_compiled()); | 262 EXPECT_EQ(ShaderManager::ShaderInfo::PENDING_DEFERRED_COMPILE, |
| 263 info->compilation_status()); |
| 259 info->FlagSourceAsCompiled(true); | 264 info->FlagSourceAsCompiled(true); |
| 260 EXPECT_TRUE(info->source_compiled()); | 265 EXPECT_EQ(ShaderManager::ShaderInfo::COMPILED, |
| 266 info->compilation_status()); |
| 261 } | 267 } |
| 262 | 268 |
| 263 TEST_F(ShaderManagerTest, ShaderInfoStoreDeferredSource) { | 269 TEST_F(ShaderManagerTest, ShaderInfoStoreDeferredSource) { |
| 264 const GLuint kClientId = 1; | 270 const GLuint kClientId = 1; |
| 265 const GLuint kServiceId = 11; | 271 const GLuint kServiceId = 11; |
| 266 const GLenum kShaderType = GL_VERTEX_SHADER; | 272 const GLenum kShaderType = GL_VERTEX_SHADER; |
| 267 ShaderManager::ShaderInfo* info = manager_.CreateShaderInfo( | 273 ShaderManager::ShaderInfo* info = manager_.CreateShaderInfo( |
| 268 kClientId, kServiceId, kShaderType); | 274 kClientId, kServiceId, kShaderType); |
| 269 ASSERT_TRUE(info != NULL); | 275 ASSERT_TRUE(info != NULL); |
| 270 | 276 |
| 271 info->UpdateSource("original source"); | 277 info->UpdateSource("original source"); |
| 272 info->FlagSourceAsCompiled(false); | 278 info->FlagSourceAsCompiled(false); |
| 273 | 279 |
| 274 EXPECT_EQ("original source", *info->deferred_compilation_source()); | 280 EXPECT_EQ("original source", *info->deferred_compilation_source()); |
| 275 info->UpdateSource("different!"); | 281 info->UpdateSource("different!"); |
| 276 EXPECT_EQ("original source", *info->deferred_compilation_source()); | 282 EXPECT_EQ("original source", *info->deferred_compilation_source()); |
| 277 | 283 |
| 278 info->FlagSourceAsCompiled(true); | 284 info->FlagSourceAsCompiled(true); |
| 279 EXPECT_EQ("different!", *info->deferred_compilation_source()); | 285 EXPECT_EQ("different!", *info->deferred_compilation_source()); |
| 280 } | 286 } |
| 281 | 287 |
| 282 } // namespace gles2 | 288 } // namespace gles2 |
| 283 } // namespace gpu | 289 } // namespace gpu |
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