Index: ui/gfx/render_text_win.cc |
diff --git a/ui/gfx/render_text_win.cc b/ui/gfx/render_text_win.cc |
index 4322affdbca4491c5ea770ef08540a4a4e9b0d58..30b63986b876afb7d265943ebd317f7355865a16 100644 |
--- a/ui/gfx/render_text_win.cc |
+++ b/ui/gfx/render_text_win.cc |
@@ -305,12 +305,6 @@ RenderTextWin::RenderTextWin() |
RenderTextWin::~RenderTextWin() { |
} |
-base::i18n::TextDirection RenderTextWin::GetTextDirection() { |
- EnsureLayout(); |
- return (script_state_.uBidiLevel == 0) ? |
- base::i18n::LEFT_TO_RIGHT : base::i18n::RIGHT_TO_LEFT; |
-} |
- |
Size RenderTextWin::GetStringSize() { |
EnsureLayout(); |
return string_size_; |
@@ -600,11 +594,9 @@ void RenderTextWin::ItemizeLogicalText() { |
string_size_ = Size(0, GetFont().GetHeight()); |
common_baseline_ = 0; |
- // Use the first strong character direction as the base text direction. |
- // TODO(msw): Use the application text direction instead of LTR by default? |
+ // Set the base text direction yeilded by the directionality mode. |
Alexei Svitkine (slow)
2012/07/30 22:29:16
Nit: yielded. Although, the comment isn't really c
msw
2012/07/31 03:03:06
Done ("Set Uniscribe's base text direction."), sim
|
script_state_.uBidiLevel = |
- (base::i18n::GetFirstStrongCharacterDirection(text()) == |
- base::i18n::RIGHT_TO_LEFT) ? 1 : 0; |
+ (GetTextDirection() == base::i18n::RIGHT_TO_LEFT) ? 1 : 0; |
if (text().empty()) |
return; |